PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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May have been my wifi. Hopefully resolved now.
Ah. Yeah, wifi can get a bit wonky at times. I finally just crawled under my house and hardwired every room in the house. That way I don't have to worry about wifi signals.

 
Ready for day 28. (Thought I'd might as well post this. *Shrugs* I guess I'll just be lurking, idk.) Meet Arnold and Becky. ;)

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Ga0cA3Q.png

Oh yeah, Fun Pimps! Pump shotguns say they have 0 durability. :p

Also...

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Ready for day 28. (Thought I'd might as well post this. *Shrugs* I guess I'll just be lurking, idk.) Meet Arnold and Becky. ;)

dsgOrF3.png


Ga0cA3Q.png


aeJlBQv.png


vPlEG1u.png

Oh yeah, Fun Pimps! Pump shotguns say they have 0 durability. :p
Images not showing up for some reason.

 
Hm, hordes are much more fun and sweat , I love it. Just had good 42th one too, all kinds of zeds, everywhere in my now poor concrete castle-shed, 16 set to spawn, SP, 120 min gameday.

Also, sky starts to become brighter outside irl. Morning guys. *passing out*

 
I have another idea, the ability of corn and some other plants to grow in the amount of 3 or 4 in one block, then it would be possible to hide from zombies and from nps in the future

 
Hm, hordes are much more fun and sweat , I love it. Just had good 42th one too, all kinds of zeds, everywhere in my now poor concrete castle-shed, 16 set to spawn, SP, 120 min gameday.
Also, sky starts to become brighter outside irl. Morning guys. *passing out*
Well done. Well done. You have survived...

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How about now?
Much better 😎👍

 
I'll start with the cons, or rather, that I did not like in alpha 18: 1 the most important thing is the effect of rage on zombies, why? We have ferals, I’m not saying that it’s difficult to survive, but it would be better if you had absolute randomness, for example, you go into the house to get loot and there will be feral with a small chance instead of the usual zombie, I think that ordinary zombies should not be dangerous, but starting from a crowd of 6 zombies and more is another matter, and I don’t like that they have a lot of damage on the blocks, I think it’s necessary to do the same as the player’s, but you can leave it with the tree or just a little decrease.And what I liked about A18 is the master keys, it’s really cool, you have to always flip up the menu as in all games and open the locks, and still have to break open the doors, the new M60 weapon is what you need for the horde, but it doesn’t need much remodeling to in life there were 200 rounds, sort of

 
Anyone else tried planting seeds and on some plots they just fall off and won't let you plant? But the very next block might just be fine.

Seems to happen randomly whether you dig a trench or place plot on top of ground. Weird.

 
Sounds like the new Micro Splat terrain shader we are using. It just does a lot more math for each rendered terrain pixel.
I made this change today, which should be in our next A18 experimental:

Added Terrain Quality video option (Lowest or Low switches to terrain shader variants with only Albedo/Alpha which renders much faster).

I will probably be doing some other tweaks too. Like terrain draw distance.
Sorry for sounding negative here but what good does that micro splat map bring to the table that forces a rather good gaming pc to it's knees?

(I'm genuinely curious, not just old and grumpy)

 
Anyone else tried planting seeds and on some plots they just fall off and won't let you plant? But the very next block might just be fine.
Seems to happen randomly whether you dig a trench or place plot on top of ground. Weird.
I just encountered the same thing.

 
Hey everyone we're still fixing bugs and working on Alpha 17. But some of us (artists and world builders) are moving on to Alpha 18. That said, here are a few features I can confirm. We will update this post with more content as it comes. Alpha 17 took way too long. BUT, it was a huge framework build and now we are done changing major systems and done adding framework. From here forward its optimizations, bug fixes, polish, and new content, in that order of priority.
Can this please be updated? It bothers me a lot and seems like something that could easily be fixed. This is A18 not A17.

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Ain't that a pretty sight?
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very nice

 
Can this please be updated? It bothers me a lot and seems like something that could easily be fixed. This is A18 not A17.
Of all the A17 hate this is the worst I’ve seen—wanting us to go back to March of this year and edit out all references to ever having been involved with A17 takes the cake. ;)

 
Of all the A17 hate this is the worst I’ve seen—wanting us to go back to March of this year and edit out all references to ever having been involved with A17 takes the cake. ;)
It really isn't that bad of an idea.

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Well.. Either start the A19 Dev Diary, or just merge this one with the balance feedback thread.. It's just annoying and unnecessary.

 
How about adding more zombies? I could draw art, but the better to use
If you mean more on screen JaxTeller has a handy modlet for increasing wandering horde size. My hordes vary in size from 25 to 100.

If you meant variety... I'd imagine more will come in time.

 
If you mean more on screen JaxTeller has a handy modlet for increasing wandering horde size. My hordes vary in size from 25 to 100.
If you meant variety... I'd imagine more will come in time.
Bingo,

I miss the Wandering Hordes of the Earlier Alphas & they were led by the new Spider Z...

Burn the Witch as she does not fit the Game Synopsis...

She's not a Z so burn her at the Pointy Stick...

Or make her look more like a Z...

She's a Witch & not a Z

 
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