Bandits
Customizable RWG - several map settings
More tiers of stuff...scrap tools, wood tools, top tier pistols, auto shotguns....just more stuff
This game suffers from tedium at lower tiers and boredom at high tiers. More tiers of stuff gives us clearer and narrower progression...less wait between tiers means less time just "trying to get to the next level milestone" and allows even skipping tiers...more playstyles. Higher tiers suffer from the "only real option" syndrome, where there is only 1, go-to playstyle to survive...more options (like superior pistols, shotguns, workable VERY high damage rifles) at the top end would give more options for survival.
Bandits are a WAY TOO LONG AWAITED feature to change the game from "how can we murder this one type of enemy most efficiently" to something resembling strategic play.
RWG needs fine tuning, and needs player input....city size, city density, trader numbers, temperature tendency, sleeper density, etc. So that we can make diverse maps that we want to play....Want to play a true desert wasteland? city size and density at minimum, high temperature! Want to play an abandoned metropolis utopia? goldilocks temperature, very high city size and density, turn zombie count as high as it'll go. This feature alone would VASTLY increase the replay value of the game.