PC Alpha 18 feedback and balancing thread

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Please make the trash hold for hunger/thirst 50 instead of 50%. It is so annoying to become thirsty/hungry at an increasing rate. Makes no sense at all.
That's because you are going off the false assumption that you become thirsty/hungry at an increasing rate (as you gain levels).

 
Please make the trash hold for hunger/thirst 50 instead of 50%. It is so annoying to become thirsty/hungry at an increasing rate. Makes no sense at all.
Think you mean threshold? :)

Is the threshold 50%? It seems I start taking max stam damage much sooner - like 99%. That doesn't make sense. If anything you should feel sluggish with a full belly, not striving for it all the time.

If we're on the same page, then I agree with ya - I think making max stam damage only happen once you are down to 50 points (not percent) would be smarter.

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Nope. At least 2 more.. There is NPCs and bandits coming, and also the main questline and Navezgane boss... For main features. So that will probably be done over 2 Builds, each accompanied by a score of more secondary features, items etc.
I got mixed feelings about bandits. Do you know if bandits were on the original road map?

 
Think you mean threshold? :) Is the threshold 50%? It seems I start taking max stam damage much sooner - like 99%. That doesn't make sense. If anything you should feel sluggish with a full belly, not striving for it all the time.

If we're on the same page, then I agree with ya - I think making max stam damage only happen once you are down to 50 points (not percent) would be smarter.

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I got mixed feelings about bandits. Do you know if bandits were on the original road map?
No...way too long since I seen that road map. I know NPCs and NPC controlled pois etc was there, but specific bandit talks have just been surfacing in the dev talks over the years, what I know of.

 
I got mixed feelings about bandits. Do you know if bandits were on the original road map?
I feel ya. Its the one area of the game I fear may ruin it all but TFP have done an amazing job so far and things I doubted would work in the past they pulled off with flying colors so.....lets hope.

More than likely has always been on the road map since day 1. I cannot imagine something this big being thought up out of thin air one day.

As the devs have said in the past, we would be surprised how long something has been on the drawing board for. :)

 
Think you mean threshold? :) Is the threshold 50%? It seems I start taking max stam damage much sooner - like 99%. That doesn't make sense. If anything you should feel sluggish with a full belly, not striving for it all the time.

If we're on the same page, then I agree with ya - I think making max stam damage only happen once you are down to 50 points (not percent) would be smarter.

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I got mixed feelings about bandits. Do you know if bandits were on the original road map?
Found it....haha, and ye. No specific mention of Bandits ( Aside from you can choose to be one in a 'Nomad" game mode. )

https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
 
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Bandits have been on the road map since day 1 :)

 
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Bandits have been on the road map since day 1 :)
lol... you get a bandit skin...That's not stating there are bandits in the game.

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.
 
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The trailer talks about a gang controlled by the Duke of Navezgane. These are bandits.
Yes, but in the original roadmap, which the discussion was about, there is only mention of The Bandits, one of the PvP factions. You can play as a Human, a Bandit, or a Zombie. This is a coming game mode....As I understand it.

I swear some people you just cannot talk sense to. LOL... my lord.... *walks away laughing*
Perhaps learn to read the whole thing in context. That will save you a lot of embarrassing moments like this.

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.

Pledge $7,500 or moreTHE BANDITS - Get a Bandit likeness of yourself in the game (Must submit a high res picture or yourself) + 2 VIP tickets to the launch party + 7 Days to Die T-Shirt + Character Poster + World Map + Name in the credits + Alpha + Beta + Finished Game + Kickstarter Backer Badge
 
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<snip>

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.
<snip>
"a human, a bandit or a zombie" ?

Are they saying bandits are not human? lol.

Ancient-Aliens-Meme-600x338.jpg


 
Yes, but in the original roadmap, which the discussion was about, there is only mention of The Bandits, one of the PvP factions. You can play as a Human, a Bandit, or a Zombie. This is a coming game mode....As I understand it.
Yes, but a faction without NPCs you can talk to is not a faction (not in any game I know of). Also you are probably misinterpreting the $7500 pledge. It doesn't mean a skin for yourself, it does mean an NPC is looking like you. Similar to some zombies already being modeled after backers, most notably the zombie who crouches (name escapes me, someone please help)

 
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Yes, but a faction without NPCs you can talk to is not a faction (not in any game I know of). Also you are probably misinterpreting the $7500 pledge. It doesn't mean a skin for yourself, it does mean an NPC is looking like you. Similar to some zombies already being modeled after backers, most notably the one who crouches (name escapes me, someone please help)
Spider zombie modeled after Tom Clark....god I'm such a nerd when it comes to this games history and TFP company lol.

 
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Yes, but a faction without NPCs you can talk to is not a faction (not in any game I know of). Also you are probably misinterpreting the $7500 pledge. It doesn't mean a skin for yourself, it does mean an NPC is looking like you. Similar to some zombies already being modeled after backers, most notably the zombie who crouches (name escapes me, someone please help)
Tom Clark, big backer is the spider zombie.

https://7daystodie.com/new-zombie-concept/

Cheers

 
I think, the guys understood that, before you add something, you need to bring to shine what is already available.

before the bandits, I would like to see new quests, balance.

I would like a new quests.
Type

1) bring some resources or items, get a reward for that.

2) deliver the item to a specific point. (trader to trader). in a certain time.

3) Repair a damaged communication transmitter. or road, bridge.

4) connect to the electricity, some block, poi on the map.
 
I think, the guys understood that, before you add something, you need to bring to shine what is already available.before the bandits, I would like to see new quests, balance.
Generally yes, but in coding, not so much. If you polish now, the next thing you add might break that, and you have to code it all over again. That's why there is stages of development. Alpha - Add content. Beta - Polish/balance/optimize/bugs. This way you know everything you want to add to the game works well together, then you can focus on fine tuning it.

 
"Meaning of ALPHA and BETA games

Alpha state games

A working alpha state game is the game itself with all the basic core concepts in place (and most likely some still being developed or drawn up) allowing players the base freedoms that allow the game to resolve gameplay issues, early exploits, small bugs, major bugs, early balancing and many other issues that you wont see in a fully released game that does not state that its an alpha or beta state game.

This all being said, the best way to get thing that devs have as a tool is in my eyes the community or "us" putting it plainly. We are the force that drives them to make an outstanding product that we are all eager to enjoy. When developers see the forums exploding with issues like people saying that "the game is dying" or "this game sucks" then whats the point of them continuing on making this game for people that have already given up on them? Things like this in some extreme cases do have valid points but in very rare cases do they matter for Alpha state games that have literally just been made playable for people.

The best thing that you can do in the Alpha State of game development (especially with a working and released alpha state game) is to give constructive feedback to the devs so that they can interact with the community, sharing ideas or even allowing us to sometimes vote on different content that could be included in the game later on. For those that are alpha testers who stay around from this point forwards our word and feedback becomes very valued and wanted by the devs because we would have more experience than a fresh player at release. This in itself can create a much better and more fluid game for everyone to enjoy.

RECAP

Alpha state games are:

-Incomplete basic forms of the game

-Full of bugs

-Unbalanced in some areas (or all)

-Will have major changes at times (such as the removal of Station PvP which is being re-implimented and will not be removed from game0

-Graphics Artefacts

- And a lot of other inconsistencies with the game that wont be in a full release or even beta state games

Beta State Games

Beta state games are in some cases a simple fine tuning of a 90% complete game, or could be another stage for the devs to add another round of content for the end product itself. There are a lot of different ways to see what beta state games are and normally they are categorized by the different numbers associated with them. a common way of seeing this (in most games but not all) are the 3 numbers in patch notes such as 0.1.9 (early beta phase) or 0.9.8 (late beta stage) different developers have different ways of doing this but the higher the number, the later in the creation it is.

Now this is a time when its like going over a game with a fine tooth comb to find all the last existing bugs or balance changes. At this point more and more players will most likely take a stance on if the game is a good one or not as most of the time (not all) the future potential has been revealed and what the devs work ethic is and how it will be possibly during later development and release. But this stage is critical as well, because sometimes large bugs, exploits, glitches and other issues do pass over from the alpha state. But its also the time when a lot of new content can be added, tested and looked over.

At this point in development keep an open mind, but keep active on the forums, look for issues and things that might need to be addressed by the devs. Or bring up new ideas and suggestions on in game stuff and mechanics

Review

-Less bugs and issues

-Better balancing

-quicker hotfixes or updates

-more content (but not all)

-game changes

for those of you who found this helpful thanks for reading :D " -Narphalex

 
Generally yes, but in coding, not so much. If you polish now, the next thing you add might break that, and you have to code it all over again. That's why there is stages of development. Alpha - Add content. Beta - Polish/balance/optimize/bugs. This way you know everything you want to add to the game works well together, then you can focus on fine tuning it.
follow general development rules .. it's not about pimps.

in the 6th year, they began to remove blocks, content. Optimize the game.

7th year of development soon. if in 2023, with a bloody night there will be 60+ fps. It will be a success.

We will still play it until 2033. How I am playing Warcraft 3. 2002 release game.

even with 15 fps, by far 7dtd is the best game. what makes her so for me?

1) RWG,

2) Zombie,

3) Content (items + blocks)

 
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I think, the guys understood that, before you add something, you need to bring to shine what is already available.before the bandits, I would like to see new quests, balance.
I agree. I would like to see more quests and a little more balance before bandits are added. Of course with every update comes more balancing and in some cases breaking the balance of things, so that is a never ending wish lol.

P.S. I'm glad to see all the polishing they have done for this game in an alpha state. Means they care about us players vs waiting till beta to do polishing. :)

Personally I love most of what The Fun Pimps do when in comes to this game...but....more quests before bandits please.

 
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I know somebody has said "this isn't a sim", but it seems to me that the most vocal of your supporters WANT 7d2d to be a sim, and I'm one of them. I understand streamlining things like Iron/Iron Ore, but to say that having to enter a town carefully because it's flooded with zombies is "boring" is ridiculous to me. What's boring is having every Tier V quest being at the same 3 POIs. I've even used a modlet to double the zombie spawns and it still doesn't feel like it's enough. Until ferals and irradiated zeds start popping up, I'm just not seeing a threat. And I'm not powergaming, or powerleveling, I'm going at a moderate pace. Not rushing to get certain items... In fact I waited until level 30 or so to even take weapon skills, since I didn't know what I'd be using since I have to wait until I roll a lucky weapon to make it worth it.
My biggest gripes with a18 are repetitive missions (I know there's not a lot you can do about that honestly), and the lack of zombies. I really hope this new random encounter system fixes at least one of those problems.

Most of the more simulation type stuff can be done with mods so I won't female dog too much about it, but the core missions get old real quick, and once you hit Tier V missions and get all your shiny Tier 6 gear, there really isn't much to do outside of pet projects. And the threat is still weak. Granted at about level 45, I actually have to be concerned about running out of ammo in a POI, but other than that, I can wander freely making all the noise I want and not having a care in the world.
Spawn masks are on the road map so we can fine tune wilderness and city spawn rates.

 
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