PC Alpha 18 Party Time!

Oh I knew I'd ruffle a lot of feathers with that one hehe.
But be honest with me...

If sacrificing voxels allowed us to have HUNDREDS maybe even THOUSANDS of onscreen zombies, would you like that trade? I would. I dream of a 3d project zomboid someday =D
To be honest.... no, actually.

Voxels is central to the whole concept of 7 Days To Die.

As much as I'd like to get back to the Zombie numbers it was possible to have around in earlier Alphas, if the only way to do it was to sacrifice Voxels, it's be a price too high for me.

 
-No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes.

Voxels need to go.

If you can't have huge epic caves with them, why even have them? Is digging all that good a part of this game right now? No, no it isn't, and it just gave us a jagged unsmoothed world. This game didn't need to be voxel and it's holding it back. You can still have a nice build system without voxels. This voxel system along with the HD graphics is why we can't have lots of zombies on screen, and I WOULD MUCH RATHER HAVE THAT then voxels.

Would voxels improve ARK for example? No I don't think it would. This was the wrong game to do voxels, and doesn't use them well, nor can it with the technical limitations. Only being able to fight 10 zombies at a time is why they had to spam POI's with greens to make for any kind of challenge. Disappointing for sure.
These are fighting words. I hate Ark.

 
Then let's fight, cause I love ark.

Well at least in single or coop anyways, with a few mods and custom settings...

And yes the endgame is pretty lame with just boss hunting.

Dino's do EVERYTHING for you, so it's like why even having walking on foot.

Food is to easy, what survival?

There is hardly any loot containers, and almost no poi's.

Once you tame a bunch of dino's, dangerous dino's don't even spawn by home, nor can hurt you if they do

No tower defense action then, unless on pvp

On pvp everything can be exploited at all times

Ark has a few small problems...

okay maybe moderate problems...

okay okay okay geeze...

There are MASSIVE problems with ark. I do like 7 over it. Not saying I want 7 to be like ark- just saying a static nonvoxel world is how we'd get hundreds of zombies onscreen, while still being able to have a decent building system (hopefully better then ark's lol)

In short I should not have mentioned ark... lol. It is a sucky game, but I still love it, faults n all.

And 7 has huge faults too.

10 zombies on screen does not make for a good "zombie" game.

And that's why they have to spam POI's with greens, instead of hordes like it should be.

The voxels don't do much, we rarely even dig in this game. Making holes all over just makes travel harder anyways. Joel said they can't have epic caves cause they don't have occlusion (will they ever?).

Dunno I just feel like voxels weren't needed, or added much if you just have a great building system with physics.

Project zomboid 3d... I want it...

 
The Ark system works, more or less, for Ark.

I think, and I also hope, that there's absolutely zero chance for TFP basically trashing their entire game development to switch to the Ark engine any time, now, or at any time in the future. ;-)

 
just saying a static nonvoxel world is how we'd get hundreds of zombies onscreen, while still being able to have a decent building system
10 zombies on screen does not make for a good "zombie" game.

The voxels don't do much, we rarely even dig in this game. Making holes all over just makes travel harder anyways. Joel said they can't have epic caves cause they don't have occlusion (will they ever?).

Dunno I just feel like voxels weren't needed, or added much if you just have a great building system with physics.

Project zomboid 3d... I want it...
There are lots of "costs" to be accounted for. Switching to a static world wont necessarily resolve them.

 
It would have to help though right?

Non of these voxel games have swarms of enemies, and they always have issues with AI too. I laugh at how bad the ai is in empyrion for example.

I know my request to drop engine and voxels is unreasonable at this point, but this was a wish list thread so I decided to be a dork. =D

- - - Updated - - -

Subnautica switched to static world from voxels too... And it made sense there too, it didn't do much for the game, and definitely helped with performance later on.

 
More Cloths/Cosmetics...

RWG that works...

Vehicles that don't vanish...Going on since Version 12

More focus on exploration less on traders...

More NPC both good and bad...

More depth with food/farming...

More focus on a crafted economy less on an MMO economy...

More diverse Zombies...

Optimization...

More Cloths/Cosmetics :p

 
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- water physics

- at least 50 player server support

- head-related transfer function (HRTF)

- log spikes back

- offline claim block multiplier fix

 
There are MASSIVE problems with ark. I do like 7 over it. Not saying I want 7 to be like ark- just saying a static nonvoxel world is how we'd get hundreds of zombies onscreen, while still being able to have a decent building system (hopefully better then ark's lol)
Voxels without blocky graphics is what makes this game unique. Larger hordes would be nice, but if that is your primary desire, and you'd be willing to go without 7 Days to Die's amazing voxels, then I'd suggest these 2 upcoming games instead: 'The Black Masses' or 'World War Z'

 
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That being said he has a point. It's kind of sad that there's literally 0 content below ground when this is one of the huge features that voxels bring. Sure we have a huge world that is fully destroyable and rebuildable, which is obviously nice, but it comes at a hefty price right now and destroyable open worlds / being able to build stuff can happen without voxels.

Not saying I wish 7DTD wasn't using voxels, but there's still a lot that can / should be accomplished in that regard to exploit the full power of a voxel engine to it's fullest.

 
That being said he has a point. It's kind of sad that there's literally 0 content below ground
If there's anyone here who'd object to a more interesting subterranean layer in 7 days to die, get 'em in here, so we can all club 'em to death.

 
Actually there is SOME content below ground, and it's some of my fav content in the game.

The cave and bunker poi's are really cool. I really like the new ones added to A17.

For example-

I found a well by a shack... opened the lid, and to my amazement I found a big cave down there. With green water, yukka plants, zombies, and loot. This is one of several new caves they added as poi's.

If they can do more of that... a LOT more of that, with very large underground poi's, I would be much happier. Of course I'd love it to be like terraria or minecraft where digging down just about anywhere can eventually lead to epic ancient caves and stuff =D but epic huge cave POI's is a good start.

With so much unused land inbetween towns- I reckon they have the space needed to do A LOT MORE OF THAT. =)

 
If there's anyone here who'd object to a more interesting subterranean layer in 7 days to die, get 'em in here, so we can all club 'em to death.
Deep rock galactic anyone??

I doubt those kind of epic caves will happen in 7D2D, but one can dream right? Maybe find cities underground??

 
Another thing I wouldn't mind is instead of 4 borders of Rad zone, they make one an "Ocean" with a port city, docks and ships they can POI. Investigating huge cargo ships, navy frigates, hospital ships, dock warehouses, rows upon rows of shipping containers and maybe a submerged Sub to swim down to and work through would be a lot of fun.

 
I would like to see more (human) NPCs than just traders.

I would also enjoy more quests, and quest chains; a more robust quest system in general.

Some presence from the Duke as well as minor factions (like Crazy Jake) in the world would be welcome. This would go with the above two, including having POI that relate to these factions.

This is more of a gripe, but as much as I like the dungeon POI, I don't like that they're everywhere. It makes them less unique, and detracts from the atmosphere IMO. I would like to see more abandoned houses and the like, it just bothers me that every building was turned into a fort.

Progression could be more fleshed out. I'm aware they've already done some of that in 17.1, but the current perk system isn't the most interesting incarnation.

 
Another thing I wouldn't mind is instead of 4 borders of Rad zone, they make one an "Ocean" with a port city, docks and ships they can POI. Investigating huge cargo ships, navy frigates, hospital ships, dock warehouses, rows upon rows of shipping containers and maybe a submerged Sub to swim down to and work through would be a lot of fun.
That would be fun. :-)

 
Voxels without blocky graphics is what makes this game unique. Larger hordes would be nice, but if that is your primary desire, and you'd be willing to go without 7 Days to Die's amazing voxels, then I'd suggest these 2 upcoming games instead: 'The Black Masses' or 'World War Z'
Its probably to late to shift no voxels, but I'm leaning towards the non voxel camp. Maybe its just me, but I'm really not seeing what huge advantage voxels bring to justify the performance hit.

- P

 
Its probably to late to shift no voxels, but I'm leaning towards the non voxel camp. Maybe its just me, but I'm really not seeing what huge advantage voxels bring to justify the performance hit.
- P
Underground bases that you can chisel and shape to your hearts content. That's my husband's favourite past time. I don't think he cares that there's nothing to find underground, but it would be cool if there was more ore (quantity and types).

 
Its probably to late to shift no voxels, but I'm leaning towards the non voxel camp. Maybe its just me, but I'm really not seeing what huge advantage voxels bring to justify the performance hit.
- P
The advantage is that you can design the landscape as you like. In the A15 I spent several weeks to excavate a mountain top to build a fortress.

 
I'd prefer optimization the most :)

All the ideas sound great, but optimization is the most important I believe

 
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