PC Alpha 18 feedback and balancing thread

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With how easy it is to craft ammo in the mid game. I think ammo found in loot needs to be a lot less. because I got a pistol day one and have never looked back.
Don't comment on balancing when you only playing on easiest difficulty. Try raising the difficulty and you will soon change your opinion.

The melee buff that the zombies get, feels a little overpowered on higher difficulties. It does make it more challenging, but maybe too much imho. Since you can't kill anything within the limits of your stamina in the first few days, and you have no ranged weapons, and they causing bleeding and infection with every hit, it all stack and escalate. I liked playing on warrior and up, but unless you really lucky finding something good in the trash, or you max your loot abundance, you will die in the first day or two.

 
Don't comment on balancing when you only playing on easiest difficulty. Try raising the difficulty and you will soon change your opinion.
The melee buff that the zombies get, feels a little overpowered on higher difficulties. It does make it more challenging, but maybe too much imho. Since you can't kill anything within the limits of your stamina in the first few days, and you have no ranged weapons, and they causing bleeding and infection with every hit, it all stack and escalate. I liked playing on warrior and up, but unless you really lucky finding something good in the trash, or you max your loot abundance, you will die in the first day or two.
Plz no, Survivalist and Insane are in a great place atm, they should be hard and limiting you to being careful early, and if unlucky dead.

 
To much resources out of bleu containers cement and kobblestone...
there is almost no need to dig into mountens anymore
Correct. By day 6 I'm swimming in those (ok...120min days muliplayer). But unable to craft concrete out of cement unless you find or craft a mixer.

That negates the use of wood for base building.

 
Definitely gotta change the sledgehammer animation which is so bad and it would be a real miracle if you could actually hit the zombie in the head with it...and also performance improvements since a number of players including myself have performance issues, and yes, A17.4 ran very smooth. :peace:

 
Correct. By day 6 I'm swimming in those (ok...120min days muliplayer). But unable to craft concrete out of cement unless you find or craft a mixer.That negates the use of wood for base building.
thats cirrect but stil i'm swimming and i do trader quests and bye a mixer...

the seerver im on is not extreemly hard but the amound is extreem. perhaps deviding it 2 times wil be better

 
This is speculation on my part but one possible explanation there is some issue with the graphics and for now they don't want people giving bug reports and feedback based on a variety of FOV's used so they disabled our ability to mess with it. It's a troubleshooting step.
Somewhere in that "Alpha 18 Dev Diary!!" thread which has too many pages to find anything now, MadMole said something about how he thought the narrow FOV looked better and he didn't like seeing screenshots people took of the game at wider FoVs. He thought it made the game look bad.

I don't really understand that train of thought myself, because there are a lot of graphic options that, if tweaked, could make screenshots look bad, so why single out only FOV to lock down? Besides that, I think it looks more natural wider because in real life we don't have tunnel vision. We have slightly blurred peripheral vision too, and the wider FoV mimics that.

At another point in that same thread, he (or maybe one of the other devs) mentioned the wider FOV options were removed because of occlusion culling - on wider FOVs, there was the risk of seeing blocks disappearing on the edges. Someone pointed out (in more technical language than I'm about to) that the angle for the occlusion culling need not be fixed. It could vary according to the FoV which would solve that.

The convo didn't get much further than that if I recall because MadMole got tired of seeing all the posts on FOV and banned anyone from discussing it further. He labelled it 'off topic'.

I have my personal suspicion that maybe it has something to do with them not being able to fix that hack some lame losers were using in multiplayer to see under the ground. Of course removing the slider won't stop the exploiters because they will just use the console command.

I really hope the devs stop being so hard-headed about it. I suffer from motion sickness at the default field of view, and having to remember to type in the console command each time is annoying AF.

 
I guess it has already been reported : could we have the ability to manually open/close our electric doors/drawbridges ? Those things are awesome but sometimes you need to avoid the electric system.

Or at least can you remove the 2 seconds counter when we press 'E' ? I regurarly take off my drawbridge inadvertently.

 
There should be more zombies out in theWoods and in fields more than buildings. While looting a buildings zombies should really be quite but roaming that whole poi. And have it so in at least every town theres a large horde of zombies stranding around. Its getting a little boring most of the killing is around horde night and looting poi's
i agree on this, i see next to no horde wandering hordes, very few zombies out in the cities, but a bunch inside houses justw aiting to be triggered and if you die, they just teleport back and wait to be triggered if you dont kill them.

it is a bit lame and just make sit weird.... it is a zombie survival game isnt it? it kinda feels more like jump scare game in a way lol.

 
... In addition I never found the steel tool schematic so I couldn't craft steel tools in either game, a total of 130+ play hours. ...

There definitely needs to be more steel tool part drops. I am on day 52 now and still only have a total of 6 steel tool parts. That means I cannot make even a single steel tool. ...

... - learning to craft auger before steel pickaxe. Why? ...

... Even impossible to get to steel tools, which are essential for that build, by adding "steel tool parts" which can only be looted and have 30 times lower drop rate than guns or gun parts. ...
Can I confirm so (A18 b155).

It reduces the fun, because you may have to use very long iron tools. The dealer should offer steel tools as a reward for tasks.

Suggestion Reward Dealer:

Tier 4 - Low Level Steel Tools

Tier 5 - Steel Tool Schematics

- - - -

The Alpha 18 is the best alpha I've played (playing since the Alpha 12)

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

 
I'd have to agree the rotten meat for farm plots is a little excessive. Maybe switch it to hay bails instead; I mean I know people who directly plant into hay bails IRL but, I personally only bury 1 fish for tomatoes and I don't really need to do that.
Why do you feel it is excessive? How many farm plots do you feel, game balance-wise, should a player have in the 1st week of the game; assuming one is playing on the default 60 minute days.

I ask because I feel the number of rotten meat needed isn't the relevant point, it's how many plots should a player reasonably be expected to make.

Playing my game I was able to get 10 plots up in my first week without any special focus other than harvesting every corpse pile I found.

 
Can I confirm so (A18 b155).
It reduces the fun, because you may have to use very long iron tools. The dealer should offer steel tools as a reward for tasks.

Suggestion Reward Dealer:

Tier 4 - Low Level Steel Tools

Tier 5 - Steel Tool Schematics

- - - -

The Alpha 18 is the best alpha I've played (playing since the Alpha 12)

(Unfortunately, I can only speak very little English. I have used translation program German – English.)
Steel tools just have to be perk-opened, not only in scheme. Or, at least, not "All tools in one" scheme with higher drop rate

On my Day 16 i've found chainsaw AND auger schemes. But steel tools - only from looting.

 
I really hope the devs stop being so hard-headed about it. I suffer from motion sickness at the default field of view, and having to remember to type in the console command each time is annoying AF.
I can understand what you mean. I have a hard time believing the call was made solely on Madmole not liking the screenshots he saw. The occlusion thing seems more legit and coincides with my speculation it's a graphic thing.

 
Started a fresh game with a18.1 b4 and played 2 days in game and here is what I noticed (or maybe just imagining)

Less loot in general - My backpack didnt fill up as fast as past releases

Less guns found in loot - My routine would be bypass the bow completely and find a gun and ammo in the first/second POI I come across. Not this time. Been through 4 or 5 poi's before I came across a hunting rifle. Had to resort to bows and feathers in the meantime. Perfect.

potato's and seeds were dropping quite consistently.

Ducttape.... everywhere

lockpicking safes much more difficult without perks.

 
Hi all,

A18 as all the other alphas has a big problem (IMO). One you learn the POIs, you know pretty much where the juicy loot is scavenging through POIs it's not immersive anymore.

I was just thinking if it's possible to make the location of the good loot inside POIs random generated as well, would add a lot to the immersion and enjoyment.

Cheerio!

 
Hi all,A18 as all the other alphas has a big problem (IMO). One you learn the POIs, you know pretty much where the juicy loot is scavenging through POIs it's not immersive anymore.

I was just thinking if it's possible to make the location of the good loot inside POIs random generated as well, would add a lot to the immersion and enjoyment.

Cheerio!
This would be a good idea.

 
Hi all,A18 as all the other alphas has a big problem (IMO). One you learn the POIs, you know pretty much where the juicy loot is scavenging through POIs it's not immersive anymore.

I was just thinking if it's possible to make the location of the good loot inside POIs random generated as well, would add a lot to the immersion and enjoyment.

Cheerio!

This would be a great idea, certain place holders in each POI that could randomly contain the TREASURE LOOT. This way you couldn't zone in on the same location every time.

 
Ahoi everybody, i'm new to this forum but i'm playing 7dtd like a maniac for 1 year now ... well so far so good, a lot of things have changed in alpha 17 and i like alpha 18 so far but there's a thing ... i'm Level 59 now ... i've got a base... ammo, a lot of guns and i'm glad i found all turrent receipts otherwise it would be hard to play - why? Well - i had an issue yesterday when i was stepping away from my compouter ( i'm just playing it offline not on a server) and didn't pause the game ... when i came back it was like hell unleashed ... i never, really never had such a mass of zombies attacking my base in bright daylight and it was not even a horde ... nothing ... i was just a screamer horde as it seemed and with every zombie killed two new approched the killing ... finally i logged out ... logged back in and since then i'm testing ... i have the game running for 3 hours now ... i've got turrets all around my base - 9 turrets ... just to keep the screamers away and every minute (sometimes more often) a screamer appeard ... my shotgun turrents are doing a good job but i had to use SMG turrets also to keep up the pace with the screamers ... so ... in alpha 17.4 i was level 180 and it was hard to play but ok ... this time i can not even produce ammo in a way that this f***** screamers can be killed ... preps for the horde nights are in no way possible .. holy crap this is not even playable any more :-) so what to do? start a new game - move my base since the heat is to high?

 
Screamers calling screamers is a questionable tactic IMHO. Day 29 and level 9, I get a screamer. She screams and calls another screamer. Before I know it, I have 3 or 4 screamers and a dozen or more other zeds. Hmmmpf....minibike and GTFO!

 
Spears are too easily lost after a poor throw. I think the last thrown spear should be shown on the map like a vehicle. A stone spear is no big deal but losing or having to search for an iron or steel one sucks, especially if it's loaded with mods. Not throwing your spear for fear of losing it effectively makes the perception melee weapon inferior as it then lacks a power attack. I also suspect that spears are still falling through the terrain but if it was on the map at least I'd know where to dig (joke). If already suggested then this is a supportive post.

Overall A18 is a big improvement.

 
Spears are too easily lost after a poor throw. I think the last thrown spear should be shown on the map like a vehicle. A stone spear is no big deal but losing or having to search for an iron or steel one sucks, especially if it's loaded with mods. Not throwing your spear for fear of losing it effectively makes the perception melee weapon inferior as it then lacks a power attack. I also suspect that spears are still falling through the terrain but if it was on the map at least I'd know where to dig (joke). If already suggested then this is a supportive post.Overall A18 is a big improvement.
Yes, this.

I have suggested that they show last spear on compass, perhaps only when ducking like animal tracker because you're down on your hand and knees cursing the gods why you're the only specialist that throws his weapon full of mods away to use it effectively. Or just add a weapon mod specific to the spear called something really clever like "A ROPE" that means you can just pull it back/up after it hits/lands/sinks.

And yes agreed, overall A18 is an improvement.

 
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