hotpoon
Refugee
Wow, that's great news. Thank you! I just told the guys on my Discord, and there was literally an applause. I wish I could have recorded that. :fat:Something old, something new, coming sometime to you........
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Wow, that's great news. Thank you! I just told the guys on my Discord, and there was literally an applause. I wish I could have recorded that. :fat:Something old, something new, coming sometime to you........
View attachment 30841
I had that happen in Navezgane in Diersville one time. I suspect my settings had somehow been downgraded to "potato" and those mis-textures were low-res placeholders. The ground was also really blocky and ugly as if it were all low-setting placeholders. The effect was limited to the town area. That was before alpha 18 experimental came out. I don't remember if it was an a17 experimental or stable that it happened in.Just some pictures of a weird graphic bug. First time I have ever seen this in the game. Not sure what the deal is. Since my servers map is created by nitrogen I did not report it in the bug section. Thought it was weird and maybe someone else has an idea what this is?
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I thought more about it and I remember something like this happening in A15 or A16 I forget. Back then I had a program that cleaned out the ram in order to speed up the system. I found that if I used it while playing the game I guess it would delete some of the memory for the game out the ram. When I would travel a little the chunks would stop loading. The way I knew it happened was, blocks showing up over objects like trash and stuff. Just like in the pictures. I knew to log out close that program before I drove in a chunk that did not load and lose my bike lol.I had that happen in Navezgane in Diersville one time. I suspect my settings had somehow been downgraded to "potato" and those mis-textures were low-res placeholders. The ground was also really blocky and ugly as if it were all low-setting placeholders. The effect was limited to the town area. That was before alpha 18 experimental came out. I don't remember if it was an a17 experimental or stable that it happened in.
That was a pretty cool video from Capp. I bet Robert is shedding some tears somewhere though lol....
No it doesn't grant any xp, I tested it yesterday before I proclaimed it didn't, just to be sure. I crafted a coal bundle. Maybe you have a mod installed you forgot about.Well crafting the ore bundles definitely grants a ton of XP that has diminishing returns lol, try it out and craft some. They only have DR on each ore type, so once you hit low XP on one you can do another for big XP. (e.g., coal, nitrate, iron, etc.)
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Oh I noticed but I was happy with the change lol. I think some things grant a little xp, but it goes away. Don't really care for getting too much easy XP though.
I already verified it doesn't. You guys are confused when you open it it adds 6000 coal to your inventory which looks almost like the XP popup.Crafting bundles totally gives us XP and we get diminishing returns. At least 2 people on my server were getting XP from crafting rock bundles. And I believe I have received xp for crafting things in my inventory but cannot verify that that is what actually gave me the xp.
https://7daystodie.com/forums/showthread.php?131071-Bundles-should-give-no-xp&highlight=bundle
https://7daystodie.com/forums/showthread.php?133391-Crafting-small-stone-bundles-give-way-to-much-xp&highlight=Bundle
https://7daystodie.com/forums/showthread.php?129574-Unintended-experience-gain&highlight=Bundle
I tried 90 and felt some nausea for whatever reason. It vanished after 2 seconds and I was fine. Changing it was probably the cause, not the FOV itself. I hate how it looks though, NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov. Sorry but that is my take on it. Guys who hit me are taking up 30% of my screen space. I like 60 tbh.Not going to lie I expected a picture of the behemoth or zipline haha.
Sounds good! I don't ever adjust FOV but it seems quite a few do/would be happy.
I felt nauseous just looking at some of the jacked up FOV some of you posted but if it works for you then that's good.
Ah ok that might explain it then. Very odd. I started a new game to test it on, and as I said I've never seen any crafting XP since 18 got underway.If you upgrade from 18.1 to 18.2, then bundles do give experience. I've reported this early on 18.2 experimental, but since it only happens on an existing world, it can't be reproduced on a new 18.2 world and was closed.
I don't have any mods installed in my server, the only changes to the config i made was the random seed and password. It seems to be fixed in fresh installs of 182 based on other users, Which is Great! Our server started as 18 and upgraded to 18.1 which was definitely giving us xp. We upgraded to 18.2 yesterday and haven't verified if the new version still gives us xp. Personally I was asking because I haven't seen any mention of it by anyone on the staff, and all of the threads I looked at didn't get responded to and I didn't see any mention of the issue in patch notes.No it doesn't grant any xp, I tested it yesterday before I proclaimed it didn't, just to be sure. I crafted a coal bundle. Maybe you have a mod installed you forgot about.
I think the repro is an upgraded save.I know that the XP is real. There just isn't a solid repro case for it.
You know I take in to consideration how the size of FOV will affect my ability to compansate for messed up depth perception. Thats why I only have FOV set to around 75 in most games. I've also wondered how many people that have brought up "hit collision and or effective weapon ranges" have also increased there FOV and not understanding the effect it'll have on how they have to melee and judge depth etc.NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov..
@GazzI know that the XP is real. There just isn't a solid repro case for it.
Sounds like itI think the repro is an upgraded save.
Yeah I hear you there, but if some people need to to not get sick I suppose not everyone's the same. But changing it too much makes me sick too haha. The fov messing with aim is a likely thing, I know if I play on a high resolution in twitch shooters such as CSGO my aim gets thrown off / the models look further away/smaller than what they really are. I keep my resolution low for that reason, hell I know a lot of "pros" do the same, although you won't catch me playing at 800x600.. lol that's just too low.I tried 90 and felt some nausea for whatever reason. It vanished after 2 seconds and I was fine. Changing it was probably the cause, not the FOV itself. I hate how it looks though, NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov. Sorry but that is my take on it. Guys who hit me are taking up 30% of my screen space. I like 60 tbh.
Dont want to burst your bubble but range is definitely off. I never mess with FOV so that wouldnt apply in my case. Its even worse on servers but thats expected due to desync of course.I tried 90 and felt some nausea for whatever reason. It vanished after 2 seconds and I was fine. Changing it was probably the cause, not the FOV itself. I hate how it looks though, NPCS appear to be three times further away than they really are, which might explain some disconnect with range people talk about, they are probably ruining the experience with a high fov. Sorry but that is my take on it. Guys who hit me are taking up 30% of my screen space. I like 60 tbh.