Gareee
Tester
@Fataal: Can you (or are you) looking at light cast distance? I know its a performance issue, but we need ay least one craftable light type that can be seen from a further distance for night navigation with the gyro.
The only thing that can be seen far enough away on a dark night is the land claim bounding box, and even that is barely far enough away.
Also is there a coded limit to deployed junk turrets? I have 8 or so around my base and saw two disappear. You can still hear them and they still fire at zeds, but I can no longer see them or pick them up and reload them.
If there is a limit we shouldn't be able to place junk turrets in excess of it so we don't loose them or their included mods.
The only thing that can be seen far enough away on a dark night is the land claim bounding box, and even that is barely far enough away.
Also is there a coded limit to deployed junk turrets? I have 8 or so around my base and saw two disappear. You can still hear them and they still fire at zeds, but I can no longer see them or pick them up and reload them.
If there is a limit we shouldn't be able to place junk turrets in excess of it so we don't loose them or their included mods.