So far I really like alpha 18 over the last versions of the game. I would like to share some of the ideas based on my experience since A11 and other post-apo games like Fallout 1,2, Tactics, S.T.A.L.K.E.R base games and mods, METRO series, Escape from Trakov in which I struggle recently.
I feel like crafting has become less vital due to implementation of tool/weapon parts and schematics. 6 tier equipment is possible to be found before getting into crafting tier 5 tool/weapon. Parts and schematics should be more common and 6 tier equipment much harder to be dropped from loot/boxes than any other tier.
Some of the people complained about current state of Cement Mixers. I would rather nerf cement mixers by decreasing the rate of other materials are being mixed/produced by 50%. External powering could enable 100% mixing rate as well as converting stone to sand. Rising the price from 4500 to 5500 is always an option to. Such change would slightly slow down the progression in obtaining tons of concrete straight away.
Since some of the stuff has to be found for Forges in my humble opinion something similar can be done with Workbenches. For example advanced Vice could be lootable and ascribed to Workbenches same as Anvil for Forges. Specialistic Toolkit / Toolset with wrenches, screwdrivers etc. Such addition would force players to actually go outside in search for upgrades.
I honestly find so many tiers in weapons/armor/tools meaningles and whole idea feels more like a filler due to a lack of more innovative mechanics in the game. Especially now, because most of the equipment has got randomized stats and tiers mostly express duralibility to mine comprehension. To fulfill my needs there might be only 4 tiers (BASIC, STANDARD, ADVANCED, SPECIALISTIC) instead of 6. I prefer things to be simple and graphic abundance of things only brings unnecessary confusion, greater lack of balance and long term illusion of progress. Hopefully we got over spam crafting, thank God.
Since stamina has to be implemented to keep things more realistic/hardcore (stamina bar seems hardcore nowadays), devs should rather think more about gameplay mechanics. Charging zombies are fun but the fun ends with zero stamina on my side.
Ive read some comments and it seems bows/crossbows turn out to be completely useless in most instances. Since basic bow is so bad people switch to pistol as soon as they find any, forget about arrow business, and as a result never come back. I believe zombies could be triggered by sound more easily, to additionally counter it, silent walk could be implemented not only by hitting crouch button. 1 arrow to the head could eventually neutralize the zombie standard. I dont see the reason why stealth perks should be separate at this point, unless someone wants to fill perk tree with something. Few tweaks and stealth fight with bows could become viable back again instead of going full rambo with a shotgun. Tactical sprint (fast as possible) after hitting W (forward key twice) without the possibility to aim and should would be useful.
Additional plans for candies do not bring much of excitement from my perspective, seems like another feature that delivers new icons and temporary XML value buffs. I only hope that the new buffs will last at least 5 minutes and not necessary multiply by 3 or 4 times. Actually painkillers could neutralize stun effect, make character to move normally with sprangled leg, or faster with broken leg. Right now painkillers stop bleeding effect... why?
Saying that gameplay with weapons is medicore in this particular case should work as a compliement. I mean mostly animations and weapons overall feeling is turbo average, I know this is a placeholder probably but still. I lost my faith after opening fire with HP rounds at zombie soldiers. Several mags at 2 of them and none of them died even when I though some bullets reached their faces. Tell me, how much would it take to make crosshairs static instead of dynamic / stretching / simulating recoil while rounds are being shot? Disappear while zooming in?
I don't want to sound negative about the game. I'm trying to depict the situation as best as I can.
Keep up the good work.