DUST2DEATH
♥♥♥♥♥ Fox
Lemmy approves.
I have a bunch of paper designs you can all fight over, so I will keep them to myself.Hi, MM. Can you show us some shots of a19 stuff? Please![]()
Not bad at all, but it should follow a theme and stick to one subject to augment one specific skillset, weapon or archtype. Thematic writing was good. Maybe call it Wasteland Poker and fine tune the perks to be all survival oriented since we have scavenging covered.Book set idea:
Up the Ante
- Ace of Spades
When you're in the hole and play your cards right, you send them to the grave.
10% increase in melee damage when using a shovel
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- Royal Flush
You are the King of All Thrones. Yes, all of them. Just don't let anybody catch you taking from the pot.
Find higher quality items in toilets.
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- Playing Solitaire
You are always dealt the best hands in life when nobody is around to see it.
5% XP increase when unshared.
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- Poker Face
You might look confident, but when they see that weak card you are about to play, they'll call your bluff every time.
Stabbing heads with spears gives 20% chance of dealing power attack damage.
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- Follow Suit
Do as the best survivors of Navezgane do. Hide.
5% less visibility when wearing a full ghillie suit
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- A Good Shuffle
Lady Luck loves to dance. Keep her interested with a good shuffle.
Burst of speed when changing direction.
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- Know When to Fold 'Em
When it's your move and the cards are stacked against you, take a pass and eat some glass.
Reduce death penalty XP loss by 10%
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- An Ace up the Sleeve
You've been dealt a bad hand. If you go down, you'll go down swinging.
Double damage with fists when health below 20
Thanks. Oh really? I was actually doing the opposite, trying to cover something from different areas.Not bad at all, but it should follow a theme and stick to one subject to augment one specific skillset, weapon or archtype. Thematic writing was good. Maybe call it Wasteland Poker and fine tune the perks to be all survival oriented since we have scavenging covered.
I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.
Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.
A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.
No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
YaysI have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.
Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.
A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.
No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
Thats nice, but the backbone of this game has always been the store POI's. They are non-existant in RWG. I have been bringing it up since you first started using the pregen's: PREGEN01 no bank, no hardware stores and very few of the others; PREGEN02 no gun, no autoparts, very few of the others; PREGEN03 no gun, no book, no bank and very few of the others. As standard RWG map can often have little to no Store POI's. This is why we have resorted to using Nitrogen on our servers. It even gives a good distribution of the skyscrapers which are non-existatant in vanilla.I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.
Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.
A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.
No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
meh.I have a bunch of paper designs you can all fight over, so I will keep them to myself.
I will say that we have a new critical injury system on paper ready to go. It will work like infection, meaning getting hit with low health and in poor armor will increase chance of getting a critical injury.
Broken arms, Abrasions, deep lacerations, concussions and infection will be delivered via the new crit system and have new unique effects and unique cures. All the new ones will remove 25 max health and heal slowly over time or faster via specific cures, like a broken foot heals faster with a cast.
A nearly identical system will deliver vehicle damage and critical vehicle damage which would be flat tire (drive slow and hard to control), leaky radiator (drive for a minute or so before overheating), bad battery (random won't start with cool down), bad engine (won't run at all), etc. You'll need those parts to repair it, repair kits for general damage. On screen debuffs when you are in the vehicle. Debuff hyperlink system, click the debuff it opens character stats page and highlights the debuff.
No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
Fixed that for you.Thats nice, but the backbone of this game has always been the store POI's, for me
It would be cool to see a melee or armor overhaul or buff coming along with this. IMO it's always cool to get more detailed injury system but with the current gun meta on higher game stages melee seems to become even more useless if you put yourself to the risk of losing the functionalty of your limbs, etc..No more micro damage from small wounds, no more tiny bandage spam, but more meaningful big debuffs to players from combat trauma. You guys wanted survival, its coming.
Yes. Before Avatar 2.Has anyone heard anything about bandits and their existence/arrival?
Yes. Before Avatar 2.
avatar 2 is december 2020..I would assume you know that will be out in 2021? Might of tried be sarcastic with a different movie![]()
Better check again. Avatar 2 is scheluded for December 17 2021 (source: IMDB). Avatar 3 in 2023.avatar 2 is december 2020..avatar 3 is 21..
might want to get your dates in order
its broken down! and half of it is in the River!But you live in a van down by the river....Mr Farley.