PC Alpha 19 Dev Diary

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Also madmole, just something I've been curious about on and off, aka when I remember it or not. I recently went back to watch your A18 videos for nostalgia reasons, and I noticed that in your Fortitude run you were carrying a dev claw hammer with you. I'm not accusing you of cheating or anything, I'm not like that. Lol I'm just genuinely curious for the reason behind it being there. (3rd row, 8th slot.)

EDymyffUUAAQUPs


 
In theory they will go for the pillars sometimes. It depends on a lot of conditions. I've spent 4 days working on AI swimming. It is complicated.
Hello faatal, just so you know... there's been people on the Steam forums saying that the current zombie AI is very easy to change, that it's just an A* (or something) algorithm that TFP bought on the Unity shop, so it would take minutes to fix something or chance something. Well, I've been following your work on zombie AI since when you started (A17 I think) so I put them back in their place telling them that if it was just a Unity asset flip then faatal must have wasted tons of hours doing nothing lol

People don't respect other people's work and just talk out of their arses, I'm telling you... :dejection:

 
Of course you would fail, you just self proclaimed that you would so you would self fulfill that prophecy. And then you go on to explain how you have a lack of patience. What you really mean is I'm lazy af and I give up easily. In order to accomplish anything in life, you will first need self belief, and then you will need to be patient. Sounds hard, but I assure you that with a constant effort made on your part it can become much more rewarding than pretending to be an idea man when all you do is regurgitate commonly posted ideas. You are better than that.

You have passion but you shoot it down without even trying. Make a choice, and do something with your time here and do it well. So what if the first 5000 steps suck eventually you'll get better and pretty soon people will praise you. I am a nobody from nowhere, but I turned my passion into a multi million dollar a year business. But I always had self belief, because mom told me so. Even if it was a lie, it got me started and that momentum is very powerful once you harness it and decide to do better than yesterday. So get off your ass and make something of your life. Believe it or not you will blink an eye and be 30, and then 40, and then wonder why you didn't get where you wanted to be if you don't apply yourself.

If you don't make a choice its still a choice. You'll be flipping burgers and not getting any respect, not be happy etc. So its better to try to become something and fail, than to do nothing and succeed. Use your passion to make mods, or become a good artist, etc. You like attention and working on mods is a great way to get some and build your skills up.
He just needs to listen to "The Devil Went Down to Georgia" 300 times in row.

 
Quite a bit. Max Health will no longer get micro damage that needs constant bandaging, but instead you might get a critical injury which requires a specific treatment just like a broken leg. Criticals include Abrasions, lacerations, concussions, broken arms, broken legs. We had more but cut a few due to risk of overdesign. Sewing kits are like honey and can be used to heal a laceration quicker, but a first aid kit is like antibiotics and it will heal it much faster. (Like splints/casts). Pretty much every critical heals over time and there are multiple remedies but some work better than others. They all do some max health damage, which will hyperlink to the status effects page when you click on any debuff.
The one Thing I don't like About this is that I'm the Kind of Person that likes to go out with at least 1 honey/Splint/Bandage/water/Food/ etc, and now a sewing kit will take an extra slot in my already small inventory. (I do would like a bigger backpack. Maybe a backpack mod that add 1 or 2 extra rows of inventory with the respective encumbrance.)

 
The one Thing I don't like About this is that I'm the Kind of Person that likes to go out with at least 1 honey/Splint/Bandage/water/Food/ etc, and now a sewing kit will take an extra slot in my already small inventory. (I do would like a bigger backpack. Maybe a backpack mod that add 1 or 2 extra rows of inventory with the respective encumbrance.)

Perhaps at this point they should think about including an actual first aid kit, one that has approximately 1 slot for each type of treatment. Like a backpack inside of the backpack.

Maybe the first aid kit would need to actually be deployed; set it on the ground to open it up for adding or removing items

yeah, the more I think about it the more I like the idea of a deployable first aid kit

 
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A very inspiring statement. As they say, you are who you set yourself out to be. Coming from a disconnected and fairly poor family I had initially given up on life from around kindergarten to many many years later and even very recently, but I'm beginning to find my feet once more. Most influential quotes float over my head since so many of them seem so whimsical, fantastic, and maybe even downright cliché; sometimes people have to not beat around the bush. As I said, very motivational words, and I'm very sure others will have their spirits brightened just that little bit more just the same.

Take his words with great focus, Adam. I thought that life would just drag by, then nearly 20 years seemed to be ripped out from right under my feet. Decades may seem like an eternity away, until you can look back; make the most out of your life.

(Nonetheless, I would like to add that while anyone can be successful, not everyone can. Even if you fail, you at least tried.)
This is true. But tempering the mind along the way can lead to some amazing personal growth and lead you to new adventures where you are successful. Start small and aim higher as you go. Practice with an aim to get better than you were yesterday, not better than the best in the world and see how far you can go.

 
By our Lord Jesus Christ and by the love of the Spirit! PLEASE DONT DO THIS!
Oy! Thats one of the Features im most exited about in A19!

Sure it needs Balance but i see no reason TFP wont tackle that!

Im Pimps we trust ( sometimes :p )

 
Also madmole, just something I've been curious about on and off, aka when I remember it or not. I recently went back to watch your A18 videos for nostalgia reasons, and I noticed that in your Fortitude run you were carrying a dev claw hammer with you. I'm not accusing you of cheating or anything, I'm not like that. Lol I'm just genuinely curious for the reason behind it being there. (3rd row, 8th slot.)
EDymyffUUAAQUPs
I was remodeling and I don't feel any shame in breaking a block I earned and placed the hard way that I put down in the wrong spot. Hopefully we will have a remodel feature someday that does the same thing.

 
Hello faatal, just so you know... there's been people on the Steam forums saying that the current zombie AI is very easy to change, that it's just an A* (or something) algorithm that TFP bought on the Unity shop, so it would take minutes to fix something or chance something. Well, I've been following your work on zombie AI since when you started (A17 I think) so I put them back in their place telling them that if it was just a Unity asset flip then faatal must have wasted tons of hours doing nothing lol

People don't respect other people's work and just talk out of their arses, I'm telling you... :dejection:
We do use A* but how the zombies use it and react to it doesn't fall out the sky with zero effort. Its possible we've modified it heavily too. People are stupid and think making games is easy. If it were easy everyone would be a millionaire.

 
Whats your opinion on this little concept/diagram I scratched out regarding wooden clubs, madmole? For some reason I'm not allowed to embed an image on my post. https://i.imgur.com/GC7fRyY.png
Its not bad, but the craggy metal feels very unnatural. Metal would be found in flat strips, maybe some L shapes, or would be good to use some identifiable metal pieces from garage items, but to find an abundance of craggy egg shaped metal to make a club from feels like a stretch. Also your basic form is assuming the shape of the primitive wood chunk you found, the version 2 would start with a new form. Maybe you were thinking visual mods for V1 and not a new tier. Keep practicing though, becoming a concept artist takes at least 5 years of full time effort. So once you have 160 hours a month times 60, or 9600 hours invested you will be really good. The same is kind of true with about anything, unfortunately the solution is to grind.

 
@faatal

Hey man could you write some new code to allow the zombies to utilize side step and also flanking maneuvers during a group attack so if there is space to move around that they don't just come at you in a straight line like sheep to the slaughter.

Thanks

 
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Its not bad, but the craggy metal feels very unnatural. Metal would be found in flat strips, maybe some L shapes, or would be good to use some identifiable metal pieces from garage items, but to find an abundance of craggy egg shaped metal to make a club from feels like a stretch. Also your basic form is assuming the shape of the primitive wood chunk you found, the version 2 would start with a new form. Maybe you were thinking visual mods for V1 and not a new tier. Keep practicing though, becoming a concept artist takes at least 5 years of full time effort. So once you have 160 hours a month times 60, or 9600 hours invested you will be really good. The same is kind of true with about anything, unfortunately the solution is to grind.
More being visual mods and the wood club being able to as it was before, able to be made iron reinforced and then spiked,(but not an entirely different model) though it's never been spiked + barbed before.

It seems possible and the design was more to quickly portray 'metal scraps bolted onto the club' as its own separate mod with room for both barbwire and spikes so there's no obvious conflict.

Unless it's simply not possible to have bleed chance and armor negation at the same time on the club, then oh well. But it seems like the way to go to make the wood club still maintain viability compared to the bat and steel mace, which presumably can only use one of the 3 available mods at a time for the mace and been shown to be the case for the bat.

 
So if all weapons have 3 tiers in Alpha 19

Shotgun: Double barrel / Pump / Auto. Will the blunderbuss still be regarded as a shotgun?

Pistol / Magnum / desert eagle. how will the smg fit in here?

just curious..

 
So if all weapons have 3 tiers in Alpha 19Shotgun: Double barrel / Pump / Auto. Will the blunderbuss still be regarded as a shotgun?

Pistol / Magnum / desert eagle. how will the smg fit in here?

just curious..
those seem like tier 1 and tier 3 repsectively

 
The one Thing I don't like About this is that I'm the Kind of Person that likes to go out with at least 1 honey/Splint/Bandage/water/Food/ etc, and now a sewing kit will take an extra slot in my already small inventory. (I do would like a bigger backpack. Maybe a backpack mod that add 1 or 2 extra rows of inventory with the respective encumbrance.)
And that is a good problem to have in game design. Players have to make tough choices. Do you go out lighter for more looting capacity or heavier but with more survivability.

This in turn adds more value to vehicles, pocket mods, planning loot runs, etc.

 
More being visual mods and the wood club being able to as it was before, able to be made iron reinforced and then spiked,(but not an entirely different model) though it's never been spiked + barbed before.

It seems possible and the design was more to quickly portray 'metal scraps bolted onto the club' as its own separate mod with room for both barbwire and spikes so there's no obvious conflict.

Unless it's simply not possible to have bleed chance and armor negation at the same time on the club, then oh well. But it seems like the way to go to make the wood club still maintain viability compared to the bat and steel mace, which presumably can only use one of the 3 available mods at a time for the mace and been shown to be the case for the bat.
We've replaced the clubs already in this alpha.

 
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