The ability to craft guns is completely overwhelmed by finding better guns than you can craft in loot. I imagine this will change in mid-late game but I haven't gotten there yet. For that matter crafting almost anything early on is pretty pointless. I think that's been tipped a touch too far towards looting, but it could just be my RNG luck has been better this particular game than normal. /shrug
Farming has been reduced to a late-game hobby. Not by the seeds, although I did think that for a week or so, but by the farm plots. Suggest making them slightly lower rotting flesh cost. Balance of canned foods etc. in POI's make farming unnecessary anyway, provided you spend most of your time looting. Well...single player. A group eats so much more that they probably would need to farm. Can't test that personally since both boys have all but stopped playing again.
The dungeon/story POIs start developing much the same feel after the first hundred or so. Much of their jump-scare charm wears off when nearly every building is one and there are only so many techniques possible to apply to them. At this point I'm happy to see an old building I don't remember because I know its interior will be in a non-story style and therefore different.
Dye not having any value at all feels weird. Glass blocks have a (minimal) value. Why not dye/paint?
By day 5 (solo, mostly default settings) I had a couple guns to use as backup for my mostly melee looting runs. Felt good. By day 10 I was using the pistol in maybe 1/3 of the POI's where there were groups of zombies, not because I had to but because I had hundreds of extra rounds. Early game so not having to blow through lots of ammo on horde nights is a big factor, I'm sure. I've got a lousy baseball bat that's become my backup for the spear, and sometimes even primary melee, as it's more effective at everything but reach despite being 3 quality levels lower than the spear. Crazy.
Spears sometimes disappear when thrown. I'm assuming it's managing to fall through the terrain instead of sticking but there is usually a zombie between me and where it lands so I can't be sure. I doubt I'll put mods in spears ever because of that chance for loss. Spears can't jab through things we can shoot through which lessens their utility when defending. Would be nice if they could jab through bars, for instance. They sure look like they should be able to.
The new trash cans, trash carts, food piles etc. don't appear until I'm within a few (3?) blocks of them, and disappear if I step away again. I'm guessing that's a bug. Encourages close-in examination of every room, lol.
Zombies seem to avoid the falling floors if there's a non-falling path close by. Been trying to lure them over the collapsing ceiling tiles and haven't gotten them to yet. They shouldn't realize.
The rage-on-hit hasn't been happening very often in 18.1 experimental compared to the last 18.0 experimental on the same difficulty. I like that. It was too often before.