Game is compensating for your 90 min easy mode selection....lolI have looted dozens and dozens of nests. I have looted every nest I have come across. I play 90 minute days and I am on day 6 now. I have a grand total of 6 eggs.![]()
You may want to work on your grammar first of all.Add some perks to get better or more loot, did you ?
FYI, RWG will be a strike teams top focus for A20. We're going to give Robert all the support he needs to get it shippable once and for all. Closer quest POIs will be part of that improvement as well as fixing roads and issues like this.
Yeah, yeah, whatever. Lol I don't play 90 minute days to get a real advantage. Rather, I like to take the time to smell the roses. (Aka not dashing through POI's to look them ASAP, not running like a maniac everywhere, etc.)Game is compensating for your 90 min easy mode selection....lol
It is pitch black inside POIS at night for me. If they are sealed from outside anyway.@madmole
Only got a couple hours in so far, but liking the updates. Except for the overall light level at night, it is just way too bright and makes things to easy to see. Personally I like the darkness at night that adds to the suspense factor. There is little that compares to exploring a POI at night with a torch for light to be able to see.
It would be nice if for those of us that want it, we could get an option to adjust light levels at night and inside POIs.
Add some points in the perk tree, in a matter to get better loot, you son of a grammar gunner.You may want to work on your grammar first of all.![]()
What is all this nonsense about trees? Birds nests don't come from trees, they are found on the ground!Add some points in the perk tree, in a matter to get better loot, you son of a grammar gunner.
I had 15 eggs at end of first day, but bought 10 from trader.I have looted dozens and dozens of nests. I have looted every nest I have come across. I play 90 minute days and I am on day 6 now. I have a grand total of 6 eggs.![]()
This is how I feel. While its not ideal, I try to make the best of it, scout for a possible awesome base location, mark book stores and whatnot on my map for later, etc. If it is too far I'll just go lot local pois, and sell stuff to the trader to make dukes, and wait for one closer. You actually get more done NOT questing and make more money not questing because I can clear out 3 POIs in the time it takes just to get to the quest POI and I can sell it all to the trader very quickly and then hit another one. Rinse and repeat for a few days and you can afford that shiny ____ before its gone for good!I have no issue with traveling 1.5km to do a quest, it means I get to see more of the world and mark good looking poi’s on the map to come back to and loot. Sure the first few days, those buried treasure quests are a main source of food. But if they make it a permanent solution to only offer those types of quests the first few day’s, then it’s not going to be any kind of challenge like they are wanting
Working as intended if you ask me. A good mix of some close and some far. Sorta sets up the player to explore other towns/cities instead of following a linear path of doing 10 quests within a short distance from the trader before moving onto the next trader. I guess it depends what is the design the devs have in mind when it comes to quests given by each specific trader.Ouch. You also have to consider that you have to double the distance... There and back.
A potential exploit that I discovered on accident, but logging out of the world and then logging back in resets all the quests that the traders offer you. I don't want to know how many quests I accepted that I rightfully shouldn't have been offered in the first place....Also, most players wont be burning through all of a trader's quests within one days time so its not really an issue as the trader's quests will probably reset by the time an average player can do all of the quests.
Whaaaaa, you mean I don't have to grind quests endlessly because an onscreen sprite tells me too but create my own adventures?Sometimes I loot an entire nearby building without being told to go there by a trader and I get some pretty good loot AND the trader still buys it from me....
While I generally agree with you, more than 1.5km is a bit much. Imagine getting a quest in Whiterun to go fetch a daedric heart in Atmora (a far away "continent" north of Tamriel)Working as intended if you ask me. A good mix of some close and some far. Sorta sets up the player to explore other towns/cities instead of following a linear path of doing 10 quests within a short distance from the trader before moving onto the next trader. I guess it depends what is the design the devs have in mind when it comes to quests given by each specific trader.
In many linear games (e.g. world of warcraft) quest givers only give quests within a certain zone. Although that is super convenient for the player, it creates a very linear type of gameplay which probably works okay for static maps like Navezgane but for RWG you sorta want that randomness to encourage exploration. My 2 cents anywho...
...Also, most players wont be burning through all of a trader's quests within one days time so its not really an issue as the trader's quests will probably reset by the time an average play can do all of the quests.
Yeah, all at 1.9 would suck, but if its a spread like the trader rekt screenshot above, looks good to me.While I generally agree with you, more than 1.5km is a bit much. Imagine getting a quest in Whiterun to go fetch a daedric heart in Atmora (a far away "continent" north of Tamriel)
Edit : I've got all quests at 1.9 at some point.
Play in a 4k world and everything is closer. People want 8k worlds because they want to travel but then get mad when they....have to travel.While I generally agree with you, more than 1.5km is a bit much. Imagine getting a quest in Whiterun to go fetch a daedric heart in Atmora (a far away "continent" north of Tamriel)
Edit : I've got all quests at 1.9 at some point.