Laz Man
Fun Pimps Staff
Here are a few mod ideas...Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking.

Here are a few mod ideas...Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking.
I`ll just cut the red wire and it`s soul will fall off.Here are a few mod ideas...
I like the idea but the moment you put that mechanic into the hands of modders a PVP base assault is going to have quite a "Saudi Oil Refinery" look to it.Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking.
I have a feeling a drone pet would be more palatable to people then a junk bot, just sayin..I like the idea but the moment you put that mechanic into the hands of modders a PVP base assault is going to have quite a "Saudi Oil Refinery" look to it.
Not that it would be a bad thing![]()
I completely agreeI have a feeling a drone pet would be more palatable to people then a junk bot, just sayin..
1) Tier 3 INT weapon, check
2) Hovers/flies, vulture AI pathing 2.0, check
3) Available at Kmart, check
4) Moddable, check
5) Absolutely ridiculous reasons for not having a junk bot , check
6) absolutely silly reasons for not having .50cal weapons and ammo check.. check and check....
Occlusion is client side of what is seen by that client. Pet following would be handled on the server like all the AI is, so separate systems.
Too many weapons are dangerous in general, even if users tend to fly for it... See DayZ. Since the big part of the community was focused on this gun, that gun, more gun they kept rolling out weapons and neglected gameplay.Also, props to the devs who pushed back against .50 cal rifles! It's purely a personal preference thing for me, I think they're ugly and obnoxiously over-represented in video games already. I wouldn't have complained or anything, just kinda rolled my eyes. I admit I feel the same way about the Desert Eagle, but oh well. Lots of fun weapons in this game, looking forward to what you have in store for us!
i learnt a trick from Kickz. if you place a wood frame on the road in front of POI's you have cleared firstly you notice the frame as you pass by but secondly the frames show as a small brown square on the map.I apologize if it's been said already, I am not too active and mostly lurk the forums on an infrequent basis, but I have a suggestion I've been thinking about for a while.
Would there be any way to make markings on your map without tagging locations? I can't think of how much time I've wasted searching for buildings or POIs I've already searched. If I could "X" them out with a pen or something it would be a major time saver. I know the game puts a big focus on exploration, but if there's a map system, it seems fair that I should be able to pen small notes to myself about places I'd like to check out or prioritize, I'm a very visual guy.
In short, it would be nice to have some sort of marker with a basic color palate to make small margin notes or otherwise plan out my days while daylight burns. Tagging locations is awesome, but I can't tag every location I've already visited or the map would be unusable![]()
The trader teleports you to a random place around his shop if you don't get out before it's closing time. So there already is teleporting in the game for reasons of simplified management.Evidence of that is seen in Minecraft. After all these many, many years, the pets must teleport often to catch up with the player. Nobody cares in MC because the level of realism in that game is much less than in this one. Teleportation in general is a thing in that game and doesn't need to be explained. It would be hard to explain in this game.
Any work done on drones, especially indoor environments, should help vulture pathing and that can't be a bad thing.I'd prefer teleporting over any kind of hover.
A gamer can accept that the porting is done for "reasons". The hovering on the other hand will always be out of place. Imo
^ this.Any work done on drones, especially indoor environments, should help vulture pathing and that can't be a bad thing.![]()
Strap a large bomb to the underside and you have a poor man's guided missile.I suppose with a drone it can fly up high and circle when your inside a building like a vulture circles and extending the vulture class makes more sense than having to start a fresh on a base entity class.
I'm not suggesting it blows everything to shreds on the rooftop like a incoming nuclear rolling thunder strike though.
Trying to think of some cool mods and abilities for a drone has anyone else got any ?
Yeah, I haven't read the whole thread when I posted, so I didn't forget that I wanted toAny work done on drones, especially indoor environments, should help vulture pathing and that can't be a bad thing.![]()
How bout they put the really cool drones and robots in and I will mod you the ones you have asked for lolI think adding a set of drones sounds exciting, but it has to be carefully balanced to not feel OP or out of place.
How about adopting Hal’s Halicopter mod or whatever it was called as the “follower”? A simple follower version where you put down a small box on the ground, fill it with 4-6 slots worth of things, then holds E on it and select send to base where a small animation attaches a drone to the box and it homes on to base with loot? Drone will be temporarily lost but can be retrieved at base.
Then a “fighting” version could be where we load it with some C4 and send it where you aim like an advanced and more powerful grenade. Drone will be lost.
And a “scout” version where you actually get to fly it using the same mechanic as when aiming a turret. Drone will not be lost unless destroyed.
A “decoy” version, sent up to lure away vultures. Automated and drone will be lost.
I would then consider a limited amount, like they don’t stack or only stack with 3 and can only be made at base so you would be in limited supply.
Same drone for all purposes and you use the reload button to select its purpose from the menu like you would ammunition.
Remember that the drone or robot is supposed to be the weapon above junk turret for the INT player. If it had the same fire power as the junk turret it wouldI think adding a set of drones sounds exciting, but it has to be carefully balanced to not feel OP or out of place.
How about adopting Hal’s Halicopter mod or whatever it was called as the “follower”? A simple follower version where you put down a small box on the ground, fill it with 4-6 slots worth of things, then holds E on it and select send to base where a small animation attaches a drone to the box and it homes on to base with loot? Drone will be temporarily lost but can be retrieved at base.
Then a “fighting” version could be where we load it with some C4 and send it where you aim like an advanced and more powerful grenade. Drone will be lost.
And a “scout” version where you actually get to fly it using the same mechanic as when aiming a turret. Drone will not be lost unless destroyed.
A “decoy” version, sent up to lure away vultures. Automated and drone will be lost.
I would then consider a limited amount, like they don’t stack or only stack with 3 and can only be made at base so you would be in limited supply.
Same drone for all purposes and you use the reload button to select its purpose from the menu like you would ammunition.