AtomicUs5000
New member
A little feedback on hunting:
This is in terms of default loot settings.
I find myself avoiding it completely now. It used to be something I would do from time to time to stock up on food. The only reason I don't now is because I can get enough canned food. The canned food is obviously preferred because there is no risk of food poisoning. Food poisoning is not a big deal, but I'm going to avoid it if it's easy enough.
This is not a complaint about food poisoning or even that the characteristics of the food types swapped. I think it's a good move because food is at least some kind of issue to deal with now. However, I find it a shame because we have some pretty cool tracking perks that few people are going to use.
Hunting serves a purpose for bones, but really there are much better sources. I wouldn't want to mess with bones because in the past there were struggles getting enough duct tape, and these days we need duct tape more than ever. Leather in general just isn't very useful. It has its purposes, but again if you need it, there are several ways to get it a lot easier. The only thing that might be useful is hunting chickens for feathers if you lean heavily in archery, but from what I am seeing not many people do.
With all that said, I don't really have many ideas for what could be changed or added... but I just wanted to point out that hunting has slid further away from being a necessity in the survival aspect of the game in this alpha. One possible idea is selling furs at the trader. Pelts from the more dangerous animals could be worth more than others.
This is in terms of default loot settings.
I find myself avoiding it completely now. It used to be something I would do from time to time to stock up on food. The only reason I don't now is because I can get enough canned food. The canned food is obviously preferred because there is no risk of food poisoning. Food poisoning is not a big deal, but I'm going to avoid it if it's easy enough.
This is not a complaint about food poisoning or even that the characteristics of the food types swapped. I think it's a good move because food is at least some kind of issue to deal with now. However, I find it a shame because we have some pretty cool tracking perks that few people are going to use.
Hunting serves a purpose for bones, but really there are much better sources. I wouldn't want to mess with bones because in the past there were struggles getting enough duct tape, and these days we need duct tape more than ever. Leather in general just isn't very useful. It has its purposes, but again if you need it, there are several ways to get it a lot easier. The only thing that might be useful is hunting chickens for feathers if you lean heavily in archery, but from what I am seeing not many people do.
With all that said, I don't really have many ideas for what could be changed or added... but I just wanted to point out that hunting has slid further away from being a necessity in the survival aspect of the game in this alpha. One possible idea is selling furs at the trader. Pelts from the more dangerous animals could be worth more than others.