Hek Harris
New member
Good news ! and why not the return of fog to make this biome very scary...I added some wildlife and um... unlife to the burnt forest. Dogs to be specific.
Good news ! and why not the return of fog to make this biome very scary...I added some wildlife and um... unlife to the burnt forest. Dogs to be specific.
Love for shotguns at last?Shotguns were in a bad place where realism conflicted with gameplay.Realism lost.
A full overhaul went in today, limiting basic shell range to 10m. That opened up a lot of wiggle room for making them good in that range...
Awesome! Thank you!Yes I think we never scaled it to the more granular meat amounts, it will be 50 like a bear's meat drop.
Is that in the new b7 exp update?I added some wildlife and um... unlife to the burnt forest. Dogs to be specific.
Hi Gazz,Shotguns were in a bad place where realism conflicted with gameplay.Realism lost.
A full overhaul went in today, limiting basic shell range to 10m. That opened up a lot of wiggle room for making them good in that range...
I do actually like the doubler as a first gun - it has a very visceral, meaty action that involves being almost in melee range. It's such a relief in the first few days to have one of these in your toolbar incase you get cornered whereby your wooden bow won't be doing much.Love for shotguns at last?Can't wait for it.
Double barrel is literally THE WORST firearm in the whole game if we ignore blunderbuss.
People were saying how ugly the game was when it was foggy and some people would get stuck on fog until they logged out, so I removed it for now until we can get a better weather system and our fog is buggy anyway with alpha sorting so we're hiding our bugs for now.Good news ! and why not the return of fog to make this biome very scary...
We are planning top tier weapons, like an auto shotgun. For now you'll have to do with an inflated pump that is better than it should be, (hopefully it is, I haven't tried it much yet in a real game) down the road it might get nerfed when we add an auto shotgun.Hi Gazz,
Will the Pump action shotgun remain the top tier use for shotgun shells? The M60 turns most things into absolute dogmeat in a second or so - shotguns seem woefully lacking. A fully automatic AA12 type shotgun would be more appropriate as the top tier one, surely? Fast firing, short ranged, huge damage against unarmoured targets, very visceral and noisy, huge recoil when using sustained but with a fairly long drum replacement time.
Failing that something semi-auto like a SPAS12 would at least get the buckshot downrange a bit quicker.
The current pump action does not feel anything like an endgame or top tier weapon. It feels wildly inferior to the AK in all ways except ammo price - and the M60 is significantly better than the AK.
Did anyone notice that the weapons are always compared to AK and M60 respectively? Maybe it is the AK and M60 that is too powerful, not the other weapon too weak. If we compare the hunting rifle to the AK it is lacking as well. Or the magnum to the M60.Hi Gazz,
Will the Pump action shotgun remain the top tier use for shotgun shells? The M60 turns most things into absolute dogmeat in a second or so - shotguns seem woefully lacking. A fully automatic AA12 type shotgun would be more appropriate as the top tier one, surely? Fast firing, short ranged, huge damage against unarmoured targets, very visceral and noisy, huge recoil when using sustained but with a fairly long drum replacement time.
Failing that something semi-auto like a SPAS12 would at least get the buckshot downrange a bit quicker.
The current pump action does not feel anything like an endgame or top tier weapon. It feels wildly inferior to the AK in all ways except ammo price - and the M60 is significantly better than the AK.
There was a mod in A17 that added Biome mist which glowed different colours depending on biome. I thought that was actually really neat and didn't produce at the time any visual bugs that I noticed either..Good news ! and why not the return of fog to make this biome very scary...
Last I checked, the default was 7.A18.1 Changelog:Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
7 is gone. So Bloodmoon on every sunday is not possible anymore, or did the whole calculation algorithm change?
If yes, how?
Why are there even fixed numbers? Is it to hard to calculate the bloodmoon night with freely choosen numbers?
Yes, was in A18(.0), but the changelog for A18.1 doesn't list 7 anymore.Last I checked, the default was 7.
Yeah. I think most people know the Fortitude build is a "Difficulty Modifier".Did anyone notice that the weapons are always compared to AK and M60 respectively? Maybe it is the AK and M60 that is too powerful, not the other weapon too weak. If we compare the hunting rifle to the AK it is lacking as well. Or the magnum to the M60.
But the main problem is still that we look at the weapons isolated instead of comparing the attributes as a whole class. If you call fortitude the "bruiser class" instead you would recognize that it should have the best weapons, but the rest of its perks should also be a bit limited. This is the heavy, not the miner or tinkerer.
Alright, that's great! It's good to know that you guys are planning to bring back the atmosphere (which fog gave a lot) to the Burnt Forest.People were saying how ugly the game was when it was foggy and some people would get stuck on fog until they logged out, so I removed it for now until we can get a better weather system and our fog is buggy anyway with alpha sorting so we're hiding our bugs for now.
I think it would be a great idea to change name and icon to "Strip of Meat". (Or the icon at least)That is the way it used to be, but we wanted a harvest bonus for the hunter and 1 plus 20% more harvest = 1. So we went with a more granular meat amount so the perks could scale correctly.