PC Alpha 18 Party Time!

Currently I am unable to pursue my life-long dream of owing a Zombie-Apocalypse Charter Fishing company. No fish, no boats, no ho's.
Ah yes, the old no-fishing pathway. Truly a hard road to walk.

Alas, fishing has never been on the to do list so if it ever gets into the base game it will be a huge and welcome surprise.

 
I would LOVE to be able to pull a "John Dorie" (That's Dorie like the fish with an IE and not a Y ) and stand by a water source and fish, put down my rod, kill a Zombie and then resume fishing, but even if it eventually only becomes crafting fishing traps on the workbench with cloth and iron, placing them by the water and returning the next day, it would still be a fantastic addition to resource/food management system still in development.

I will bet there are more than a few ideas the Devs have in mind that we have yet to hear about, and I for one can't wait.

 
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Learn by doing, it's fine we can advance skills by killing zombies but you should also be able to advance the skill by performing the skill.
In my mind, using skills should advance one or more corresponding main stats, while skill points should only be used to buy the skills under those stats. It's a simple, yet rewarding solution that still allows you to place points in specific things as long as the player meets the requirements.

 
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A18- Remove the damn enemy spawns in EVERY FREAKING BUILDING! wtf? this should be like a 1/10 thing let the guy think he stands a chance, give him some motivation to actully enter POIS instead of reasons to avoid them.
100% ... I have no problem dealing with a house full of zombies on any difficulty because I spec Agility/Cardio right away, BUT, yea... It seems like there are way less outdoor zombies now, and having guaranteed zombies in every single house, shack, and camp leaves zero surprise, zero fear, and also means if a player places a bedroll in a house, since no zombies spawn, anyone who enters that house automatically can assume that there is a bedroll, and possibly someone's base/stash nearby.

Have some houses with no zombies, have some houses with 1 zombie, whatever. The players have a desire for massive hordes of zombies, not massive amounts of sleeping ai that doesn't activate until you enter their house. It doesn't even make sense that there are 20 zombies in every house, scattered around evenly so that there are 2-4 zombies in just about every room. And let me repeat myself... In EVERY house, in ALMOST EVERY room.

The main hub town was cool as ♥♥♥♥ because it was set up like an actual city grid, and there were zombies everywhere on the streets. It was ♥♥♥♥ing great. I like the new town layout, but without the old hub city... it leaves a lot to be desired.

I don't know why outdoor spawns can't be handled in a similar way to indoor spawns. Use sleeping (or simple) ai that only fully activates when in range of the player. It's not that hard to code. I can gather a train of zombies and overload the game by pulling them out of houses probably easier than I could by running around outdoors trying to gather them up.

If A17 was a zombie movie, I'd be like, what the ♥♥♥♥ is going on in this movie? Why are all the zombies sleeping and evenly distributed among dwellings? Where did all these vultures come from?

 
Basicly my Wishes can splitt up in different Areas of the game:

(++) indicates that it has been metioned allready by others.

More gameplay/build options:

New Talents

New Zeds and Boss Zeds like Behemoth (++)

New Rare Matrials - Diamond - Smaragd - Gold - Silver - Copper

These Matrials can be used for better gear, better tools and new Items

Train tracks + Trains as a transport vehicles (Electrical with batteries or Classic Coal trains)

fish, fishing rods, rafts (++)

ziplines (++)

Expanded electricity + New Items (++)

More mods for Weapongs and vehicles! (++)

More Quest types and group Quest

Higher variety to our World feeling

Underwater biome - Plants + Wild life

Dsungel Biome - Plants + Wild life

More Seeds like Strawberry, Peach, Apple, Coconut and more (++)

More wildlife

More sience items

More Building Items - Again more custom options to style your home and world!!

More Furniture for Playerhome (++)

breed Animals (Chicken, Rabbit, Cow, Pig) (++)

POI Train terminals/stations, goods yards, maintenence yards, tracks (++)

A port area on the edge of a wide river/lake/sea/ocean with port industry, containers, cranes, docks, container ships, possible passenger liner/dock. Skin diving equipment for water exploration (++)

Larger military base army/navy/airforce, random choice per map (++)

some clean looking textures (++)

Quality of Life

electric wire relay reduced energy cost to 0.1 or 0

buff timers should be stackable. 30s of some buffs are just to weak

Trader Quest - 1.2km in which direction? Add the direction of the Quest

Solar banks increased chance at vendor or quest reward

garage doors rotate by 45 degree

Some changes to cooking, the old wellness was way better (++)

 
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Hello Roland, I love this game and this great community.

Could you please tell us even if it is a clue to the first news of the A18?

 
just read this patiently

personally , adding to all the great ideas i have read so far , i want a REALLY zombie world apocalyptic atmosphere , like i hear birds and animals happy every where ? not talking about the zombies nor the wasteland , THE CITY at 0, 0 back in the days was the best example . i want to see new animations for zombies that do nothing with the attack or walk , like eating something or banging there head against a block " like zombies do " , and more bloody routes , specially in a city or near cars , like there was someone died here . more and different corpses that are every where on the roads or near pois "also specially in city" and might get worse in the 0,0 city .

regarding the sleepers maybe a reasonable amount in every poi , the pois ,needs to be completely redone like an old home cant have more than 3 zombies , the others ran away , a water works poi is very reasonable to have 100+ zombies , its a facility . thats all . happy pimps

 
I'd honestly love to see lockpicking or an alternative way to handling locked doors/safes. It isn't gamebreaking for me, just something my inner rogue craves. Sleeping would also be a nice addition for nights where you just need to pass time. You wouldn't even have to remove the threat of wandering hordes.

Some quality of life changes would be an XP buff for tougher zombies, especially as your gamestage increases. 700-1000 doesn't cut it when you need 3-5 points for end tier perks and attribute levels. Small sticks similar to small stones you can collect without spending stamina (simply +1 wood). The ability to wire up old lights/electronics with a generator in an existing building would be nice too.

I thoroughly enjoy the game as it is though, and I know I'm new to it and haven't experienced what a lot of the users claim it used to be. Having seen older videos though, I think a lot of the changes are for the better. The AI for everything could benefit from a boost, especially the hogs. Mine act like they never even notice me until I start shooting them with arrows.

 
Hello Roland, I love this game and this great community. Could you please tell us even if it is a clue to the first news of the A18?
Hi Miguel,

The team is mostly still working on A17 issues but they have created a separate branch now for A18 work. At some point as programmers finish up what they have been tasked for A17 they will start on A18 tasks and then shortly after that a new Developer Diary for A18 will be started. I think we still have an A17.3 to look forward to so the time for starting A18 is not quite upon us. There has been some sorting of issues by the Project Manager as far as what must be fixed for a 17.x build and what can be pushed to A18 so the process of switching over is beginning but most focus is still where we are right now.

 
Continued balancing of character advancement and economy.

No prepared foods for sale, only canned goods.

MOAR MODS for everything.

Varied zombie special abilities.
These I can confirm but the vending change might come to a 17 patch, its done already.

 
hers mine:

request.1 let us connect more panels/gen/batt banks to one circut...

request.2 a electric motor

request.3 this could be a mod but.. a heating coil, for the forge/campfire/chen station

request.4 let us use item (see pic) to connect wire to like a telephone pole

request.5 give us a 1x1 solar bank

question.1 should bed rock be 0 not -57

question.2 why does the death bag have roll down a hill

https://drive.google.com/file/d/1M2RKNvhapdKgBT7qXKJ4xeDA61EGSQq1/view?usp=drivesdk

me

 
I've already designed nearly 100 perk books. The old perk books will be deleted. The new perk books are not temporary perks, but permanent once you read them. There are collections of books, typically 5 to 8 volumes. Each volume is a unique perk but if you collect the entire set you get a special collector bonus perk that is more OP than the others.

Here are a couple sets:

Night Stalker Books

Night stalker Vol 1 Do 5% more sneak damage at night.

Night stalker Vol 2 Sneak 5% better at night.

Night stalker Vol 3 Knives do 5% more damage at night.

Night stalker Vol 4 Never encumbered at night.

Night stalker Vol 5 Bows do 5% more damage at night.

Night stalker Vol 6 Gain 5% more xp from sneak kills at night

Night Stalker Collection Perk Do an extra 50% sneak damage to sleeping victims at night.

Lucky looter Books

Lucky looter Vol 1 Find more dukes in loot

Lucky looter Vol 2 Find more ammo in loot

Lucky looter Vol 3 Find more brass in loot

Lucky looter Vol 4 Find more books in loot

Lucky looter Vol 5 Find more food in loot

Lucky looter Vol 6 Find more medical items in loot

Lucky Looter Collector Perk Find more mods in loot

 
I've already designed nearly 100 perk books. The old perk books will be deleted. The new perk books are not temporary perks, but permanent once you read them. There are collections of books, typically 5 to 8 volumes. Each volume is a unique perk but if you collect the entire set you get a special collector bonus perk that is more OP than the others.
This will bring back plenty more hours of looting, at least for me!

 
I've already designed nearly 100 perk books. The old perk books will be deleted. The new perk books are not temporary perks, but permanent once you read them. There are collections of books, typically 5 to 8 volumes. Each volume is a unique perk but if you collect the entire set you get a special collector bonus perk that is more OP than the others.
Here are a couple sets:

Night Stalker Books

Night stalker Vol 1 Do 5% more sneak damage at night.

Night stalker Vol 2 Sneak 5% better at night.

Night stalker Vol 3 Knives do 5% more damage at night.

Night stalker Vol 4 Never encumbered at night.

Night stalker Vol 5 Bows do 5% more damage at night.

Night stalker Vol 6 Gain 5% more xp from sneak kills at night

Night Stalker Collection Perk Do an extra 50% sneak damage to sleeping victims at night.

Lucky looter Books

Lucky looter Vol 1 Find more dukes in loot

Lucky looter Vol 2 Find more ammo in loot

Lucky looter Vol 3 Find more brass in loot

Lucky looter Vol 4 Find more books in loot

Lucky looter Vol 5 Find more food in loot

Lucky looter Vol 6 Find more medical items in loot

Lucky Looter Collector Perk Find more mods in loot
This is all kinds of awesome. Between this and more mods for items, looting should become addicting again.

 
This is all kinds of awesome. Between this and more mods for items, looting should become addicting again.
Yes I didn't like how book stores felt worthless for the most part. If you find a mod schematic you probably can't craft it yet, and the other perk books felt confusing or worthless, I'd always sell them if I could stare at them in my inventory long enough.

I hope to add some old novels that always give xp so the filler books are always useful to anyone.

 
I hope to add some old novels that always give xp so the filler books are always useful to anyone.
Okay... I'm going to sheepishly ask this...

Sooo... Would you happen to know if there's any gamestage changes currently in the works for an A17 or A18 release?

 
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