Not really a fan of how Alpha 18.1 is shaping up. Specifically:
* Mechanical parts and springs are not craftable
These could/should be locked behind a perk or schematic, but not removed altogether (along with many other items). It's already annoying enough to have to hunt down steel tool parts and the like. I personally *want* a crafting system. I don't want to have to loot everything. I don't mind having to spend skill points to do it. IMO EVERYTHING should be craftable with the right perk, and everything should be unlockable with SPs. Yes some of the stuff should be gated off to end game (maybe you have to pump 10 points into a rifle skill to craft rifle parts + 5 points into a steel skill to craft Mechanical parts).
That's why I miss the mold concept of older alphas. Maybe molds can be reinvented for alpha 19? Making your own guns IS a thing IRL. Hell, someone even figured out how to do it with a 3D printer (though it's been done using older tech for a long time).
Maybe in addition to the workbench, have a "press" that takes molds. Install a mold and make parts of that type with the appropriate metals.
Another issue is playing with enemy spawning off is starting to become REALLY unbalanced. The loot changes have helped, but many of the animals that have been added in recent alphas are considered enemies and don't spawn. Boars, wolves and other animals IMO should spawn. Only zombies and vultures should be turned off. Maybe add a toggle for each? Sometimes I'm not in the mood to deal with a zombie threat, and would rather just explore the world and survive.
Alpha 18 was a step in the right direction, but please don't reverse course.
* Mechanical parts and springs are not craftable
These could/should be locked behind a perk or schematic, but not removed altogether (along with many other items). It's already annoying enough to have to hunt down steel tool parts and the like. I personally *want* a crafting system. I don't want to have to loot everything. I don't mind having to spend skill points to do it. IMO EVERYTHING should be craftable with the right perk, and everything should be unlockable with SPs. Yes some of the stuff should be gated off to end game (maybe you have to pump 10 points into a rifle skill to craft rifle parts + 5 points into a steel skill to craft Mechanical parts).
That's why I miss the mold concept of older alphas. Maybe molds can be reinvented for alpha 19? Making your own guns IS a thing IRL. Hell, someone even figured out how to do it with a 3D printer (though it's been done using older tech for a long time).
Maybe in addition to the workbench, have a "press" that takes molds. Install a mold and make parts of that type with the appropriate metals.
Another issue is playing with enemy spawning off is starting to become REALLY unbalanced. The loot changes have helped, but many of the animals that have been added in recent alphas are considered enemies and don't spawn. Boars, wolves and other animals IMO should spawn. Only zombies and vultures should be turned off. Maybe add a toggle for each? Sometimes I'm not in the mood to deal with a zombie threat, and would rather just explore the world and survive.
Alpha 18 was a step in the right direction, but please don't reverse course.