Yeah, it's subtle. If the book is open, you already read it.You mean there's a book icon that tells you you've already read that specific book? That'd be kinda nice.. I'll check when I get home tonight.
Yeah, it's subtle. If the book is open, you already read it.You mean there's a book icon that tells you you've already read that specific book? That'd be kinda nice.. I'll check when I get home tonight.
You contradicted yourself in your very next sentence. What "Im smoking" is truth. Im sorry people cant accept that removing 20 items is not going to get them 10 new POIs.LMAO almost every "why can't we have this" or "why can't we have that" problem has been attributed, by MadMole himself, to things like "lack of texture space" or "too many items". What are you smoking my dude? I know realistically you are absolutely correct,
Agree 100%.Its streamlining for the sake of simplicity. Nothing more.
They removed a bunch of blocks, textures but while on a bloody night 15 fps, with medium graphics settings.You contradicted yourself in your very next sentence. What "Im smoking" is truth. Im sorry people cant accept that removing 20 items is not going to get them 10 new POIs.
They have ALREADY removed multiple terrain textures and blocks, almost all hand models not a gun or tool and dozens of blocks and items as well as a bunch of recipes yet i wouldn't call the game for the better in optimization. It actually got worse before it got ... ok.
I can tell you that removing the bicycle would give us 4 new jeeps at the same performance cost because im removing bicycle parts too and having the jeeps share the same recipe ingredients. Doesn't make it true.
Its streamlining for the sake of simplicity. Nothing more.
They hold a place until final art is done?What do green glowing zombies do in the game?
God I hope so because they sure don't look good.They hold a place until final art is done?
Maybe they meant inventory space.You misunderstand. I'm saying you are indeed correct, but the reasoning behind all of the "remove this and that" decisions has been attributed to a lack of space (which doesn't make any sense). So you're right AND wrong. Or something.
This I agree with, that way there is an incentive to actually loot safes, and have them have better things.Well there's also been talk that lucky looter is overpowered, so perhaps it could be combined with lockpicking so that only picked safes have increased loot value.
I'm a veteran as well, June 2006-Dec 2010. If a soldier has a drill sgt chewing out there ass then that would mean that soldier is still in basic training or AIT. so it would not surprise me that a soldier in training knows very little about weapons..... the entire military is trained in one weapon....what...? hahahahaa :/Veteran here. I know plenty of active-duty military who couldn't tell which end of the rifle the bullet comes from without a drill sergeant yelling down their throat.
Not to mention the entire military are trained in the use of ONE weapon. We don't get the Call of Duty loadouts nor the training to go outside of an M16 and MAYBE a SAW.
But then I was in Intelligence.
Weather pretty much is borked. Another way they it could be fixed is if the heat/cold tolerance was more "lenient"? Like' I've noticed that to have complete protection from weather, one would have to get 50 in both cold/heat resist. What I would rather have is the "Well Insulated" perk instead of adding base insulation. It should instead lower the amount of heat/cold resist needed, down. And I agree with having those mods only be installable into clothing.Honestly I wish they'd just remove weather survival, it honestly doesn't add anything noteworthy to the game other than an annoying as f*** overlay thats always on screen. Not to mention its still pretty busted, games I notice generally fail at weather survival elements IF they try to do both hot and cold. If its just one type you need to worry about, either hot, or cold (but not both) it generally can work out fine. Granted the system in a17/18 is better than it was in a16, I just dispise the overlays, I wish I could shut them off, especially the damn heat one, as I often get that even in the forest thats right beside a damn snow biome.
One solution though would be allowing the heat/cold resist mods to go into clothing items, most people use the coat, shirt and pants slots, so that'd be +15 hot or cold resist, be even better if each had 2 slots so you can use both, then again that'd not make sense for certan clothing. Like the puffer coat should only be able to take the cold resist mod. While something like the leather duster/BDU top+pants/Goth Pants could take both cold and hot.
No we don't. Outside of qualification, you know how many days we did any sort of combat or weapons-related training? Zero. (Big Army, not AIT, in AIT I think we had one day of training outside of computer BS lol). Also stationed at AF bases, and Army. Moved around a couple time CONUS and Hawaii.Lots of my friends that worked in S-2 knew very little about weapons or military vehicles...i guess you Intelligence guys do not get much training at all, but i still love all of you.![]()
I was doubting you served but those doubts have been alleviated. *fist bump*No we don't. Outside of qualification, you know how many days we did any sort of combat or weapons-related training? Zero. (Big Army, not AIT, in AIT I think we had one day of training outside of computer BS lol). Also stationed at AF bases, and Army. Moved around a couple time CONUS and Hawaii.
Haha, yeah if I were gonna lie about being in the military, I'd at least have said I did something coolI was doubting you served but those doubts have been alleviated. *fist bump*![]()
You mean like shooting, or better said aiming? We need skills for that, it should not depend on the players skill.The problem with interactive lockpicking is that you can do it with zero character skill. It's too dependent on player skill.
Nope. At least 2 more.. There is NPCs and bandits coming, and also the main questline and Navezgane boss... For main features. So that will probably be done over 2 Builds, each accompanied by a score of more secondary features, items etc.Is Alpha 18 the final Alpha before Beta/Gold? Up until Alpha 18, there has always been the next Alpha thread started with in a day or two of the previous Alpha release.