PC Alpha 19 Dev Diary

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So if all weapons have 3 tiers in Alpha 19Shotgun: Double barrel / Pump / Auto. Will the blunderbuss still be regarded as a shotgun?

Pistol / Magnum / desert eagle. how will the smg fit in here?

just curious..
Some weapons will have multiple options at the same tier level, like the SMG and Deagle are both T3.

 
And that is a good problem to have in game design. Players have to make tough choices. Do you go out lighter for more looting capacity or heavier but with more survivability.

This in turn adds more value to vehicles, pocket mods, planning loot runs, etc.
the chad putting a chest in front of every building to put overflow into to come by for in a second trip

 
Of course you would fail, you just self proclaimed that you would so you would self fulfill that prophecy. And then you go on to explain how you have a lack of patience. What you really mean is I'm lazy af and I give up easily. In order to accomplish anything in life, you will first need self belief, and then you will need to be patient. Sounds hard, but I assure you that with a constant effort made on your part it can become much more rewarding than pretending to be an idea man when all you do is regurgitate commonly posted ideas. You are better than that.

You have passion but you shoot it down without even trying. Make a choice, and do something with your time here and do it well. So what if the first 5000 steps suck eventually you'll get better and pretty soon people will praise you. I am a nobody from nowhere, but I turned my passion into a multi million dollar a year business. But I always had self belief, because mom told me so. Even if it was a lie, it got me started and that momentum is very powerful once you harness it and decide to do better than yesterday. So get off your ass and make something of your life. Believe it or not you will blink an eye and be 30, and then 40, and then wonder why you didn't get where you wanted to be if you don't apply yourself.

If you don't make a choice its still a choice. You'll be flipping burgers and not getting any respect, not be happy etc. So its better to try to become something and fail, than to do nothing and succeed. Use your passion to make mods, or become a good artist, etc. You like attention and working on mods is a great way to get some and build your skills up.
thanks man. i needed that motivation, i may try one day with very basic stuff. thanks!

 
And that is a good problem to have in game design. Players have to make tough choices. Do you go out lighter for more looting capacity or heavier but with more survivability.

This in turn adds more value to vehicles, pocket mods, planning loot runs, etc.
This.

 
We've replaced the clubs already in this alpha.
ah, cool. I hope the new lower tier clubs at least look nice.

Tho its hard to beat desire of Lv100 Branch

 
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the chad putting a chest in front of every building to put overflow into to come by for in a second trip
That makes follow up loot pickups easier which is a good player strat. Maybe in the future when there are bandits, they could have the ability to loot items out of chests they run across to make things more interesting hehe.

 
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That makes follow up loot pickups easier which is a good player strat. Maybe in the future when there are bandits, they could have the ability to loot items out of chests they run across to make things more interesting hehe.
but the question is, can you eat them. you know if you get the munchies?

 
@madmole

will there be any changes to upgrading buildings in A19 or beyone or is it going to stay the same as it is now.

like wood < Stone < Concrete < steel. that kind of thing.

 
@faatal
Hey man could you write some new code to allow the zombies to utilize side step (strafe) and also flanking maneuvers during a group attack so if there is space to move around that they don't just come at you in a straight line like sheep to the slaughter.

Thanks
I don't know about flanking maneuvers (which I personally wouldn't mind either), but I hope they make it so the zombies that are faster, can at least, push/nudge the slower ones out of their way. Kind of defeats the purpose of having the different speeds of zombies, when the faster ones get stuck behind the slow ones.

 
I don't know about flanking maneuvers (which I personally wouldn't mind either), but I hope they make it so the zombies that are faster, can at least, push/nudge the slower ones out of their way. Kind of defeats the purpose of having the different speeds of zombies, when the faster ones get stuck behind the slow ones.
maybe not every zombie could strafe, maybe the Feral zombies and Feral wight

imo feral zombies (no matter the type) could act well Feral! doing anything just to get to the tasty person or animal, lung, strafe(or just move around better to attack). jump some what higher, i don't think speed should be increased because you can change that via settings.

 
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i think Mm said it looks ether like a Branch you find on a Tree to kinda a upgrade of the OG one, ether way it should look better :)
He's hooking them up now so I can give you guys a screenshot soon.

 
@madmole
will there be any changes to upgrading buildings in A19 or beyone or is it going to stay the same as it is now.

like wood < Stone < Concrete < steel. that kind of thing.
No changes, none in the future either other than possibly a radial menu to load the upgrade material you want so you don't accidentally upgrade concrete to steel with your last few ingots.

 
No changes, none in the future either other than possibly a radial menu to load the upgrade material you want so you don't accidentally upgrade concrete to steel with your last few ingots.
Yes Please. Repairing Bloodmoon Base and accidantly upgrading that Concrete Block 5m away from any wall is kinda sucky^^

 
No changes, none in the future either other than possibly a radial menu to load the upgrade material you want so you don't accidentally upgrade concrete to steel with your last few ingots.
Ignots? you been playing Raft?

 
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