PC Alpha 19 Dev Diary

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I do not see why it would not work in multiplayer. Maybe if applied to pvp it could be tricky, but a character doing some special attack just needs that animation for all to see. Isn't Doom als a multiplayer game?
I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.

 
I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
Animations and such can take control of the character, pretty sure Dead Island had multiplayer too and it allowed such finishing moves on zombies.

But in the end it likely all boils down to how much effort they would want to put into it. It may be to much and something they would save up for their next game, I would not hold that against them since they want to bring this game to gold soon.

 
I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
When the HALO series introduced animated assassinations my number of close combat kills went through the roof... so did my amount of stupid deaths. :-)

 
They just won't work with the current level of animations in 7DTD though.
I could be wrong, but what I see in Doom is that the first person animation is more elaborate, while the third person view is simplified... probably so that they can be slowed or sped up easily to help narrow the margin of error in server/client timing. There’s a good second of time where the player cannot be hurt while in this animation (unless there’s something huge like a BFG blast), so keeping it timed within reason is pretty important.

 
Wow, they definitely do. Impressive.

Good find! I didn't realize that every single one was viewable in third person.

SnapMap was put together by a different team, but in MP PVP, they had glory kills against the players... and they varied quite a bit too because if you happened to be a demon, there were also some demon -> player kills.

From the video, I am pretty sure I am seeing what I suspected. Some frames are skipped in the third-person kill animations to help with the timing.

I'm sorry... I know I am always picking on Bethesduh, but they got something special they didn't deserve with the id team. I swear if they mess them up, I will shed tears for the remainder of my days.

 
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Can someone give me a quick update about the bandits? I haven't been in the forums in about a year and last I heard they were still going to get added sometime in the future. I have been playing the game since the beginning and feel as if the game is complete minus the good old reliable bandits.

Never mind...I found somewhat of an answer in the threads...Good old reliable advance search.

 
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Candy

Candy will be added to vending machines, making canned foods more scarce in the process. Candy has zero calories but will boost attributes or provide special abilities for a short duration, like recog and fortbites. Here are a few examples of over 10 new candy items coming to A19.
I was thinking about candy and I don´t like the straight buff thing so much. Its too strange for me... however I could see it as an ingrediance for something. Like making the trading potion with spearmints instead of casino token.

 
I was thinking about candy and I don´t like the straight buff thing so much. Its too strange for me... however I could see it as an ingrediance for something. Like making the trading potion with spearmints instead of casino token.

But what are these candies going to do for us? Just junkfood? High calorie stat stuff? What are the negatives?

 
This will be an improvement over A18 for sure. But AtomicUs5000 makes an interesting comparison on the lighting and shadows.

Those pics kinda give me a Doom 3 vibe, which is awesome.They went out of their way in that game to show off their new lighting and shadows tech. It may not have met the same shooter standards of all the other Doom games, but that lighting was scary and impressive.
I loved the aesthetic of Doom 3 (2004), and one of its claims to fame was something that 7 Days to Die doesn't do: dynamic lights that cause entities to cast hard shadows.

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Now take another look at the new screenshot (Orsey's crop, specifically). Notice how the zombies (and the truck, and the toolbox) have a faint, soft shadow on the ground, but the dominant light source in the scene, the flashlight, doesn't create any shadows.

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This looks weird now. Things look like they're floating and I can't unsee it. Which is actually a testament to how far we've come, since after all this was true of A18, too.

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OCD much?
Perhaps... but please don't be defensive. You wouldn't post screenshots showcasing the graphics if you didn't want feedback on the graphics. :p I would see shadows from dynamic lights (yes, with appropriate limits for performance of course) as the next logical step for the game's graphics, to build on what you've accomplished recently.

 
But what are these candies going to do for us? Just junkfood? High calorie stat stuff? What are the negatives?
The last I heard there were no negative affects. I made a joke about a diabeetus achievement at the time :-)

 
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Speaking of army trucks, is there a chance their loot table will be updated in the future? Currently they are... quite underwhelming, not gonna lie. Some canned food here, a piece of lead there... :p

 
Perhaps... but please don't be defensive. You wouldn't post screenshots showcasing the graphics if you didn't want feedback on the graphics. :p I would see shadows from dynamic lights (yes, with appropriate limits for performance of course) as the next logical step for the game's graphics, to build on what you've accomplished recently.
We have shadows from dynamic lights, just depends on if they are enabled for the light. Torches cast shadows, but some lights like flashlight blocks are probably not set to do that.

 
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