A18- Remove the damn enemy spawns in EVERY FREAKING BUILDING! wtf? this should be like a 1/10 thing let the guy think he stands a chance, give him some motivation to actully enter POIS instead of reasons to avoid them.
100% ... I have no problem dealing with a house full of zombies on any difficulty because I spec Agility/Cardio right away, BUT, yea... It seems like there are way less outdoor zombies now, and having guaranteed zombies in every single house, shack, and camp leaves zero surprise, zero fear, and also means if a player places a bedroll in a house, since no zombies spawn, anyone who enters that house automatically can assume that there is a bedroll, and possibly someone's base/stash nearby.
Have some houses with no zombies, have some houses with 1 zombie, whatever. The players have a desire for massive hordes of zombies, not massive amounts of sleeping ai that doesn't activate until you enter their house. It doesn't even make sense that there are 20 zombies in every house, scattered around evenly so that there are 2-4 zombies in just about every room. And let me repeat myself... In EVERY house, in ALMOST EVERY room.
The main hub town was cool as ♥♥♥♥ because it was set up like an actual city grid, and there were zombies everywhere on the streets. It was ♥♥♥♥ing great. I like the new town layout, but without the old hub city... it leaves a lot to be desired.
I don't know why outdoor spawns can't be handled in a similar way to indoor spawns. Use sleeping (or simple) ai that only fully activates when in range of the player. It's not that hard to code. I can gather a train of zombies and overload the game by pulling them out of houses probably easier than I could by running around outdoors trying to gather them up.
If A17 was a zombie movie, I'd be like, what the ♥♥♥♥ is going on in this movie? Why are all the zombies sleeping and evenly distributed among dwellings? Where did all these vultures come from?