PC Alpha 18 feedback and balancing thread

Status
Not open for further replies.
You mean there's a book icon that tells you you've already read that specific book? That'd be kinda nice.. I'll check when I get home tonight.
Yeah, it's subtle. If the book is open, you already read it.

 
LMAO almost every "why can't we have this" or "why can't we have that" problem has been attributed, by MadMole himself, to things like "lack of texture space" or "too many items". What are you smoking my dude? I know realistically you are absolutely correct,
You contradicted yourself in your very next sentence. What "Im smoking" is truth. Im sorry people cant accept that removing 20 items is not going to get them 10 new POIs.

They have ALREADY removed multiple terrain textures and blocks, almost all hand models not a gun or tool and dozens of blocks and items as well as a bunch of recipes yet i wouldn't call the game for the better in optimization. It actually got worse before it got ... ok.

I can tell you that removing the bicycle would give us 4 new jeeps at the same performance cost because im removing bicycle parts too and having the jeeps share the same recipe ingredients. Doesn't make it true.

Its streamlining for the sake of simplicity. Nothing more.

 
You misunderstand. I'm saying you are indeed correct, but the reasoning behind all of the "remove this and that" decisions has been attributed to a lack of space (which doesn't make any sense). So you're right AND wrong. Or something.

- - - Updated - - -

Its streamlining for the sake of simplicity. Nothing more.
Agree 100%.

 
I think to balance out that perk reset elixir you can buy @ trader, it not only should reset your points but also add the max xp penalty. To make sure a player truly understands what they're getting.

 
You contradicted yourself in your very next sentence. What "Im smoking" is truth. Im sorry people cant accept that removing 20 items is not going to get them 10 new POIs.
They have ALREADY removed multiple terrain textures and blocks, almost all hand models not a gun or tool and dozens of blocks and items as well as a bunch of recipes yet i wouldn't call the game for the better in optimization. It actually got worse before it got ... ok.

I can tell you that removing the bicycle would give us 4 new jeeps at the same performance cost because im removing bicycle parts too and having the jeeps share the same recipe ingredients. Doesn't make it true.

Its streamlining for the sake of simplicity. Nothing more.
They removed a bunch of blocks, textures but while on a bloody night 15 fps, with medium graphics settings.

i7 7700k 1080ti.

Why does it seem to me that the optimization problem is hiding in a zombie?

in the count and variety of zombies?

green, thick, thin, flying, farting, singing. I want violet and red zombies. What do green glowing zombies do in the game?

 
Last edited by a moderator:
Is Alpha 18 the final Alpha before Beta/Gold? Up until Alpha 18, there has always been the next Alpha thread started with in a day or two of the previous Alpha release.

 
You misunderstand. I'm saying you are indeed correct, but the reasoning behind all of the "remove this and that" decisions has been attributed to a lack of space (which doesn't make any sense). So you're right AND wrong. Or something.
Maybe they meant inventory space.

 
Well there's also been talk that lucky looter is overpowered, so perhaps it could be combined with lockpicking so that only picked safes have increased loot value.
This I agree with, that way there is an incentive to actually loot safes, and have them have better things.

 
Veteran here. I know plenty of active-duty military who couldn't tell which end of the rifle the bullet comes from without a drill sergeant yelling down their throat.
Not to mention the entire military are trained in the use of ONE weapon. We don't get the Call of Duty loadouts nor the training to go outside of an M16 and MAYBE a SAW.

But then I was in Intelligence.
I'm a veteran as well, June 2006-Dec 2010. If a soldier has a drill sgt chewing out there ass then that would mean that soldier is still in basic training or AIT. so it would not surprise me that a soldier in training knows very little about weapons..... the entire military is trained in one weapon....what...? hahahahaa :/

Honestly does not sound like you have been in but then again, as you said you were in intelligence....lol.

Lots of my friends that worked in S-2 knew very little about weapons or military vehicles...i guess you Intelligence guys do not get much training at all, but i still love all of you. :)

I would like to see your DD214

PS: if you would like to hit me back up please PM me as this is going off topic.

Ahhhhh nothing better than being Army stationed on an Air Force base. ;-P

Kadena-Airbase-Copy.jpg
 
Last edited by a moderator:
Honestly I wish they'd just remove weather survival, it honestly doesn't add anything noteworthy to the game other than an annoying as f*** overlay thats always on screen. Not to mention its still pretty busted, games I notice generally fail at weather survival elements IF they try to do both hot and cold. If its just one type you need to worry about, either hot, or cold (but not both) it generally can work out fine. Granted the system in a17/18 is better than it was in a16, I just dispise the overlays, I wish I could shut them off, especially the damn heat one, as I often get that even in the forest thats right beside a damn snow biome.
One solution though would be allowing the heat/cold resist mods to go into clothing items, most people use the coat, shirt and pants slots, so that'd be +15 hot or cold resist, be even better if each had 2 slots so you can use both, then again that'd not make sense for certan clothing. Like the puffer coat should only be able to take the cold resist mod. While something like the leather duster/BDU top+pants/Goth Pants could take both cold and hot.
Weather pretty much is borked. Another way they it could be fixed is if the heat/cold tolerance was more "lenient"? Like' I've noticed that to have complete protection from weather, one would have to get 50 in both cold/heat resist. What I would rather have is the "Well Insulated" perk instead of adding base insulation. It should instead lower the amount of heat/cold resist needed, down. And I agree with having those mods only be installable into clothing.

 
Lots of my friends that worked in S-2 knew very little about weapons or military vehicles...i guess you Intelligence guys do not get much training at all, but i still love all of you. :)
No we don't. Outside of qualification, you know how many days we did any sort of combat or weapons-related training? Zero. (Big Army, not AIT, in AIT I think we had one day of training outside of computer BS lol). Also stationed at AF bases, and Army. Moved around a couple time CONUS and Hawaii.

 
No we don't. Outside of qualification, you know how many days we did any sort of combat or weapons-related training? Zero. (Big Army, not AIT, in AIT I think we had one day of training outside of computer BS lol). Also stationed at AF bases, and Army. Moved around a couple time CONUS and Hawaii.
I was doubting you served but those doubts have been alleviated. *fist bump* :)

tenor.gif
 
Gun nuts will do their thing. That's one of the constants in life. Just nod and smile. =)

That all the rifles fire a "7.62mm" caliber is as close as it gets in a computer game. Note that we never specify if that's "x51" or "x39". =)

At the engagement ranges in this game it's also completely irrelevant.

Someone suggested re-chambering all the rifles in 5.56 but... the marksman rifle (looks like a G3 variant) and an M60 firing 5.56? This is some multiverse Earth-2 talk.

The weapon models were picked and created by artists.

The MP5SD model was obviously picked oblivious of the fact that it has an integrated suppressor. I guess it was "a cool looking SMG". Now you get to attach a "silencer" to an MP5SD. Because reasons.

It was then put into the game as firing a 10mm round. (my guess: because Fallout makes that a thing)

So to anyone unhappy over the state of gun nuttery in 7D2D: Smile and be happy. It could be worse.

 
Please make the trash hold for hunger/thirst 50 instead of 50%. It is so annoying to become thirsty/hungry at an increasing rate. Makes no sense at all.

 
Heat in iron ore and lead ore still needs to be balanced.

Continuous use of the pickaxe increases the heat to a maximum of 80%. Therefore no screamers are to be expected.

However, if you mine iron ore or lead ore then the heat quickly rises above 100% as each hit to the iron/lead ore further increases the heat. With stone, nitrate and coal one does not have the problem.

 
The problem with interactive lockpicking is that you can do it with zero character skill. It's too dependent on player skill.
You mean like shooting, or better said aiming? We need skills for that, it should not depend on the players skill.

The Fallout 3 example is also supported by skills. If i remember it correctly the skill was called "lockpicking". Surprise, Surprise.

You need to find the correct angle for the lockpick to be able to rotate the cylinder and the lockpick has "hitpoints" which deplete with every try to rotate the cylinder. Without any skill the lockpick angle is so small that it's nearly impossible to find it without breaking the lockpick earlier. With better skill the angle becomes wider and the lockpick becomes more HP, so it's easier to find the angle and you have more tries due to the higher HP.

That's not at all only dependend on the player skill.

 
Is Alpha 18 the final Alpha before Beta/Gold? Up until Alpha 18, there has always been the next Alpha thread started with in a day or two of the previous Alpha release.
Nope. At least 2 more.. There is NPCs and bandits coming, and also the main questline and Navezgane boss... For main features. So that will probably be done over 2 Builds, each accompanied by a score of more secondary features, items etc.

 
Status
Not open for further replies.
Back
Top