Ah. Yeah, wifi can get a bit wonky at times. I finally just crawled under my house and hardwired every room in the house. That way I don't have to worry about wifi signals.May have been my wifi. Hopefully resolved now.
Ah. Yeah, wifi can get a bit wonky at times. I finally just crawled under my house and hardwired every room in the house. That way I don't have to worry about wifi signals.May have been my wifi. Hopefully resolved now.
Images not showing up for some reason.Ready for day 28. (Thought I'd might as well post this. *Shrugs* I guess I'll just be lurking, idk.) Meet Arnold and Becky.![]()
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Oh yeah, Fun Pimps! Pump shotguns say they have 0 durability.![]()
Well done. Well done. You have survived...Hm, hordes are much more fun and sweat , I love it. Just had good 42th one too, all kinds of zeds, everywhere in my now poor concrete castle-shed, 16 set to spawn, SP, 120 min gameday.
Also, sky starts to become brighter outside irl. Morning guys. *passing out*
Much betterHow about now?
Sorry for sounding negative here but what good does that micro splat map bring to the table that forces a rather good gaming pc to it's knees?Sounds like the new Micro Splat terrain shader we are using. It just does a lot more math for each rendered terrain pixel.
I made this change today, which should be in our next A18 experimental:
Added Terrain Quality video option (Lowest or Low switches to terrain shader variants with only Albedo/Alpha which renders much faster).
I will probably be doing some other tweaks too. Like terrain draw distance.
I just encountered the same thing.Anyone else tried planting seeds and on some plots they just fall off and won't let you plant? But the very next block might just be fine.
Seems to happen randomly whether you dig a trench or place plot on top of ground. Weird.
Can this please be updated? It bothers me a lot and seems like something that could easily be fixed. This is A18 not A17.Hey everyone we're still fixing bugs and working on Alpha 17. But some of us (artists and world builders) are moving on to Alpha 18. That said, here are a few features I can confirm. We will update this post with more content as it comes. Alpha 17 took way too long. BUT, it was a huge framework build and now we are done changing major systems and done adding framework. From here forward its optimizations, bug fixes, polish, and new content, in that order of priority.
very niceAin't that a pretty sight?
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What is there to fix? That was a post about dev progress of A18, from March.Can this please be updated? It bothers me a lot and seems like something that could easily be fixed. This is A18 not A17.
Of all the A17 hate this is the worst I’ve seen—wanting us to go back to March of this year and edit out all references to ever having been involved with A17 takes the cake.Can this please be updated? It bothers me a lot and seems like something that could easily be fixed. This is A18 not A17.
It really isn't that bad of an idea.Of all the A17 hate this is the worst I’ve seen—wanting us to go back to March of this year and edit out all references to ever having been involved with A17 takes the cake.![]()
If you mean more on screen JaxTeller has a handy modlet for increasing wandering horde size. My hordes vary in size from 25 to 100.How about adding more zombies? I could draw art, but the better to use
Bingo,If you mean more on screen JaxTeller has a handy modlet for increasing wandering horde size. My hordes vary in size from 25 to 100.
If you meant variety... I'd imagine more will come in time.