PC Alpha 18 feedback and balancing thread

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Blades were good before. Now they are very good.
I miss the superfast knifing. Can't we get that back as a weapon mod or book perk? It was funny as hell to watch, and I'm sure that would be popular for streamers.

 
At SOME point you need some points in ranged. Sure Jonah can show us it can be done but he is the exception to the rule not the normal. Try to be a Michonne in 7 Days. It isnt happening, ever.
Jonah plays dead is dead. That means in the second melee isn't enough anymore to kill zombies he starts over anyway because he dies.

 
I miss the superfast knifing. Can't we get that back as a weapon mod or book perk? It was funny as hell to watch, and I'm sure that would be popular for streamers.
I don't know what you mean. Knives look super fast to me.

 
Jonah plays dead is dead. That means in the second melee isn't enough anymore to kill zombies he starts over anyway because he dies.
Hmmm I would think that reinforces the idea of pigeon holed builds even more then.

 
No, it won't screw singleplayer because the system would be more flexible. As hollowprime already said, the current system, as the skills and perks are now, prefer some special builds. If you don't want one of these builds, you can still do otherwise, but then you have to waist a lot of skillpoints for skills you are never using. Why skill "strength" if you don't like shotguns and clubs? The "strength" itself is then completely useless for your build, but you need to invest skillpoints into it, because you want to become a masterchef, or improve your miningperks.

The skill "strength" itself should not prefer any weapon type. Just make it "more block damage" in general for all weapons or tools, or something else but NOT strength == shotgun & clubs. That is just stupid.

It is even worse in singleplayer. In SP you need some kind of allround-build, but the current system prefers specizalized builds and makes allround-builds very ineffective. I guess only very few people use all the weapons all the time. But you need to skill all the 5 base skills somehow to get to the perks you want to have but don't get any effort out of most of the skills, just because you don't use that weapons the skill buffs.

Also you can save that points in some cases and hope to find the skillbook. But that is completely random. Therefore you can not rely on it. We had a game where we found the books needed for a truck even before one of us could build a bicycle. In another game i wanted to sage skillpoints for masterchef and even on day 30 haven't found some books to teach me the crops.
Sorry, you misunderstand what specialization means in this case. To play the game in SP you need to be good at combat (melee and ranged), good at avoiding or healing damage, good at getting resources, preferably of all three types (building resources, weapons and armor, food). I would call them generalized abilities. When the game is well balanced it doesn't matter for your survivability whether your ranged weapon is a shotgun or a marksman rifle. You just need to adapt your playstyle to each weapon, but they all kill zombies. It doesn't even mean all weapons have to be equally good, but somewhat weaker weapons are balanced with better perks in other areas. For Strength it means your base defense would be better than the one the Fortitude-player can afford as a balance.

And so the game offers you 5 archetypes. With advantages and disadvantages, with specific solutions in any of those generalized abilities that allow you to play the whole game as a single player. Each archetype is an effective allround-build already.

When you say "But you need to skill all the 5 base skills somehow to get to the perks you want to have", recognize that you only need it if you want to get everything you "want" and that also perfectly. The game doesn't give you everything you want, it gives you everything you need.

I play an Agility single-player and most perks I took outside of Agi are one-point-perks (one point in living of the land and adventurer for example), they can just be bought without any points in attributes. Exceptions are miner69, mother lode, Salvage Operations and Lucky Looter, maybe an indication their boni might be a little too good (or I misjudge them to be too good).

Sure, principally the attributes could give general buffs. Perception would add damage or headshot damage to all ranged weapons. And suddenly 90% of all players would really see a need to spec into perception, no matter what else they want to do. Because ranged damage is something that almost everyone wants AND needs. Because the generalized abilities are not equal in importance.

This would also mean that more than 50% of players would play a perception+some other attribute build. Solution could be to lower the boni perception gives to ranged damage. Still, practically it would mean less specialization or more difficult balancing work.

 
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I don't know what you mean. Knives look super fast to me.
Gazz, quick question, does headshot actually translate to "chance to dismember the head of a zombie upon successfully hitting the head instantly killing it" ? Is it the same for all entities including irradiated and simple zombies?

 
Gazz, quick question, does headshot actually translate to "chance to dismember the head of a zombie upon successfully hitting the head instantly killing it" ? Is it the same for all entities including irradiated and simple zombies?
I think I can help here, If you are refering to the agility perk: Yes, it is insta-kill, but the actual chance depends on base damage of the weapon in relation to the hitpoints of the enemy.

So if your head dismember chance is 50% and the base damage of your weapon is 1/10th of the total hitpoints of that zombie, your actual chance to dismember is 5% per hit.

I said **base** damage because it is not totally clear whether for example headshot bonus damage is included in that calculation. At least when doing a few inconclusive tests it seemed to be not included.

 
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I think I can help here, If you are refering to the agility perk: Yes, it is insta-kill, but the actual chance depends on base damage of the weapon in relation to the hitpoints of the enemy.
So if your head dismember chance is 50% and the base damage of your weapon is 1/10th of the total hitpoints of that zombie, your actual chance to dismember is 5% per hit.

I said **base** damage because it is not totally clear whether for example headshot bonus damage is included in that calculation. At least when doing a few inconclusive tests it seemed to be not included.
I need an accurate answer. I'm going to ask around.

 
wth... I log into my game and my character is reset to level 1 as if a new character?

edit: the world is there, it is day 48, no gear, no levels, just wiped. back up is level 1 as well.

 
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I think master chef should give more than just recipes / slight cooking speed, at least on max rank to eliminate all chance of food poisoning

 
Potato settings, its LODing to air fast. Mine render probably 30 meters away.
Hmm. Thing is my rig isn't a potato and is in fact set to the Ultra preset.

Edit: Alright, weirdness. It claimed to be on the Ultra preset but I noticed a few settings that I was pretty sure were not in fact Ultra preset so I changed it down and back to Ultra. Sure enough it had really been customized (not sure when) and was not really on Ultra despite its claims.

Don't think I want to try it on actual Ultra, mostly due to performance hits like later parts of tier V buildings and hosting 2-4 other players, so I'll bump things down overall but then try 100% LOD and high tree quality and see how it goes.

 
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I think master chef should give more than just recipes / slight cooking speed, at least on max rank to eliminate all chance of food poisoning
Thing is the crafted items would have to have different stats for who cooked them so they wouldn't stack with similar items anymore.

I'm not a fan of the current food poisoning chance implementation but I see why they did it the way they did. Fortunately vitamins are fairly plentiful.

 
wth... I log into my game and my character is reset to level 1 as if a new character?
edit: the world is there, it is day 48, no gear, no levels, just wiped. back up is level 1 as well.
Could this be a different player profile thing? I haven't messed with that but it sounds like the game thinks you're on a different player.

 
nope, checked that first. same profile
My friends server provider is having problems with the last update to where we was set back to lvl 1 but also day one but the base we built was still around. But we lost most sounds and when we tried going into another chunk we kept falling through the world. We tried loading a back up didn't work. We tried just starting a new world didn't work. They said something must be wrong with the newest update and nothing they can do. I had a different server provider that had a different game on it that I wasn't goin to pay for anymore and loaded up a 7dtd server on it to test it out and everything is working. They contacted them and said the game is working fine on another server provider so it has to be on them.

Not sure what what it is and not sure if our problem is related to yours. But something is definitely going on. I will see if I still have the screen shot of the error message we was getting with my friends server provider.

 
The Crossbows, blunderbuss, and Hunting rifle (all single shot, auto reload weapons) when fired from ADS mode, lock you into ADS mode, if you dont want to be locked into that you have to cancel the animation.
It can become disorientating, and hinders normal movement and view, especially with a scope equipped.

MM had said he made a ticket to see if we could get the option to disable auto-ADS. I dont know if that worked out, but the single fire weapons I think should be tested a bit if you dont already know what I mean.

From a balancing perspective these weapons are already not the most preferred, the added awkwardness to combat this causes I believe should be looked at.

A potential fix would be either a menu option to disable all auto-ADS, or like we used to have, tap RMB to auto-ADS, hold RMB for only manual-ADS with no lock in.
^^ What he said ;)

 
My god this is sad. If this is the best knife/spear build, hitting and running and climbing, how does the average build look like? He barely uses spears because they can't kill anything."I can't deal with two guys,one guy is too much"

I can do the same with a stone sledgehammer (preferably iron sledgehammer because it actually deals damage) . Zombies get stunned and I can headshot them when they are down. He also never becomes encumbered because that's it means death in higher difficulties.

The only different thing I somewhat knew but didn't realise is power attacking with knives instantly stuns zombies? while I can't stun zombies 100% of the time when I use sledgehammers.

Yeah knives are mediocre and spears are garbage alright, thanks for clarifying it.
Alright, alright, we get it. You suck at spears. I've just started a strength-build series (

), and I'm using spear early on because the club and the sledgehammer suck. For that matter, even after the sledgehammer gets decent you still can't hit a zombie two blocks down without crouching, which is no problem at all for spears -- and I'm not talking about throwing. My experience is that people who suck at spears are like people who sucked at sledgehammer back in alpha 15/16. They try to fight with it at a closer range than it's intended, and it just doesn't work out. If the zombie is within sledgehammer range, it is already too close for the spear.
Knives are mediocre, sure, I'll give you that, but remember to compare them to wood clubs. Try a machete if you are talking blades. But even the sucky knife, if you are high leveled in Deep Cuts, can easily kill an irradiated wight, which is not the case of any other melee weapon. You just have to wait for it to die outside it's range, but, hey, being outside a zombie range is good. We are talking insane difficulty.

Also, you seem to have watched the same part I did. He was level 2 -- I assume Gazz posted the link before Jonah had died, and since it was permadeath...

 
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A18.2 (b5)...delivered some optimization...
qWSqDmK.jpg



Yes, optimization is a good thing, but there is probably too much :)

why do you rush to extremes? :D

This is what mAcro-splat?

You left the cubic terrain many years ago. Now minecraft is calling you back?

When will simplify the crafting system to crafting grid? ;)
That's a processed dtm (height map). It is ensuring the prefab isn't floating in the air. The alternative would be to not spawn a prefab there, since the terrain dips, but that can easily lead to lack of prefabs on random maps.

It has nothing to do with microsplat. Feel free to suggest an alternative to the above -- for which I'm quite thankful, btw, and have wondered since alpha 16 why they weren't doing it.

 
I think master chef should give more than just recipes / slight cooking speed, at least on max rank to eliminate all chance of food poisoning
The best chef in the world can get food poisoning from the hot dog he bought from the street vendor.

What I'd like to see is food quality, and have food poisoning chance be related to food quality. You can then improve the quality of the food you prepare to reduce food poisoning chance. It also opens up interesting customizations, like having freezer loot table give better food quality than cabinet loot table. You won't be able to stack food, in this case, but you don't need to go out with a 10-stack of something that gives you 50 fullness.

Cans don't give food poisoning, so they can remain without quality, and stack as normal. Same goes for all vegetables, since you don't craft them. Food that is really crappy to begin with, such as charred meat, can also remain quality-less, and with their food poisoning chance.

I'd put points in Master Chef for that.

 
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