beerfly
Colony Rounder
Just act like you know what you are doing.Night flying in pitch black is a female dog....lol!
Just act like you know what you are doing.Night flying in pitch black is a female dog....lol!
Same for Fireman's Helmet. I reported both as bugs, got a reply dismissing the issue on the second one.Military Stealth Boots are not on the trader or loot tables, can only be crafted and crafting is artificially capped at quality 5.
It is impossible to get Military Stealth Boots at Quality 6.
Well its a tinted mining helmet so that should show how much they care about itSame for Fireman's Helmet. I reported both as bugs, got a reply dismissing the issue on the second one.
I've been playing A18 off and on and am finally ready to leave feedback. I'll try to avoid a giant wall of text and stick to one issue at at time.
There is never a time when it's logical to use bricks. They're straight up inferior to cobblestone. Let's do a cost/benefit comparison, with numbers I just tested in A18.2.
[table=width: 100%, class: grid, align: center]
[tr]
[td][/td]
[td]Brick (1 block)[/td]
[td]Cobblestone (1 block)[/td]
[/tr]
[tr]
[td]Cost: prerequisites[/td]
[td]forge, anvil*, adv bellows*[/td]
[td]stone axe[/td]
[/tr]
[tr]
[td]Cost: material[/td]
[td]15 clay
2.4 stone[/td]
[td]14 clay
14 stone[/td]
[/tr]
[tr]
[td]Cost: time[/td]
[td]51 s to smelt 75 clay
+ 22 s to forge 1 brick block
= 73 s[/td]
[td]14 s to craft 14 cobblestone rocks
+ 1 s to craft 1 flagstone block
+ ~2 s to upgrade flagstone block to cobblestone
= 17 s[/td]
[/tr]
[tr]
[td]Benefit: HP[/td]
[td]1200 HP[/td]
[td]1500 HP[/td]
[/tr]
[tr]
[td]Benefit: XP[/td]
[td]0 XP[/td]
[td]120 XP for upgrading flagstone block[/td]
[/tr]
[/table]
* these are optional, but used to show the best conditions for brick
Brick wins on required stone, but the acquisition cost of stone is super low. It's literally the most common block in the game besides possibly air. In every other category, cobblestone wins. So what am I missing? What is the use case for bricks? Their cost should come down, or their benefit should come up, or both.
Not that I dispute that bricks could get some further benefit. But time used in one or more forges is different to time used while building in the backpack. For both materials the most time **for the player himself** seems to be used in aquiring the materials. And hasn't clay a comfortable lead there compared to stone ?I've been playing A18 off and on and am finally ready to leave feedback. I'll try to avoid a giant wall of text and stick to one issue at at time.
There is never a time when it's logical to use bricks. They're straight up inferior to cobblestone. Let's do a cost/benefit comparison, with numbers I just tested in A18.2.
[table=width: 100%, class: grid, align: center]
[tr]
[td][/td]
[td]Brick (1 block)[/td]
[td]Cobblestone (1 block)[/td]
[/tr]
[tr]
[td]Cost: prerequisites[/td]
[td]forge, anvil*, adv bellows*[/td]
[td]stone axe[/td]
[/tr]
[tr]
[td]Cost: material[/td]
[td]15 clay
2.4 stone[/td]
[td]14 clay
14 stone[/td]
[/tr]
[tr]
[td]Cost: time[/td]
[td]51 s to smelt 75 clay
+ 22 s to forge 1 brick block
= 73 s[/td]
[td]14 s to craft 14 cobblestone rocks
+ 1 s to craft 1 flagstone block
+ ~2 s to upgrade flagstone block to cobblestone
= 17 s[/td]
[/tr]
[tr]
[td]Benefit: HP[/td]
[td]1200 HP[/td]
[td]1500 HP[/td]
[/tr]
[tr]
[td]Benefit: XP[/td]
[td]0 XP[/td]
[td]120 XP for upgrading flagstone block[/td]
[/tr]
[/table]
* these are optional, but used to show the best conditions for brick
Brick wins on required stone, but the acquisition cost of stone is super low. It's literally the most common block in the game besides possibly air. In every other category, cobblestone wins. So what am I missing? What is the use case for bricks? Their cost should come down, or their benefit should come up, or both.
i just make my home into a Makeshift looking Town or settlement like one of those white river basesNot that I dispute that bricks could get some further benefit. But time used in one or more forges is different to time used while building in the backpack. For both materials the most time **for the player himself** seems to be used in aquiring the materials. And hasn't clay a comfortable lead there compared to stone ?
I always thought brick was an alternative for people who want to build good looking buildings, not for defense. Is there even a big enough gap between wood and cobblestone OR cobbelstone and concrete to put brick in?
Really high quality feedback.Some feedback after playing A18 every Friday night with my gaming group:
Praise
- Horde nights feel amazing compared to how they felt in the past. We had so many zombies spawned in attacking us at once it was intense, and while the game certainly ran worse than normal during the horde nights, it was a huge step up from the past. Still needs polish. But massive step forward. Haven't had so much fun with horde night... probably ever.
- Quantity of zombies in PoIs feels much better. Haven't noticed any silly clown cars yet in A18.
- Leveling speeds between miners, looters, etc. feels much better. (Miners still have the edge early game. But it flip flops later and becomes much slower than questers/looters. So it balances out imo.)
- A million other things. Seriously, this alpha is a huge success in my eyes.
Potential Improvements
- Biggest complaint across the board is that base stat level ups feel really bad. Particularly the higher rank ones where you might have to spend 8 or so levels getting a stat to 10 so you can pick up the final ranks of the skills that actually feel meaningful and interesting. Feels real bad knowing your next 8 level ups are basically meaningless.
- Cooking skill needs a look. We found so many food recipes in loot that I will be ignoring the cooking skill outright next time we restart. I got 4 ranks in it, and the farmer wound up doing all the cooking anyways with 0 ranks in the skill because it was just easier for him to take his harvest right to the cooking pot. And having the cooking skill doesn't actually DO anything if you know the recipes. Reduced cook time is useless. Make 1 more campfire and voila, you've doubled your cooking speed. Cooking skill should reduce the food poisoning chance of the food you've cooked at the very least.
- As the mining guy of the team, I found it silly that I needed to ask the Int guy to que up the iron bars, steel bars, etc. since they crafted way faster for him than for me. It was just really inconvenient. Let me craft that kind of stuff faster too. Would also be nice if I somehow improved the meltdown time of the raw resources in the forge.
Agreed. In regards to stat balance feedback, hopefully the incoming perk level reduction will help that feel better.Really high quality feedback.
Good point. However, if there really is no benefit other than aesthetics, then it might as well be a paint option instead. Personally, I would rather have an alternate use case (pro/con vs cobble). For example, brick plating (if not already a thingNot that I dispute that bricks could get some further benefit. But time used in one or more forges is different to time used while building in the backpack. For both materials the most time **for the player himself** seems to be used in aquiring the materials. And hasn't clay a comfortable lead there compared to stone ?
I always thought brick was an alternative for people who want to build good looking buildings, not for defense. Is there even a big enough gap between wood and cobblestone OR cobbelstone and concrete to put brick in?
Master Chef should also allow you to feed other players IMO, so any benefits from the skill also help other players.2. Cooking skill needs a look. We found so many food recipes in loot that I will be ignoring the cooking skill outright next time we restart. I got 4 ranks in it, and the farmer wound up doing all the cooking anyways with 0 ranks in the skill because it was just easier for him to take his harvest right to the cooking pot. And having the cooking skill doesn't actually DO anything if you know the recipes. Reduced cook time is useless. Make 1 more campfire and voila, you've doubled your cooking speed. Cooking skill should reduce the food poisoning chance of the food you've cooked at the very least.3. As the mining guy of the team, I found it silly that I needed to ask the Int guy to que up the iron bars, steel bars, etc. since they crafted way faster for him than for me. It was just really inconvenient. Let me craft that kind of stuff faster too. Would also be nice if I somehow improved the meltdown time of the raw resources in the forge.
I completely disagree. The leveling speeds are completely messed up in A18.[*]Leveling speeds between miners, looters, etc. feels much better. (Miners still have the edge early game. But it flip flops later
Don't really know anything about the building thing. I wasn't building stuff. So I can't speak to that at all.I completely disagree. The leveling speeds are completely messed up in A18. Not just between miners and looters. Now the most OP leveling is building stuff.
I assume with "looting" you mean getting XP from killing zombies. The fastest way to level up is now building (especially upgrading blocks). From time to time i get even more XP from placing new (reinforced concrete) blocks where they have been destroyed during bloodmoin than from killing Zs during the bloodmoon even with shared XP from my mates.
We already switched the building activity because of level differences. Our builder just places rebar frames and then another player upgrades them just to farm XP. If our builder would do that all himself, he would be at least 20 level ahead of the rest.
The other difference with mininig is, zombies are limited, with mining you can dig just one tunnel until you puke, just for leveling purposes. And without any risk, too.
I'm not sure how to do it properly, but imho killing Zs should be the best source of XP. Other things should still give XP, but in a matter of risk and reward and how repatable the aktion is.
Not quite sure what you mean. But ya, I'd definitely like to feel like someone with ranks in cooking has a distinct edge over someone that doesn't. A reason they should be cooking the food and not someone else that just so happened to read recipes from loot. But atm that's not how it is.Master Chef should also allow you to feed other players IMO, so any benefits from the skill also help other players.