Gareee
Tester
I miss the superfast knifing. Can't we get that back as a weapon mod or book perk? It was funny as hell to watch, and I'm sure that would be popular for streamers.Blades were good before. Now they are very good.
I miss the superfast knifing. Can't we get that back as a weapon mod or book perk? It was funny as hell to watch, and I'm sure that would be popular for streamers.Blades were good before. Now they are very good.
Jonah plays dead is dead. That means in the second melee isn't enough anymore to kill zombies he starts over anyway because he dies.At SOME point you need some points in ranged. Sure Jonah can show us it can be done but he is the exception to the rule not the normal. Try to be a Michonne in 7 Days. It isnt happening, ever.
I don't know what you mean. Knives look super fast to me.I miss the superfast knifing. Can't we get that back as a weapon mod or book perk? It was funny as hell to watch, and I'm sure that would be popular for streamers.
Hmmm I would think that reinforces the idea of pigeon holed builds even more then.Jonah plays dead is dead. That means in the second melee isn't enough anymore to kill zombies he starts over anyway because he dies.
Sorry, you misunderstand what specialization means in this case. To play the game in SP you need to be good at combat (melee and ranged), good at avoiding or healing damage, good at getting resources, preferably of all three types (building resources, weapons and armor, food). I would call them generalized abilities. When the game is well balanced it doesn't matter for your survivability whether your ranged weapon is a shotgun or a marksman rifle. You just need to adapt your playstyle to each weapon, but they all kill zombies. It doesn't even mean all weapons have to be equally good, but somewhat weaker weapons are balanced with better perks in other areas. For Strength it means your base defense would be better than the one the Fortitude-player can afford as a balance.No, it won't screw singleplayer because the system would be more flexible. As hollowprime already said, the current system, as the skills and perks are now, prefer some special builds. If you don't want one of these builds, you can still do otherwise, but then you have to waist a lot of skillpoints for skills you are never using. Why skill "strength" if you don't like shotguns and clubs? The "strength" itself is then completely useless for your build, but you need to invest skillpoints into it, because you want to become a masterchef, or improve your miningperks.
The skill "strength" itself should not prefer any weapon type. Just make it "more block damage" in general for all weapons or tools, or something else but NOT strength == shotgun & clubs. That is just stupid.
It is even worse in singleplayer. In SP you need some kind of allround-build, but the current system prefers specizalized builds and makes allround-builds very ineffective. I guess only very few people use all the weapons all the time. But you need to skill all the 5 base skills somehow to get to the perks you want to have but don't get any effort out of most of the skills, just because you don't use that weapons the skill buffs.
Also you can save that points in some cases and hope to find the skillbook. But that is completely random. Therefore you can not rely on it. We had a game where we found the books needed for a truck even before one of us could build a bicycle. In another game i wanted to sage skillpoints for masterchef and even on day 30 haven't found some books to teach me the crops.
Gazz, quick question, does headshot actually translate to "chance to dismember the head of a zombie upon successfully hitting the head instantly killing it" ? Is it the same for all entities including irradiated and simple zombies?I don't know what you mean. Knives look super fast to me.
I think I can help here, If you are refering to the agility perk: Yes, it is insta-kill, but the actual chance depends on base damage of the weapon in relation to the hitpoints of the enemy.Gazz, quick question, does headshot actually translate to "chance to dismember the head of a zombie upon successfully hitting the head instantly killing it" ? Is it the same for all entities including irradiated and simple zombies?
Remember the first superfast a18 knife point release? the speed was nerfed in the following point release.I don't know what you mean. Knives look super fast to me.
I need an accurate answer. I'm going to ask around.I think I can help here, If you are refering to the agility perk: Yes, it is insta-kill, but the actual chance depends on base damage of the weapon in relation to the hitpoints of the enemy.
So if your head dismember chance is 50% and the base damage of your weapon is 1/10th of the total hitpoints of that zombie, your actual chance to dismember is 5% per hit.
I said **base** damage because it is not totally clear whether for example headshot bonus damage is included in that calculation. At least when doing a few inconclusive tests it seemed to be not included.
Hmm. Thing is my rig isn't a potato and is in fact set to the Ultra preset.Potato settings, its LODing to air fast. Mine render probably 30 meters away.
Thing is the crafted items would have to have different stats for who cooked them so they wouldn't stack with similar items anymore.I think master chef should give more than just recipes / slight cooking speed, at least on max rank to eliminate all chance of food poisoning
Could this be a different player profile thing? I haven't messed with that but it sounds like the game thinks you're on a different player.wth... I log into my game and my character is reset to level 1 as if a new character?
edit: the world is there, it is day 48, no gear, no levels, just wiped. back up is level 1 as well.
nope, checked that first. same profileCould this be a different player profile thing? I haven't messed with that but it sounds like the game thinks you're on a different player.
My friends server provider is having problems with the last update to where we was set back to lvl 1 but also day one but the base we built was still around. But we lost most sounds and when we tried going into another chunk we kept falling through the world. We tried loading a back up didn't work. We tried just starting a new world didn't work. They said something must be wrong with the newest update and nothing they can do. I had a different server provider that had a different game on it that I wasn't goin to pay for anymore and loaded up a 7dtd server on it to test it out and everything is working. They contacted them and said the game is working fine on another server provider so it has to be on them.nope, checked that first. same profile
^^ What he saidThe Crossbows, blunderbuss, and Hunting rifle (all single shot, auto reload weapons) when fired from ADS mode, lock you into ADS mode, if you dont want to be locked into that you have to cancel the animation.
It can become disorientating, and hinders normal movement and view, especially with a scope equipped.
MM had said he made a ticket to see if we could get the option to disable auto-ADS. I dont know if that worked out, but the single fire weapons I think should be tested a bit if you dont already know what I mean.
From a balancing perspective these weapons are already not the most preferred, the added awkwardness to combat this causes I believe should be looked at.
A potential fix would be either a menu option to disable all auto-ADS, or like we used to have, tap RMB to auto-ADS, hold RMB for only manual-ADS with no lock in.
Alright, alright, we get it. You suck at spears. I've just started a strength-build series (My god this is sad. If this is the best knife/spear build, hitting and running and climbing, how does the average build look like? He barely uses spears because they can't kill anything."I can't deal with two guys,one guy is too much"
I can do the same with a stone sledgehammer (preferably iron sledgehammer because it actually deals damage) . Zombies get stunned and I can headshot them when they are down. He also never becomes encumbered because that's it means death in higher difficulties.
The only different thing I somewhat knew but didn't realise is power attacking with knives instantly stuns zombies? while I can't stun zombies 100% of the time when I use sledgehammers.
Yeah knives are mediocre and spears are garbage alright, thanks for clarifying it.
That's a processed dtm (height map). It is ensuring the prefab isn't floating in the air. The alternative would be to not spawn a prefab there, since the terrain dips, but that can easily lead to lack of prefabs on random maps.A18.2 (b5)...delivered some optimization...
![]()
Yes, optimization is a good thing, but there is probably too much![]()
why do you rush to extremes?![]()
This is what mAcro-splat?
You left the cubic terrain many years ago. Now minecraft is calling you back?
When will simplify the crafting system to crafting grid?![]()
The best chef in the world can get food poisoning from the hot dog he bought from the street vendor.I think master chef should give more than just recipes / slight cooking speed, at least on max rank to eliminate all chance of food poisoning