PC Alpha 19 Dev Diary

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I believe that weapons cannot be created, they can be assembled, as in old alpha, only there will be more or less details depending on which weapon.To do this, you will need to find a book (diagram) of weapons.A level of quality will not be
I have thought about removing specific parts like ak47 parts, pistol parts, etc and build guns from stocks, receivers etc, but it could get weird needing 12 receivers for one weapon. It would have the advantage of making every part valuable, but at the end of the day it wouldn't be any more elegant IMO.

 
there are some basic skills that every character needs that are locked behind different perk trees meaning that makes it harder to build a pure int character or pure agility character etc, you need to spread points around strength,int and agility at least. then there are some skills that now seem totally useless. with all the food tins around and the vending machines i have yet to bother putting any points into farming or cooking skills.
Its not intended to be a pure anything. Its intended to have one really strong skill you rock at, and others you are decent or mediocre or worthless at depending on your choices and how long you play.

Farming or cooking aren't useless, its just too easy to get canned food. Vending machines will start sharing space with candy soon putting a big dent in the available calories for purchase.

 
Its not intended to be a pure anything. Its intended to have one really strong skill you rock at, and others you are decent or mediocre or worthless at depending on your choices and how long you play.
Farming or cooking aren't useless, its just too easy to get canned food. Vending machines will start sharing space with candy soon putting a big dent in the available calories for purchase.
Mm as soon as 18.3 goes out I'll will report a few more interesting bugs that are lurking at plain sight. 4 phantom points of 5 pieces of 7 def padded result in 39 def instead of the expected 35. Letter jacket 5% def bonus of the batter up book not working...

And I'm testing the random stats on every single quality item. They are not doing ok under a microscope (appart from padded and level 1 leather pieces which are not random by design). Just to give a tiny bit example, level 4 firefighter's helmet has no randomness and level 6 is never as good in defense as the level 4. I will need a few days after 18.3 to test every single item properly due to filling 1 chest with each quality of each piece separately to show the fine detail of the mess. Just a heads up to sweeten Gazz's scolding lol.

 
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been reading some posts just though i would pop in again

@madmole in a19 will we have a pavement next to roads or is something else gonna happen?

 
I question the value of having weapon parts at all since T6 isn't craftable. So once you get a T6, unless it has terribad stats, you probably won't have a need to craft that weapon anymore. Almost every other crafting resource is useful in some capacity regardless of gear and level, but weapon parts gets obsoleted.

I've posted the suggestion before of having a recipe like T6 weapon + ~20 weapon parts = New T6 weapon with different stats, letting you reforge your weapon and giving parts extended value.

Could also try to reduce the number of parts by making it one part per attribute. It may not be the most realistic idea, but it could be like;

Precise Parts = Rifles, Spears, and Rocket Launchers

Heavy Parts = Shotguns, Clubs, and Sledgehammers

Flexible Parts = Pistols, Bows, and Machete

Durable Parts for Fortitude

Advanced Parts for Intelligence

 
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Its not intended to be a pure anything. Its intended to have one really strong skill you rock at, and others you are decent or mediocre or worthless at depending on your choices and how long you play.
Farming or cooking aren't useless, its just too easy to get canned food. Vending machines will start sharing space with candy soon putting a big dent in the available calories for purchase.
@Mm

What are the Candies going to be used for?? are they going to give small perks for (blank) amount of time!

also sidenote: is there a way (in the future) to boost up HP to stamina? cuz it feels SO slow.

IMO i loved the wellness system while it could have been better it was really cool cuz it gave you a reason to gather (bank) food.

maybe a natural buff you get for surviving or something

 
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Behemoth is cut forever. Bandit concepts are getting some minor revisions but modeling has begun on nude bases.
...snowdog...all yours..😂

Edit: Man he responded so fast....lol

- - - Updated - - -

I can't count all the ♥♥♥♥s I spray painted on people's signs in Rust after I took over their bases lol.
My memory could be off, but my first memory of custom paints was counter-strike (porn pics) lol...

 
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there are some basic skills that every character needs that are locked behind different perk trees meaning that makes it harder to build a pure int character or pure agility character etc, you need to spread points around strength,int and agility at least. then there are some skills that now seem totally useless. with all the food tins around and the vending machines i have yet to bother putting any points into farming or cooking skills.
Fyi, the devs have mentioned one stat type builds are not something they are encouraging. However, it's probably not impossible to do so...

 
been reading some posts just though i would pop in again
@madmole in a19 will we have a pavement next to roads or is something else gonna happen?
You will get what you see in the first post, so if we can limit discussion to that, it would be great.

 
I question the value of having weapon parts at all since T6 isn't craftable. So once you get a T6, unless it has terribad stats, you probably won't have a need to craft that weapon anymore. Almost every other crafting resource is useful in some capacity regardless of gear and level, but weapon parts gets obsoleted.
I've posted the suggestion before of having a recipe like T6 weapon + ~20 weapon parts = New T6 weapon with different stats, letting you reforge your weapon and giving parts extended value.

Could also try to reduce the number of parts by making it one part per attribute. It may not be the most realistic idea, but it could be like;

Precise Parts = Rifles, Spears, and Rocket Launchers

Heavy Parts = Shotguns, Clubs, and Sledgehammers

Flexible Parts = Pistols, Bows, and Machete

Durable Parts for Fortitude

Advanced Parts for Intelligence
Most likely purples will only spawn in legendary, and legendary purples won't spawn until a very high level. Guns might not even spawn until level 20 or so, or very rare before that, making crafting your first one more desirable. The intended design is that crafting color is typically ahead of the loot curve a bit.

 
@Mm
What are the Candies going to be used for?? are they going to give small perks for (blank) amount of time!

also sidenote: is there a way (in the future) to boost up HP to stamina? cuz it feels SO slow.

IMO i loved the wellness system while it could have been better it was really cool cuz it gave you a reason to gather (bank) food.

maybe a natural buff you get for surviving or something
To buff you in various ways, like fortbites. Some provide skill increases, some boost attributes, etc.

 
Thanks, its great to see how we have impacted peoples lives in a positive way, and if you are a gamer like me, any game where I clock more than 1000 or even 100 hours I will automatically buy any sequel that studio makes in the future. 1000 hours of fun for 25-60 bucks? Sign me up!
1000 hours? I am well over 6000 hours at this point starting with 1.0. For me, $25 was an awesome investment. The only problem I have is the current RWG sucks. Even with all the issues 16.4 was the pinnacle Of 7d2d RWG. I do understand there is a lot of disabled functionality right now, but the whole concept of having a preset of the roads and making the terrain fit it is in my opinion, ANTI-7d2d. The totally messed up terrain of pre 17 made 7d2d totally unique. All you had to do was come up with a road builder that allowed for terrain and unlimited size for the map and everything would have been perfect.

 
Updated the first post:

Perk tree reduction

Many non combat perks didn't feel like they were worth investing into or the cost was too great for what they offered, so many perks are being reduced to 3 ranks instead of 5.

Lucky Looter: removed all digging bonuses.

New perception perk: Treasure Hunter: Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious. Rank 1: Plunderer Narrow down treasure locations to 7 meters and find 10% more items in buried treasure. Rank 2: Maurader: 5 meters and 20% more items. Treasure Hunter: 3 meters and 30% more items.

The Infiltrator, Animal Tracker, The Penetrator, Lockpicking, Sexual Rex, Well Insulated, Living off the Land, Rule #1 Cardio, Run and Gun, Flurry of Blows, Parkour, Hidden Strike, From the Shadows, Daring Adventurer, Charismatic Nature, Physician will all have reductions or changes made to them. Yeah science will be removed and its perks distributed to others.

 
And I'm testing the random stats on every single quality item. They are not doing ok under a microscope (appart from padded and level 1 leather pieces which are not random by design).Just to give a tiny bit example, level 4 firefighter's helmet has no randomness
I spawned several and got armor values of 11, 12, and 13.

and level 6 is never as good in defense as the level 4.
I spawned several and got armor values of 11, 12, and 13.

It really is annoying when people just make this stuff up.

 
Most likely purples will only spawn in legendary, and legendary purples won't spawn until a very high level. Guns might not even spawn until level 20 or so, or very rare before that, making crafting your first one more desirable. The intended design is that crafting color is typically ahead of the loot curve a bit.
That's good to hear as most of the feedback I have read indicated it was still the opposite. (Pre 18.2 at least...I'm still playing 18.1 myself) I'm sure that balancing change by itself will make crafting weapons that much more valuable.

 
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