PC Alpha 18 feedback and balancing thread

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I'm sure you've heard it a lot , but A18 requires some serious patching in regards to graphics and lag. Specifically the game has huge in-game spikes (especially when playing multiplayer leading to random kicks) and temporarily freezes my computer every 10 minutes of gameplay time.

The game also seems to freeze and lag my computer after playing for about an hour.

Sometimes exiting the game shows it's still running on steam.

Computer specs are:

-Gtx 1050ti

-Intel 8300H

-8 gb ram

-128 gb SSD (with extra free storage).

I have about 3 gb of storage left on my ssd so I'll try to move it on a bigger hdd and see if there's a performance difference. Maybe the reason the game lags so much is because 8 gb of ram are not enough to run it (even though it should) and it ends up using storage as a temporary alternative.

 
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I'm sure you've heard it a lot , but A18 requires some serious patching in regards to graphics and lag. Specifically the game has huge in-game spikes (especially when playing multiplayer leading to random kicks) and temporarily freezes my computer every 10 minutes of gameplay time. The game also seems to freeze and lag my computer after playing for about an hour.

Sometimes exiting the game shows it's still running on steam.

Computer specs are:

-Gtx 1050ti

-Intel 8300H

-8 gb ram

-128 gb SSD (with extra free storage).

I have about 3 gb of storage left on my ssd so I'll try to move it on a bigger hdd and see if there's a performance difference. Maybe the reason the game lags so much is because 8 gb of ram are not enough to run it (even though it should) and it ends up using storage as a temporary alternative.
8 gigs of ram and a full HD aren't gonna do you any favors in 7dtd.

 
Is this right :

Repair kits are being sold at 372

Yet you can buy Duct Tape at 50 and Forged iron at 24

Does that not defunct buying Repair Kits in the first place ?





Also Blocks/Torches like are not snapping to the lower level more so I am finding on many POI(s)



- - - Updated - - -

8 gigs of ram and a full HD aren't gonna do you any favors in 7dtd.

8GB Ram isnt the issue but his 1050ti with its Standard Memory Config of 4gb is.... ;)

 
Gtx 1050ti graphics card. you have wont do much for your pc. I had one and didn't do me any good. Also i looked up that a 8g ram could cause slight issues. Although i dont know what ssd is expected for 7 days. I built a new pc

RTX 2060 VENTUS 6G

16GB ram

480Gb m.2 SSD

3.9Ghz 6 core liquid CPU cooler

I do recommend liquid cooling fans i have 6 in my pc.

im running 7 days on ultra graphics on 50 to 80 fps. But yes 7 days to die needs a powerful pc its stupid i know how you feel.

 
I'm sure you've heard it a lot , but A18 requires some serious patching in regards to graphics and lag. Specifically the game has huge in-game spikes (especially when playing multiplayer leading to random kicks) and temporarily freezes my computer every 10 minutes of gameplay time. The game also seems to freeze and lag my computer after playing for about an hour.

Sometimes exiting the game shows it's still running on steam.

Computer specs are:

-Gtx 1050ti

-Intel 8300H

-8 gb ram

-128 gb SSD (with extra free storage).

I have about 3 gb of storage left on my ssd so I'll try to move it on a bigger hdd and see if there's a performance difference. Maybe the reason the game lags so much is because 8 gb of ram are not enough to run it (even though it should) and it ends up using storage as a temporary alternative.

Gtx 1050ti graphics card. you have wont do much for your pc. I had one and didn't do me any good. Also i looked up that a 8g ram could cause slight issues. Although i dont know what ssd is expected for 7 days. I built a new pc

RTX 2060 VENTUS 6G

16GB ram

480Gb m.2 SSD

3.9Ghz 6 core liquid CPU cooler

I do recommend liquid cooling fans i have 6 in my pc.

im running 7 days on ultra graphics on 50 to 80 fps. But yes 7 days to die needs a powerful pc its stupid i know how you feel.

 
sipperido
WHat you really should do is move your not-used-often files over to your HDD that's clogging up your space. Although SSD vs HDD just really bellows down to loading speed, having a full drive isn't good for overall performance (for general use and gaming both). Clean your drives!

One thing you didn't mention is your settings. You're filling your ram/vram up, causing it to struggle (notably when you close it it seems it's taking a while to free your ram up). Lower your textures, turn down/off shadows, lower resolution, (antistrophic) filtering (filtering in the settings) gfx af 0, gfx dt 0 help too. Game runs half-decent on my laptop. I have to go potato mode, but it's what I have to do to play some here and there and I don't mind. If I desire to run at 4k on Ultra settings, I'll build an overpowered PC lol.

 
Pump shotgun feels plenty powerful to me, Not so keen on double-barrel. The double-tap feels like the second shot always misses (like it's fired straight up, instead of forwards) and the fact that they can't use many mods is annoying. I guess the constant need to reload is a way to balance how common these shotguns and the shotgun shells are, even in the early-game.

I guess an auto-shotgun should probably be in the works as the shotgun's equivalent of the ak's m60 though.

When I first saw the 'double barrel shotgun' idea, I was hoping for a full-length one, not a sawn-off.

We already have a sawn-off mod, which I guess is irreverent now.

Oh, and it's easy to forget, but the shotgun already had a 'cheap and shoddy' variant in the blunderbuss, which is a really fun idea and uses ammo that doesn't need a forge to craft, but was made near totally irreverent by the double-barrel.

Personally, I'd remove the double-barrel, keep the blunderbuss as the 'stone' tier equivalent. Have the pump be the 'iron' tier version, then a combat/auto shotgun as the 'steel' tier.

Or just enable more useful mods/ammo types for each.

Slugs are real neat, but not worth making most of the time. Too much gunpowder for a single shot.

Also, pump-shotgun schematics should be easier to get. Maybe lvl 4/5 of the perk or something? I've played two games in A18 and in both I had shotgun turrets before I had a real shotgun.

Maybe all weapons should unlock their better variant at the final level of the perk?

The blueprints are neat, but gaining the ability to make steel knuckles while having no points in that tree is kind of useless. There should be a way to move towards getting the thing you want, without having to rely on random drops.

Oh, another rifle would be nice too. Hunting rifle is fun while you're out and about, but basically useless on horde-night, due to it's terrible rate of fire. Marksman Rifle is better because it holds five rounds, but... it's still not great for crowds, and the damage is pretty much the same.

It's a big improvement since the rate of fire went way up, and it hardly needs more damage, but it feels like this set of guns needs a third member. Something to cover the gap that the other two lack... crowd-control.

Maybe something a little less powerful, but with a proper magazine size? The equivalent of a semi-auto AK, maybe?

Make it hit less hard than the Marksman, but hold two or three times as much ammunition, so you can deal with crowds.

Or maybe have installing the Semi-Auto trigger group switch the AK over to benefiting from the Rifles Perks? So you can invest in perception and still use an AK, so long as you sacrifice the ability to go full-auto.

As of now, the trigger groups are kind of useless. Burst-fire is always a waste of ammo, semi-auto can be done even with an m60 just by tapping once, and the full-auto trigger group doesn't actually make it fire any faster than just clicking repeatedly.

Basically, you give up a mod slot for nothing that you can't get just by pressing the fire button in a specific way. Putting full-auto on a pistol is barely noticeable.

Might be neater to just remove the trigger groups and add a semi-auto combat rifle with a 10/15 round mag for the perception tree though.

Or hell, maybe even a rifle that uses 9mm. That could be interesting as a cheap variant that has more range than a pistol, without doing that much more damage. Take a big dip on damage in exchange for having cheaper ammo and a bigger mag.

Oh, and unrelated, for melee weapons I'd like definitive list of what qualifies as a light, medium and heavy weapon. 'Bladed' too, for that matter.

Daggers and fists are light? Clubs, light or medium? Heavy is sledgehammers, obviously, but is that it? The fact that there's a whole 'heavy' weapon category rather than just the 'sledgehammer' category hints that there's more than just that in this tree.

As for medium, is that just tools like the Axe and Pick? Is a shovel a medium weapon? Is a wrench?

Figuring out which perks effect which skills can be tricky.

Steel Tier fists benefit from Huntsman, iron do not.

Do the steel-tier (the bladed ones) benefit from the knife/bleeding skills too?

Does the Javelin? It's clearly a bladed weapon. Can you harvest with it? Does flurry of blows make it stab faster?

TLDR: Perk clarity, renewed purpose for the Blunderbuss, and maybe a semi-auto rifle with a decent magazine size.

 
A18 B139~A18.1 B5


Turbo is used on the bicycle, the character's physical strength is consumed to 0, and the turbo can still continue to function.



Is this a wrong setting?


 
The one rifle I would like to see is a .44 mag repeating rifle like a Henry Big Boy. That would give us a second gun to use the 44 Mag ammo.

 
As for shotguns:

The base damage of a 2B / pumpgun is 96,

the base damage of an AK is 50.

Shotgun ammo is incredibly cheap for doing 2x the damage.

 
WHat you really should do is move your not-used-often files over to your HDD that's clogging up your space. Although SSD vs HDD just really bellows down to loading speed, having a full drive isn't good for overall performance (for general use and gaming both). Clean your drives!
One thing you didn't mention is your settings. You're filling your ram/vram up, causing it to struggle (notably when you close it it seems it's taking a while to free your ram up). Lower your textures, turn down/off shadows, lower resolution, (antistrophic) filtering (filtering in the settings) gfx af 0, gfx dt 0 help too. Game runs half-decent on my laptop. I have to go potato mode, but it's what I have to do to play some here and there and I don't mind. If I desire to run at 4k on Ultra settings, I'll build an overpowered PC lol.
I simply decreased the resolution from full hd to 1600 x 900 lowered some settings disabled vsync and it runs 20 fps more. I also type gfx pp enable 0 and the game runs relatively smooth.

I can run the forest on full hd all settings maxed out so obviously my specs are not the issue here . There is a dire need for memory and graphical game optimizations.

 
The one rifle I would like to see is a .44 mag repeating rifle like a Henry Big Boy. That would give us a second gun to use the 44 Mag ammo.
That sounds really cool, actually, but... why? This doesn't really fill an extra niche, since the rifles already have the 'big damage, slow shooting' corner locked down pretty well.

Something with more damage would always be nice, but the weapon-set doesn't really need it, in the same way that it needs the ability to deal with crowds.

I'd rather one that uses smaller ammo to shoot faster, but not quite as fast as the AK. Maybe something similar in ammo-cap/fire-rate to the pump shotgun? But using 7.62?

Then again, costing more expensive ammo could be the drawback that you have to accept in exchange for it shooting a lot faster, but it feels like if you made it use magnum ammo, you'd need to make it hit harder too, which might make it overpowered.

 
"As of now, the trigger groups are kind of useless. Burst-fire is always a waste of ammo, semi-auto can be done even with an m60 just by tapping once, and the full-auto trigger group doesn't actually make it fire any faster than just clicking repeatedly.Basically, you give up a mod slot for nothing that you can't get just by pressing the fire button in a specific way. Putting full-auto on a pistol is barely noticeable.

Might be neater to just remove the trigger groups and add a semi-auto combat rifle with a 10/15 round mag for the perception tree though."

Yes trigger groups need an actual function combined with them. semi auto should increase accuracy but also you can still tap fire just as fast as full auto with the ak or mp5... so increase accuracy/aim time but reduce the fire rate cap for tap firing. burst fire should drastically increase fire rate but equally reduce fire rate cap on bursts per second, allowing you to use a 3 shot salvo on either pistol or mp5 as shotgun alternative for close in rapid dmg of 3 round of pistol which is on par mats wise to a shotgun or rifle round. the FA group is pretty much only useful on the pistol but even then it isn't that useful... could have it just double a weapons fire rate at cost of accuracy.

could also make a "select fire" receiver mod that lets you have a SA/FA or SA/B/FA trigger group.
 
I simply decreased the resolution from full hd to 1600 x 900 lowered some settings disabled vsync and it runs 20 fps more. I also type gfx pp enable 0 and the game runs relatively smooth.I can run the forest on full hd all settings maxed out so obviously my specs are not the issue here . There is a dire need for memory and graphical game optimizations.
COmparing performance of other games to 7dtd is rather meaningless unless they are also fully voxel worlds. Apples to oranges.

 
As for shotguns:The base damage of a 2B / pumpgun is 96,

the base damage of an AK is 50.

Shotgun ammo is incredibly cheap for doing 2x the damage.
Maybe the misconception is the damage display. For a shotgun I assume the dmg list is per pellet?

 
not sure if it my luck or there a bug with one of the book. I read a book on finding more empty can.

Day 13 120 mins day, I'm in constant state of hunger despite I'm practically playing hermit for the time being. I found so much cans, but severely lacking food. Any can foods I found are just enough to not to starve to death.

are the can replacing food in the loot rolls chance or am I just unlucky and would not get the food in the first place?

I loot 3 small towns and currently only have enough food for the next day or so atm and it was the result of so many accidental death that auto refill my food meter. I have enough water to drown in it, but barely any food.

and yes, I did set up a small 10 plot farm.

edit: loot setting are at default 100%

 
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