PC Alpha 18 feedback and balancing thread

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The problem is player craftable lights can be spammed. You could place a hundred close to each other. We are not trying to spam place POI lights. Yes, you try to add some limits, but then it gets complicated, which takes time, so not a priority now.
Also, I was thinking a front light on the gyro might help.
I would hope the gyro would have some lights, IIRC it takes 8 headlights to make the damn thing lol

 
Thanks; it's good to get other people's perspectives.
I haven't actually crafted brick blocks in years...

What is the difference between the brick blocks you craft and the brick blocks that are the upgraded block of cobblestone? It goes flagstone --> Cobblestone --> Brick and I've always gotten brick by upgrading cobbelstone instead of crafting it directly.

Is it a different brick? Seems the brick you upgrade to from Cobblestone should be higher HP and you should be getting XP from the process of upgrading. So how does that brick compare?

 
It goes flagstone --> Cobblestone --> Brick
It goes wood ⇒ tougher wood ⇒ flagstone ⇒ cobblestone ⇒ wet concrete now. Brick's its own thing, I'd wager some small sum that it's aready on the TFP things-that-could-stand-another-rebalance-pass-when-we-get-a-chance list.

I like the concrete drying mechanic, even the dry-concrete-"upgrade"s-to-wet-concrete utterly-dumbfounding-weirdity has its charms on horde nights.

 
It goes wood ⇒ tougher wood ⇒ flagstone ⇒ cobblestone ⇒ wet concrete now. Brick's its own thing, I'd wager some small sum that it's aready on the TFP things-that-could-stand-another-rebalance-pass-when-we-get-a-chance list.
I like the concrete drying mechanic, even the dry-concrete-"upgrade"s-to-wet-concrete utterly-dumbfounding-weirdity has its charms on horde nights.
actually, there are 2 paths, you are both mostly correct

rolands is clay and stone to make cobblestone to make flagstone blocks, upgrades to brown brick <which is different than the red brick from the forge> to concrete.

in my opinion, the red and brown should have the same hp, changing one to a paint option

 
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I haven't actually crafted brick blocks in years...
What is the difference between the brick blocks you craft and the brick blocks that are the upgraded block of cobblestone? It goes flagstone --> Cobblestone --> Brick and I've always gotten brick by upgrading cobbelstone instead of crafting it directly.

Is it a different brick? Seems the brick you upgrade to from Cobblestone should be higher HP and you should be getting XP from the process of upgrading. So how does that brick compare?
The red bricks you craft at a forge are the ones people are talking about not being worth it, I believe. The gray/brown 'flagbricks' are the ones everyone uses instead.

 
@MM what is the main use case for the penetrator perk and damaging blocks as well? (PvP?)

I have been discouraged to use it with my current base because how I have my dart traps setup. Personal issue I know but curious what your thoughts were on it before I make the necessary changes to my base design...😂

 
The problem is player craftable lights can be spammed. You could place a hundred close to each other. We are not trying to spam place POI lights. Yes, you try to add some limits, but then it gets complicated, which takes time, so not a priority now.
Also, I was thinking a front light on the gyro might help.
But isn't that a player problem? What do TFP care if players shoot themselves in the foot?

 
Yeah, but those same people talking about how the FPS in the game are complete garbage when they have been spamming lights? That's a TFP problem.
Players don't want low FPS. They actively avoid things like solar power because it tanks FPS. For something that noticeably decreases FPS, they'll figure it out and stop doing it.

 
Maybe if the game is for SP only but keep in mind there is also MP support the devs have to manage.
That's what server rules and server tools are for, and they are already needed for many things presently in the game. To take someone else's example, a server mod I used had a switch to prevent animation on collapsing blocks -- they'd just instantly despawn --, precisely because it can affect the whole server.

 
@Gazz since metal sheeting is the only type of flat block, perhaps brick could be repurposed as a cheaper sheeting alternative? Altho, I dont know having flat brick sheeting would appeal to realists. Perhaps instead of brick, can call it mud/clay splattering???
You mean the only one besides wood fence, reinforced wood fence, corruscated plate, awning sheet, and the chainlink variants?

 
Players don't want low FPS. They actively avoid things like solar power because it tanks FPS. For something that noticeably decreases FPS, they'll figure it out and stop doing it.
What is this mythical sensible player and where do we find it? =P

 
In previous alphas I went only with a bow against zombies in the first 3 weeks of gameplay. Right now it feels like guns are more viable option against zombies during hord nights with some traps/automatic turrets... or its just my playstyle.

Id rather see perks divided into trees/links (at least weapon and tool unlocks), divided into malee/tools and kinetic weapons rather than ascribed permanently into Strenght or Agility etc.

I believe most advanced players go after 7.62 cal rifles first especially AK/M60 and Sniper Rifle builds. I believe trees would make weapon choice more consistent alongside with damage. Now, ending up with high tier 7.62 max-buffed weapon is possible within first days.

Primitive Bow, 9mm Pistol, Blunderbuss >next perk> Advanced Bow, SMG-5, Sawed Shotgun > 5.56 cal M4 and SAW249, Action Shotgun, Compound Bow, Crossbow > .44 Revolver, Hunting Rifle, AK-47 > Semi-auto Shotgun, Sniper Rifle, M60 >last perk> Engame weapon?

Perking would have been compulsolary in order to remove penalty on reaload, switching times, improve hip-fire accuracy, handling for higher tier weapons and also give better headshot damage bonuses (I kind of like it because it gives some skill/fun factor too).

But, keep overall damage to other parts of the body flat please, I beg You, I dont want to see sponge bob situations and confusion. Calculations of how many bullets should actually take to finally drop a pack of zombies by shooting them into a chest has to be put to an end. Better tier weapons should only slightly improve overall damage, improve range and durability. I would leave DPS for weapon mods only, so people would adjust that one to their likings same as mag capacity. Damage and penetration could be changed with ammo type and cost of gun powder. Leave 10 to 20-30-40-50 overall damage progression behind, bonuses to headshots are fine - replace damage with reload, draw times, hip fire accuracy/handling or some sort. My point is that I would like to be always sure about the damage/possible outcome with given tier weapon and ammo type. 10-50 damage as main perk buffs distort my perception. Moreover, other weapons start to feel extremely broken/useless without artificially buffing the damage to have consistent TTK with other guns.

Stone axe, Stone Sledge Hammer, Bone Knife, Stone Spear, Club, Torch, Fists > Knife and Iron axe, Knuckles, Sledge Hammer, Spear, Reinforced Club, Claw Hammer > Machete, Steel Axe, Knuckles, Spear, Sledge Hammer, Wrench > Baseball bat, Stun Baton > Nailgun, Chainsaw, Auger >last perk> ??? or its already last - I have nothing against current damage progression etc.

 
I would hope the gyro would have some lights, IIRC it takes 8 headlights to make the damn thing lol
Does it ? Haha I not even looked at that yet in game but that’s kind of funny, it requires lights to build yet players are asking for the use of lights.... if only the vehicles where built in block form like in Space Engineers we could design our own. :)

 
honestly a pistol is easy to find day 1. nitrate lead coal are so easy to find and dig a few blocks as you pass by. work benches are in most garages. not hard at all to make ammunition once you have a forge that takes one perk point. perk points can be earned in 5 mins from starting

why mess with bows at all?

with no other perks than forge which is a no brainer you can kick ass from midday day 1

takes a little longer sometimes but not often.

i like it as i am a casual gamer but cant comprehend how people struggle.

so if it is hard with a bow maybe there are balance issues.

i will go bows next iteration and see for nyself

but irl id rather have an ak...

correction irl id rather be fishing

 
thinking about it, gating ammo manufacture until later on is probably not a bad idea

honestly a pistol is easy to find day 1. nitrate lead coal are so easy to find and dig a few blocks as you pass by. work benches are in most garages. not hard at all to make ammunition once you have a forge that takes one perk point. perk points can be earned in 5 mins from starting why mess with bows at all?

with no other perks than forge which is a no brainer you can kick ass from midday day 1

takes a little longer sometimes but not often.

i like it as i am a casual gamer but cant comprehend how people struggle.

so if it is hard with a bow maybe there are balance issues.

i will go bows next iteration and see for nyself

but irl id rather have an ak...

correction irl id rather be fishing
I think guns shouldn’t come into play least until after day 3. Just don’t use clubs or bows enough due to how easy indeed it is to find guns and ammo now.

I love the guns but I need to earn and survive first before I get my toy guns.

 
thinking about it, gating ammo manufacture until later on is probably not a bad idea
The thing is, it is supposed to be gated behind 2 workbenches, but as you say it is super easy to find a working workbench on day 1 and getting the forge is no challenge either. The raw materials are literally everywhere and even the ammo itself and the guns are everywhere.

Bows indeed lose value quickly, except for more stealthy gameplay. Gunfire draws in zombies, but there is not much in vanilla to draw in, so blasting away has no real consequences compared to being silent/careful.

 
Bows are in a good place as of b5. If there are any shortcomings, it is the stealth perks do not have great synergy with the bow as they should for a stealth weapon. Have stealth perks elevate the bow beyond other weapons and we are in business.

The knife weapon is almost there but not quite. Have knife bleed debuff zombie rage and it will have functional purpose

 
Ludia please help me I'm not playing the game.

when I bought it all went bad but now from mysterious circumstances it is not possible to start ..

turns on and after a while it turns off nothing jumps or menu.

Ludia prosim pomôžte mi nejde mi hra.

ked som si ju zakْpil všetko fičalo ale teraz zo zلhadn‎ch okolnostي nejde spustit..

zapne a po chvيli mi to vypne neskočي mi nič ani menu.
 
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