You know how there are speed settings and block damage percentage and all that?
I wish all of these settings had one more option... "progressive". Even the main difficulty setting could have a progressive option.
Right now, it doesn't take very long for the blood moon mechanic to become a grind in order to keep up with the ammo and the repairs. It varies game to game a little, but there is this moment where you know it's starting. With progressive settings, run speed, block damage, etc can gradually climb up along with your gamestage. The grind would still be there obviously, but it wouldn't feel like a slap in the face. It would be more gradual. When these settings should reach their max value, I am unsure... probably around the same time where the leveling xp requirement is capped.
I've been playing dead is dead, nomadic games with slower zombies at nomad difficulty because I needed a break from having a base to maintain. I set the zombie speed to jog, 10 minute days with 64 BM zombies, daily BM, max night time. I have self-imposed rules that I must fight the BM outside and I'm not allowed to use vehicles at all, not allowed to make bases or use POIs as a base or even for storage. It's weird, but a lot of fun.
Anyway, having this feature for a game like this would also be amazing. I could set things to progressive so that the zombies start out slow and weak to give me a chance. But then, as I build my character up, they are building up too. It would extend the survival part of the game.