In previous alphas I went only with a bow against zombies in the first 3 weeks of gameplay. Right now it feels like guns are more viable option against zombies during hord nights with some traps/automatic turrets... or its just my playstyle.
Id rather see perks divided into trees/links (at least weapon and tool unlocks), divided into malee/tools and kinetic weapons rather than ascribed permanently into Strenght or Agility etc.
I believe most advanced players go after 7.62 cal rifles first especially AK/M60 and Sniper Rifle builds. I believe trees would make weapon choice more consistent alongside with damage. Now, ending up with high tier 7.62 max-buffed weapon is possible within first days.
Primitive Bow, 9mm Pistol, Blunderbuss >next perk> Advanced Bow, SMG-5, Sawed Shotgun > 5.56 cal M4 and SAW249, Action Shotgun, Compound Bow, Crossbow > .44 Revolver, Hunting Rifle, AK-47 > Semi-auto Shotgun, Sniper Rifle, M60 >last perk> Engame weapon?
Perking would have been compulsolary in order to remove penalty on reaload, switching times, improve hip-fire accuracy, handling for higher tier weapons and also give better headshot damage bonuses (I kind of like it because it gives some skill/fun factor too).
But, keep overall damage to other parts of the body flat please, I beg You, I dont want to see sponge bob situations and confusion. Calculations of how many bullets should actually take to finally drop a pack of zombies by shooting them into a chest has to be put to an end. Better tier weapons should only slightly improve overall damage, improve range and durability. I would leave DPS for weapon mods only, so people would adjust that one to their likings same as mag capacity. Damage and penetration could be changed with ammo type and cost of gun powder. Leave 10 to 20-30-40-50 overall damage progression behind, bonuses to headshots are fine - replace damage with reload, draw times, hip fire accuracy/handling or some sort. My point is that I would like to be always sure about the damage/possible outcome with given tier weapon and ammo type. 10-50 damage as main perk buffs distort my perception. Moreover, other weapons start to feel extremely broken/useless without artificially buffing the damage to have consistent TTK with other guns.
Stone axe, Stone Sledge Hammer, Bone Knife, Stone Spear, Club, Torch, Fists > Knife and Iron axe, Knuckles, Sledge Hammer, Spear, Reinforced Club, Claw Hammer > Machete, Steel Axe, Knuckles, Spear, Sledge Hammer, Wrench > Baseball bat, Stun Baton > Nailgun, Chainsaw, Auger >last perk> ??? or its already last - I have nothing against current damage progression etc.