Weazelsun
New member
I wonder, if the other skill trees should get their own variant melee weapons? Like I saw up in the others of one talking about swords and knives. I personally would like to see where it could possible go. Imagine the agility having two unique perk trees one for knives and the other for swords. Knives would work as they are basically up-close and with the bleeds but instead with more critical hits. While a sword goes with increased decapitation. Possible tier for swords could be wooden/ bokken sword [Japanese training sword] (starter - made with wood + cloth), machete or bolo (mid - made with forged iron + leather), kukri (end - made with forged steel + leather).
Fortitude other unique melee weapon could be improvised gloves. Law enforcement has SAP gloves which has steel shot embedded into the knuckles. These gloves would use more stamina and have slower rate, but would deal more damage compared to the knuckles. Possible tier could be padded/improvised gloves (starter - made with cloth + leather), boxing gloves (mid - made with leather + forged iron + cloth), SAP gloves (end - made with leather + forged steel + cloth).
As for perception... I'm thinking splitting the spears into two distinct classes. With the default being the short spear. So, it'll still be a good starter weapon, but if a player wants even more range. They spec in the long spear, which would have double the range of the default spear as it is in-game. Or instead of that, have a javelin skill tree, since the spears can be thrown to give variety to how a perception player wants to play.
They could focus on the spear tree for in general melee combat using the basic attacks or go into the javelin tree if they want to focus more on the power attacks. Though, Wikipedia on harpoons says that apparently explosive harpoons were tested. So, maybe explosive harpoons for the perception tree instead of javelins and long spears?
Fortitude other unique melee weapon could be improvised gloves. Law enforcement has SAP gloves which has steel shot embedded into the knuckles. These gloves would use more stamina and have slower rate, but would deal more damage compared to the knuckles. Possible tier could be padded/improvised gloves (starter - made with cloth + leather), boxing gloves (mid - made with leather + forged iron + cloth), SAP gloves (end - made with leather + forged steel + cloth).
As for perception... I'm thinking splitting the spears into two distinct classes. With the default being the short spear. So, it'll still be a good starter weapon, but if a player wants even more range. They spec in the long spear, which would have double the range of the default spear as it is in-game. Or instead of that, have a javelin skill tree, since the spears can be thrown to give variety to how a perception player wants to play.
They could focus on the spear tree for in general melee combat using the basic attacks or go into the javelin tree if they want to focus more on the power attacks. Though, Wikipedia on harpoons says that apparently explosive harpoons were tested. So, maybe explosive harpoons for the perception tree instead of javelins and long spears?