PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Dead is Dead Birdcage 2.0 with a shout out to Laz, MM, and Snowdog

only day 14, havent cooked any cement or made any cobblestone, still scavenged alot of mats to make the base.

Intel Agility build. 90 minute days, 20 max alive.

 
I got an end game weapon on day one and said, "Dang, I won already". :) I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.

It still works... but its boring after that.

I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.

Edit: Or Lucky Looter needs an adjustment.
I wonder, would that fort stand horde with at least 16 alive and lot of radiated ferals and demolishers? If so, I really want a blueprint to gather some inspiration.

 
Request

Hi, Devs! Could you please make it available to play via LAN (by inputting direct IP) without having Internet accessible. My router is set to disable Internet connection for my son after 8 pm. It means his Steam goes offline in the evening. Home LAN still stays accessible. But the game blocks the Join Game button if Steam is offline. IMO it's weird.

Btw alpha 18 is the best!

 
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When looting POIs everyone always talks about destroying the blue bags for concrete/cobblestone which is good, but no-one seems to mention that if you destroy the brown packages, you get paper and/or polymers. This adds up to a lot over time. There's always the Paper Mill POI specifically which has rolls upon rolls of the stuff for you to destroy.

Also, a habit of mine, as I tend to play no respawn on loot, is to destroy every garbage container I loot. This gives 1 or 2 polymer/paper each time as well. When you destroy Birds Nests, you will also get a few extra feathers, and sometimes some paper, wood or grass along with it as well.

Playing as a Stealth build I tend to destroy every single piece of debris on the ground to prevent noise - this is 1 or 2 pieces of paper every time too.

I don't tend to use shotgun's myself, but I always intend on saving it up for later use with shotgun turrets, so it's not uncommon to have 10-20 stacks of paper just lying around in storage, as well as buying the ammo from the trader which is relatively cheap.

Again, it's all the little things that add up, combined with being a true hoarder that doesn't like to ever throw anything away (except glass - never needed it - and melting Sand is always a thing if I do).

 
I got an end game weapon on day one and said, "Dang, I won already". :) I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.

It still works... but its boring after that.

I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.

Edit: Or Lucky Looter needs an adjustment.
I agree. I think madmole said it's a very, very small chance of finding that Q4+ early game; still, I don't see the point of having even 0.01% chance. If it never happens the odds don't matter, if you do find one it kinda breaks your game in the sense that it's going to be tough to have any progression after that. The best feeling is the one happening when you improve your stuff bit by bit, quality by quality, tier by tier. If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.

 
I agree. I think madmole said it's a very, very small chance of finding that Q4+ early game; still, I don't see the point of having even 0.01% chance. If it never happens the odds don't matter, if you do find one it kinda breaks your game in the sense that it's going to be tough to have any progression after that. The best feeling is the one happening when you improve your stuff bit by bit, quality by quality, tier by tier. If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.
I think top tier items should be reserved for the big, challenging POIs, such as weapon factories or buildings of the sorts, while having a very rare chance of finding them in small POIs as well to make things fun.

Right now, it's true that loot is too buffed. You don't need to visit any dangerous, tier 5 POIs since you can already find the cool stuff in smaller POIs.

 
The Game is still under development & should only be played as the Pimp's intended it to be played.That has been the guide line the entire time the Game has been in Alpha State.

That is how they want you to play while it is still in Alpha State when reporting bugs.

Of course after official release they have always planned on players modding the ♥♥♥♥♥ out of the Game.

This is an Alpha State Game & just be happy you can play along & give opinions while they develop it.

Not all Dev's do this so be happy you are a small part of that.

So many of you forget that this is Alpha, Not even Beta Yet or a finished Game.

It's that simple, been like that from the beginning, Kickstarter ring any bells...
What.... Have you not ever been to the game modifications thread lol. Today.. yes right now people are modding the ♥♥♥♥ outta this game already lol

 
I agree. I think madmole said it's a very, very small chance of finding that Q4+ early game; still, I don't see the point of having even 0.01% chance. If it never happens the odds don't matter, if you do find one it kinda breaks your game in the sense that it's going to be tough to have any progression after that. The best feeling is the one happening when you improve your stuff bit by bit, quality by quality, tier by tier. If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.
You'll be able to use those for a good while then pray for a good roll on some repair kits or the ability to repair them, depending on the condition they were in when you found them. Basically, they won't last forever.

 
You'll be able to use those for a good while then pray for a good roll on some repair kits or the ability to repair them, depending on the condition they were in when you found them. Basically, they won't last forever.
Wtf-Did-I-Just-Read-Wtf-Meme-Photo.jpg


 
You'll be able to use those for a good while then pray for a good roll on some repair kits or the ability to repair them, depending on the condition they were in when you found them. Basically, they won't last forever.
Maybe you play on a server with some mods active? In vanilla they really last forever.

 
I still think the table saw would be a good option for this situation. Make the table saw how you craft the oddball blocks that are only available in CM?
That would be a nice solution, i want these ramp blocks craftable too.

 
It's... kinda sorta a solution. Those are dev blocks without any upgrade chains.

We ARE planning to go wide with shapes in A19 and any effort spent on a single shape here or there is wasted.

Ask a modder. Adding a recipe is super easy. =)

 
I wonder, would that fort stand horde with at least 16 alive and lot of radiated ferals and demolishers? If so, I really want a blueprint to gather some inspiration.

It's invincible with the current AI.

Milk.jpg

You can ignore the "penthouse" at the top, its all fluff. :)

 
Today I played 7 Days the whole day with a few friends of mine. It was really fun, but a new player got confused about requiring 5 meat to cook and said it's not very logical. It would be a good idea to rename Meat to "piece of meat" or something IMO. Also, I can't wait for specific zombies having specific loot again. Would really help my friend who is in Severe Infection to know he can kill Nurse Zombies.

We're also swimming in wrenches this playthrough. Funny how RNG always seems to have the prime item to give you in each playthrough lol.

 
Day 28 horde used 2k bullets, no demolishers yet, but the trailer as the front steps for the fighting base still working great.

(they really really love climbing the 2 trellis by the front door, hopping up (getting shot), running across the roof (getting shot),

dropping down 1 block, then hopping up on to the 1 block wide path (getting shot a lot more) to try and get me.

Mind you, having 5xM60 on the toolbelt makes it kinda easy (2x lvl 1, a 4, 5 and 6).

I think I'm gonna need more bullets for day 35, and maybe some backup. reloading not too bad timewise, but repair?

It doesn't pop the mg back onto the bar since some are already there. Have to wait for a break.

s'ok. barely touched my stock of AP, but going to see about making a lot more of those.

Fort build, maxed on brawler/mg/heavy armor/health regen.

The triple mines are really sweet. (iron, nitrate, coal) Still haven't used up all the lead from digging out the production room at bedrock.

(was a 10x10 lead vein. heh)

No, I have NOT fiddled with the damage on the weapons yet. (ginormous bags I have, so lotsa room for more bullits)

:D

I'm really really liking A18. So far, no NEED to upgrade the weapon damage, which is good.

(I'm still gonna make the gun from hell, just for giggles mind you)

finding steel armor to scrap to make good armor, well, not going very well. :(

oh well.

'slplodey heads when punched? heh. too funny.

 
Maybe you play on a server with some mods active? In vanilla they really last forever.
Especially because Repair kits are super easy/cheap to make/find now.

Which honestly is a good thing because I feel like I need a lot more of them now

 
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