PC Alpha 19 Dev Diary

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Hi, MM. Can you show us some shots of a19 stuff? Please :D
I have a bunch of paper designs you can all fight over, so I will keep them to myself.

I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.

Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.

A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.

No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.

 
Book set idea:
Up the Ante

  1. Ace of Spades

    When you're in the hole and play your cards right, you send them to the grave.
    10% increase in melee damage when using a shovel
    ------------------------------------------
  2. Royal Flush

    You are the King of All Thrones. Yes, all of them. Just don't let anybody catch you taking from the pot.
    Find higher quality items in toilets.
    ------------------------------------------
  3. Playing Solitaire

    You are always dealt the best hands in life when nobody is around to see it.
    5% XP increase when unshared.
    ------------------------------------------
  4. Poker Face

    You might look confident, but when they see that weak card you are about to play, they'll call your bluff every time.
    Stabbing heads with spears gives 20% chance of dealing power attack damage.
    ------------------------------------------
  5. Follow Suit

    Do as the best survivors of Navezgane do. Hide.
    5% less visibility when wearing a full ghillie suit
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  6. A Good Shuffle

    Lady Luck loves to dance. Keep her interested with a good shuffle.
    Burst of speed when changing direction.
    ------------------------------------------
  7. Know When to Fold 'Em

    When it's your move and the cards are stacked against you, take a pass and eat some glass.
    Reduce death penalty XP loss by 10%
    ------------------------------------------

  • An Ace up the Sleeve

You've been dealt a bad hand. If you go down, you'll go down swinging.
Double damage with fists when health below 20
Not bad at all, but it should follow a theme and stick to one subject to augment one specific skillset, weapon or archtype. Thematic writing was good. Maybe call it Wasteland Poker and fine tune the perks to be all survival oriented since we have scavenging covered.

 
Not bad at all, but it should follow a theme and stick to one subject to augment one specific skillset, weapon or archtype. Thematic writing was good. Maybe call it Wasteland Poker and fine tune the perks to be all survival oriented since we have scavenging covered.
Thanks. Oh really? I was actually doing the opposite, trying to cover something from different areas.

Believe it or not all this came from using a shovel to fight the blood moon horde on the street today.

 
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I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.

Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.

A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.

No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.

I see. As long as they play awesome I'm ok with them and excited at the same time. Thank you very much for the info! The hyperlink thingy sounds very helpful.

 
Madmole, were combination attacks ever considered? It probably wouldn't have been very good before, but with work going into player animations, it might be a better idea at some point.

What I mean, and using just one type of melee as an example, is something like if you were to do three jabs and then a power attack, it would trigger an uppercut instead with a slight boost in damage.

 
Madmole, how do you like this idea, add perk, a book that will allow you to defuse mines. It will be something like this, in stealth mode, go to the mine, press 'E' and it is harmless then you can pick it up, also on 'E'

 
I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.

Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.

A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.

No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
Yays

 
I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.

Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.

A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.

No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
Thats nice, but the backbone of this game has always been the store POI's. They are non-existant in RWG. I have been bringing it up since you first started using the pregen's: PREGEN01 no bank, no hardware stores and very few of the others; PREGEN02 no gun, no autoparts, very few of the others; PREGEN03 no gun, no book, no bank and very few of the others. As standard RWG map can often have little to no Store POI's. This is why we have resorted to using Nitrogen on our servers. It even gives a good distribution of the skyscrapers which are non-existatant in vanilla.

I have no other issues with anything else, FPS is fine, terrain looks fantastic and all the other mechanics for combat, crafting, health, food, water and exp are working well. Just need RWG and particularly store spawning to be fixed.

 
I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.

Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.

A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.

No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
meh.

I'll wait. On paper means nothing until implemented and HOW its implemented.

 
Thats nice, but the backbone of this game has always been the store POI's, for me
Fixed that for you.

We all have issues with different things. I don't mean to be rude, but I'm going to think my issues exceed your issues by a long shot. You will disagree. Madmole will certainly disagree with both of us, but we all know at least that RWG is constantly being worked on. I'd rather hear about the new things that are nice instead of the "RWG is being worked on" statement a thousand times.

 
No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
It would be cool to see a melee or armor overhaul or buff coming along with this. IMO it's always cool to get more detailed injury system but with the current gun meta on higher game stages melee seems to become even more useless if you put yourself to the risk of losing the functionalty of your limbs, etc..

 
I would assume you know that will be out in 2021? Might of tried be sarcastic with a different movie ;)
avatar 2 is december 2020..

avatar 3 is 21..

might want to get your dates in order

 
avatar 2 is december 2020..avatar 3 is 21..

might want to get your dates in order
Better check again. Avatar 2 is scheluded for December 17 2021 (source: IMDB). Avatar 3 in 2023.

 
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