Pump shotgun feels plenty powerful to me, Not so keen on double-barrel. The double-tap feels like the second shot always misses (like it's fired straight up, instead of forwards) and the fact that they can't use many mods is annoying. I guess the constant need to reload is a way to balance how common these shotguns and the shotgun shells are, even in the early-game.
I guess an auto-shotgun should probably be in the works as the shotgun's equivalent of the ak's m60 though.
When I first saw the 'double barrel shotgun' idea, I was hoping for a full-length one, not a sawn-off.
We already have a sawn-off mod, which I guess is irreverent now.
Oh, and it's easy to forget, but the shotgun already had a 'cheap and shoddy' variant in the blunderbuss, which is a really fun idea and uses ammo that doesn't need a forge to craft, but was made near totally irreverent by the double-barrel.
Personally, I'd remove the double-barrel, keep the blunderbuss as the 'stone' tier equivalent. Have the pump be the 'iron' tier version, then a combat/auto shotgun as the 'steel' tier.
Or just enable more useful mods/ammo types for each.
Slugs are real neat, but not worth making most of the time. Too much gunpowder for a single shot.
Also, pump-shotgun schematics should be easier to get. Maybe lvl 4/5 of the perk or something? I've played two games in A18 and in both I had shotgun turrets before I had a real shotgun.
Maybe all weapons should unlock their better variant at the final level of the perk?
The blueprints are neat, but gaining the ability to make steel knuckles while having no points in that tree is kind of useless. There should be a way to move towards getting the thing you want, without having to rely on random drops.
Oh, another rifle would be nice too. Hunting rifle is fun while you're out and about, but basically useless on horde-night, due to it's terrible rate of fire. Marksman Rifle is better because it holds five rounds, but... it's still not great for crowds, and the damage is pretty much the same.
It's a big improvement since the rate of fire went way up, and it hardly needs more damage, but it feels like this set of guns needs a third member. Something to cover the gap that the other two lack... crowd-control.
Maybe something a little less powerful, but with a proper magazine size? The equivalent of a semi-auto AK, maybe?
Make it hit less hard than the Marksman, but hold two or three times as much ammunition, so you can deal with crowds.
Or maybe have installing the Semi-Auto trigger group switch the AK over to benefiting from the Rifles Perks? So you can invest in perception and still use an AK, so long as you sacrifice the ability to go full-auto.
As of now, the trigger groups are kind of useless. Burst-fire is always a waste of ammo, semi-auto can be done even with an m60 just by tapping once, and the full-auto trigger group doesn't actually make it fire any faster than just clicking repeatedly.
Basically, you give up a mod slot for nothing that you can't get just by pressing the fire button in a specific way. Putting full-auto on a pistol is barely noticeable.
Might be neater to just remove the trigger groups and add a semi-auto combat rifle with a 10/15 round mag for the perception tree though.
Or hell, maybe even a rifle that uses 9mm. That could be interesting as a cheap variant that has more range than a pistol, without doing that much more damage. Take a big dip on damage in exchange for having cheaper ammo and a bigger mag.
Oh, and unrelated, for melee weapons I'd like definitive list of what qualifies as a light, medium and heavy weapon. 'Bladed' too, for that matter.
Daggers and fists are light? Clubs, light or medium? Heavy is sledgehammers, obviously, but is that it? The fact that there's a whole 'heavy' weapon category rather than just the 'sledgehammer' category hints that there's more than just that in this tree.
As for medium, is that just tools like the Axe and Pick? Is a shovel a medium weapon? Is a wrench?
Figuring out which perks effect which skills can be tricky.
Steel Tier fists benefit from Huntsman, iron do not.
Do the steel-tier (the bladed ones) benefit from the knife/bleeding skills too?
Does the Javelin? It's clearly a bladed weapon. Can you harvest with it? Does flurry of blows make it stab faster?
TLDR: Perk clarity, renewed purpose for the Blunderbuss, and maybe a semi-auto rifle with a decent magazine size.