PC Alpha 18 feedback and balancing thread

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Just some pictures of a weird graphic bug. First time I have ever seen this in the game. Not sure what the deal is. Since my servers map is created by nitrogen I did not report it in the bug section. Thought it was weird and maybe someone else has an idea what this is?

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Faatal, Madmole

is there a way to add a function to say the middle mouse button? reason I am asking is for junk turrets. they can be placed and that is nice, but the can also be hipfired. there is a thing about head shotting with junk turrets with the higher intel, but we have no way to aim with the junk turrret to do that.

edit: or can you in any way make it so we can aim with it? it is after all the intel tree's ranged weapon.

 
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Just some pictures of a weird graphic bug. First time I have ever seen this in the game. Not sure what the deal is. Since my servers map is created by nitrogen I did not report it in the bug section. Thought it was weird and maybe someone else has an idea what this is?

251570-20191205112631-1.png
251570-20191205112639-1.png
251570-20191205112709-1.png
251570-20191205112725-1.png
I had that happen in Navezgane in Diersville one time. I suspect my settings had somehow been downgraded to "potato" and those mis-textures were low-res placeholders. The ground was also really blocky and ugly as if it were all low-setting placeholders. The effect was limited to the town area. That was before alpha 18 experimental came out. I don't remember if it was an a17 experimental or stable that it happened in.

 
I had that happen in Navezgane in Diersville one time. I suspect my settings had somehow been downgraded to "potato" and those mis-textures were low-res placeholders. The ground was also really blocky and ugly as if it were all low-setting placeholders. The effect was limited to the town area. That was before alpha 18 experimental came out. I don't remember if it was an a17 experimental or stable that it happened in.
I thought more about it and I remember something like this happening in A15 or A16 I forget. Back then I had a program that cleaned out the ram in order to speed up the system. I found that if I used it while playing the game I guess it would delete some of the memory for the game out the ram. When I would travel a little the chunks would stop loading. The way I knew it happened was, blocks showing up over objects like trash and stuff. Just like in the pictures. I knew to log out close that program before I drove in a chunk that did not load and lose my bike lol.

Although This just happened out the blue and I did not need to restart nor the chunks fail to load, so it cannot be the same as what happened in A15/A16. Its weird and interesting. Sadly this is a bug I have no clue how to investigate, so thought it was just cool and weird. :)

 
Well crafting the ore bundles definitely grants a ton of XP that has diminishing returns lol, try it out and craft some. They only have DR on each ore type, so once you hit low XP on one you can do another for big XP. (e.g., coal, nitrate, iron, etc.)
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Oh I noticed but I was happy with the change lol. I think some things grant a little xp, but it goes away. Don't really care for getting too much easy XP though.
No it doesn't grant any xp, I tested it yesterday before I proclaimed it didn't, just to be sure. I crafted a coal bundle. Maybe you have a mod installed you forgot about.

 
Minor Balancing thought, I like how POI quests "Reset" a POI when accepting one. However, I think it takes away from the survival element of the game a bit as this will ensure that resources never run out in a particular area.

I play with no loot respawning and this mechanic works against that particular setting. A possible solution is to add a setting or modify the current respawn setting to also apply to quests.

This might be too complicated to do as there would need to be a way to determine if. POI was already looted before marking it as a quest target for the player.....

 
Crafting bundles totally gives us XP and we get diminishing returns. At least 2 people on my server were getting XP from crafting rock bundles. And I believe I have received xp for crafting things in my inventory but cannot verify that that is what actually gave me the xp.
https://7daystodie.com/forums/showthread.php?131071-Bundles-should-give-no-xp&highlight=bundle

https://7daystodie.com/forums/showthread.php?133391-Crafting-small-stone-bundles-give-way-to-much-xp&highlight=Bundle

https://7daystodie.com/forums/showthread.php?129574-Unintended-experience-gain&highlight=Bundle
I already verified it doesn't. You guys are confused when you open it it adds 6000 coal to your inventory which looks almost like the XP popup.

I tested with the latest trunk. I'll have testing check the live build, but the design is no xp for any crafting.

 
Not going to lie I expected a picture of the behemoth or zipline haha.
Sounds good! I don't ever adjust FOV but it seems quite a few do/would be happy.

I felt nauseous just looking at some of the jacked up FOV some of you posted but if it works for you then that's good.
I tried 90 and felt some nausea for whatever reason. It vanished after 2 seconds and I was fine. Changing it was probably the cause, not the FOV itself. I hate how it looks though, NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov. Sorry but that is my take on it. Guys who hit me are taking up 30% of my screen space. I like 60 tbh.

 
If you upgrade from 18.1 to 18.2, then bundles do give experience. I've reported this early on 18.2 experimental, but since it only happens on an existing world, it can't be reproduced on a new 18.2 world and was closed.
Ah ok that might explain it then. Very odd. I started a new game to test it on, and as I said I've never seen any crafting XP since 18 got underway.

 
No it doesn't grant any xp, I tested it yesterday before I proclaimed it didn't, just to be sure. I crafted a coal bundle. Maybe you have a mod installed you forgot about.
I don't have any mods installed in my server, the only changes to the config i made was the random seed and password. It seems to be fixed in fresh installs of 182 based on other users, Which is Great! Our server started as 18 and upgraded to 18.1 which was definitely giving us xp. We upgraded to 18.2 yesterday and haven't verified if the new version still gives us xp. Personally I was asking because I haven't seen any mention of it by anyone on the staff, and all of the threads I looked at didn't get responded to and I didn't see any mention of the issue in patch notes.

As for as whether we mistook the 6000 coal for xp. I doubt it considering the xp value diminished the more we did it, and the 6000 wouldn't have behaved in this manor.

 
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NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov..
You know I take in to consideration how the size of FOV will affect my ability to compansate for messed up depth perception. Thats why I only have FOV set to around 75 in most games. I've also wondered how many people that have brought up "hit collision and or effective weapon ranges" have also increased there FOV and not understanding the effect it'll have on how they have to melee and judge depth etc.

I'm guessing a lot of complaints about those 2 issues stem from FOV changes and the player not understanding fully what it does.

 
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I know that the XP is real. There just isn't a solid repro case for it.
@Gazz

I have not caught wind of this yet.

Just to clarify, its a known bug doing it and no solid repro steps yet? <-- serious question.

If thats the case I'll jump on it and see if I cannot help the testers with repro steps. Been a minute since I last hunted a bug down.

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I think the repro is an upgraded save.
Sounds like it

 
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I put my FOV in 7DtD usually at 75.

Its not a fast paced shooter, so it does not need to be that wide.

In any case, every user should set this to their own range to feel comfortable.

 
I tried 90 and felt some nausea for whatever reason. It vanished after 2 seconds and I was fine. Changing it was probably the cause, not the FOV itself. I hate how it looks though, NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov. Sorry but that is my take on it. Guys who hit me are taking up 30% of my screen space. I like 60 tbh.
Yeah I hear you there, but if some people need to to not get sick I suppose not everyone's the same. But changing it too much makes me sick too haha. The fov messing with aim is a likely thing, I know if I play on a high resolution in twitch shooters such as CSGO my aim gets thrown off / the models look further away/smaller than what they really are. I keep my resolution low for that reason, hell I know a lot of "pros" do the same, although you won't catch me playing at 800x600.. lol that's just too low.

On the bundle crafting granting XP, you're right if it's caused by continueing an old save, I couldn't give up my old one lol. I'll be starting a new world/save soon, sorry for bringing it up, I just figured it was still a thing.

 
I tried 90 and felt some nausea for whatever reason. It vanished after 2 seconds and I was fine. Changing it was probably the cause, not the FOV itself. I hate how it looks though, NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov. Sorry but that is my take on it. Guys who hit me are taking up 30% of my screen space. I like 60 tbh.
Dont want to burst your bubble but range is definitely off. I never mess with FOV so that wouldnt apply in my case. Its even worse on servers but thats expected due to desync of course.

 
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