PC Alpha 18 feedback and balancing thread

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questing in alpha 18 is really bad the rewards suck the xp sucks even more now that is the only complaint i have besides the trees having 1 hitpoint on accasion and popping in out of no where.other than those two complaints i'm loving alpha 18 over all.
Questing will get better.

I'm pretty sure the tree issue is from using an a18.1 game in a18.2. I don't think new chunks you visit will have the issue or a new game.

 
Questing will get better.
I'm pretty sure the tree issue is from using an a18.1 game in a18.2. I don't think new chunks you visit will have the issue or a new game.
incorrect, started new world in 18.2 with wife in MP my server. she still get them, I dont

new world as in newly genned. also, ending up with the occasional poi with rooms filled with clay or stone

edit: this is with a game wipe and file validation

edit 2: this was also going from 18.2 exp to public, which should not have made a difference

 
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Questing will get better.
I'm pretty sure the tree issue is from using an a18.1 game in a18.2. I don't think new chunks you visit will have the issue or a new game.
+1

I Confirm that it does happen that way.

Wipe is good before update guys (not you devs), everyone bring the risk when avoiding it in a matter to continue latest game.

 
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incorrect, started new world in 18.2 with wife in MP my server. she still get them, I dont
new world as in newly genned. also, ending up with the occasional poi with rooms filled with clay or stone

edit: this is with a game wipe and file validation
Oh, I started new one on my second account, day 4 vanilla, also wiped and verified, gonna go nomad anyway and will explore if this exist. I am interested. Thanks for adding the edit.

P.S. non wiped version from a18.1 to 18.2 have the problem, till day 4 on wiped version on the other account is not yet found. (fingers crossed)

 
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Hello guys!! Me and my friend has an issue, the wood and the iron hatch is buggy can't place it without it being destroyed.

We are playing on the experimental version.

 
Unless you have XP cranked up to max or play in a party that just isn't the normal use case. I don't start seeing ferals until about day 28 and they are sparse. Radiated until level 40 to 50... demolishers even later. What settings do you use to get GS so high so fast?
Sorry I did not mention. I am playing MP with two others, all default settings. It is absolutely chaotic on day 21.

Would also like to congratulate you on a very successful alpha. The game is downright fun and addicting now.

 
It should be compulsory to start a fresh game and map if you play on RWG at each build.

Its the only way to be sure for clean reports and error referencing.

So far, new game 18.2 and no issues to report. (so far)

:)

I did find a purple pistol on day 2 I think it was, that correct (seems way to generous) ?

 
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This is likely in the works so i apologize for any reiterations of previous conversations. Melee hit boxes aside; which work wonderfully for me on either hosted P2P, dedicated server, or joining my friends. I think that the range of melee weapons is perfect and requires a bit of skill to anticipate and react to Z's that have been struck.

What I think would add great balance to the game is additional skill books for each of the melee weapon types. I've seen talk of spears, but sledges, stun batons, machetes, etc. Need some additional bonus'. Currently the baseball bat is the most superior weapon due to the ability to get those additional perks from Batter Up. Which i love! But no other weapon sees those benefits (of course all ranged weapons have their skill book).

Otherwise this game and the community are fantastic. Cannot wait to see the additional changes that come with the rest of A18 and moving into A19.

 
Deleting old saves is also a must from what I recall
That I don't understand. Why does the presence of old saves causes issues on a new game?

For bug reporting I use a 7d2d shortcut that sets UserDataFolder. That way I can painless delete the bug-reporting UserDataFolder, without forsaking my saved games.

 
I did find a purple pistol on day 2 I think it was, that correct (seems way to generous) ?
There is a very small chance to find exceptional loot, including purples, any time. It's like winning the toilet lottery.

- - - Updated - - -

That I don't understand. Why does the presence of old saves causes issues on a new game?
Generally it shouldn't and doesn't, but there was that one alpha where it did matter. Something about reading the save games for the list of which one to load up and continue caused a problem. As a matter of paranoid caution this and other events have caused the generally accepted wisdom that saves, configs, previously generated things of all types ought to be purged between version changes. Some even recommend deleting and reinstalling the game.

Voodoo is also unreasonably popular.

 
Hello guys!! Me and my friend has an issue, the wood and the iron hatch is buggy can't place it without it being destroyed.We are playing on the experimental version.
If it's being placed somewhere that doesn't really have support it will sit for a moment, then fall. However, putting support beside or below it should let it remain in place. For underneath, try a ladder. For beside, any supporting block ought to do. I like doing both...even if it's just a plate or something similar on one side. I've done so in both 18.2 alpha builds and had it work fine.

 
You want to get read by devs? Do it in a way they will most likely read.
If I say I only read blue text, then you best be posting in blue text or it is not getting read.
Might I ask, WHY isn't this information included in the forum rules?!?

Also limiting the post lenght might do the trick. If 10000 characters is too much for you, maybe a limit of a 1000 characters will get the message accross?

I only ask since I'm new here and I wrote my initial two post in detail because ... I could. ;)

 
Might I ask, WHY isn't this information included in the forum rules?!?
Also limiting the post lenght might do the trick. If 10000 characters is too much for you, maybe a limit of a 1000 characters will get the message accross?

I only ask since I'm new here and I wrote my initial two post in detail because ... I could. ;)
Its not a rule. Its a tip. ^^

And now you know.

Cheers

 
(...)

Cool thoughts - but I reckon you'll get a better discussion framing it as a discussion rather than a lecture - and I don't mean that disrespectfully; but I feel it's easier to ignore or dismiss anyone who includes phrases like 'this is too easy because I.....'
Thank you for your reply. I must apologize for my tardiness and late reply, but I was working 12 to 14 hours a day for last two weeks, and today was the first day I could find a bit of time.

I think you’ve misunderstood my initial intention. I never intended my post to be a start of a discussion of how to improve this game. I’ve read large part of this thread and parts of dev’s thread and I came to the conclusions that my ideas have almost zero chance of attracting the FP interest. Therefore presenting them in a way of suggestions made no sense to me.

Instead I made a post about my experiences and about what I plan to do to make the 7 Days to Die interesting again for me and me alone. This was intended as purely informative message. Thus all the “I will” moments.

Honestly I have not even considered to make my changes into a mod, and definitely did not think about an impact on MP gameplay and server resources. Maybe it was my mistake to put those two issues together, and possibly I could have put it more clearly.

Rest assured though that should I ever think on making a mod for this game, I will consider your feedback. ;)

 
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The are three major problems with PVP/PVE:

First, players usually start with different levels. This can be alleviated by digging underground and hiding

Second, cars are the only reliable source of engines but those are destroyed by the players above them. To alleviate this the player has to do quests and respawn cars. However, those cars are rare and there is a high chance players will camp in those locations because they are rich in loot. This can be fixed by repeatedly doing the same quest.

Third and perhaps the most severe thing out of all of those mentioned is the explosive damage. I'm currently playing on a server that greatly reduced the damage of rockets and dynamites because those can level entire bases not just on pvp but on pve as well. This obviously needs to be scalable e.g. block explosive damage needs to be scalable on multiplayer to avoid grieving .

So the solutions are:

-Engines always spawn when a car is wrenched destroyed

-Engines are more common

-Quests could be looped indefinitely in a daily basis as they are now (without having to quit and rejoin the server)

-Damage of explosions on blocks be customizable on multiplayer to avoid grieving.

 
Thank you for your detailed post although it could have been much shorter and said more.
OK, I'll try to respond in your manner: I call BS on everything in this response of yours, except for the parts of last paragraph. Is that short and yet informative enough? ;)

For those on this forum that would like to actually read "more_than_one_sentence" posts:

[insulting and aggressive words that nobody wants to read. Your pride is getting in the way of your desire to contribute.]

 
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Might I ask, WHY isn't this information included in the forum rules?!?
Also limiting the post lenght might do the trick. If 10000 characters is too much for you, maybe a limit of a 1000 characters will get the message accross?

I only ask since I'm new here and I wrote my initial two post in detail because ... I could. ;)
It is not a forum rule. Somebody at the company or others in the forum might love to read your 10000 character post. I would not.

I even tend to find our tester's bug videos too wordy much of the time and skip through half of it just wanting to see the bug already. Personal preference.

 
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