I wonder, would that fort stand horde with at least 16 alive and lot of radiated ferals and demolishers? If so, I really want a blueprint to gather some inspiration.I got an end game weapon on day one and said, "Dang, I won already".I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.
It still works... but its boring after that.
I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.
Edit: Or Lucky Looter needs an adjustment.
I agree. I think madmole said it's a very, very small chance of finding that Q4+ early game; still, I don't see the point of having even 0.01% chance. If it never happens the odds don't matter, if you do find one it kinda breaks your game in the sense that it's going to be tough to have any progression after that. The best feeling is the one happening when you improve your stuff bit by bit, quality by quality, tier by tier. If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.I got an end game weapon on day one and said, "Dang, I won already".I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.
It still works... but its boring after that.
I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.
Edit: Or Lucky Looter needs an adjustment.
I think top tier items should be reserved for the big, challenging POIs, such as weapon factories or buildings of the sorts, while having a very rare chance of finding them in small POIs as well to make things fun.I agree. I think madmole said it's a very, very small chance of finding that Q4+ early game; still, I don't see the point of having even 0.01% chance. If it never happens the odds don't matter, if you do find one it kinda breaks your game in the sense that it's going to be tough to have any progression after that. The best feeling is the one happening when you improve your stuff bit by bit, quality by quality, tier by tier. If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.
What.... Have you not ever been to the game modifications thread lol. Today.. yes right now people are modding the ♥♥♥♥ outta this game already lolThe Game is still under development & should only be played as the Pimp's intended it to be played.That has been the guide line the entire time the Game has been in Alpha State.
That is how they want you to play while it is still in Alpha State when reporting bugs.
Of course after official release they have always planned on players modding the ♥♥♥♥♥ out of the Game.
This is an Alpha State Game & just be happy you can play along & give opinions while they develop it.
Not all Dev's do this so be happy you are a small part of that.
So many of you forget that this is Alpha, Not even Beta Yet or a finished Game.
It's that simple, been like that from the beginning, Kickstarter ring any bells...
You'll be able to use those for a good while then pray for a good roll on some repair kits or the ability to repair them, depending on the condition they were in when you found them. Basically, they won't last forever.I agree. I think madmole said it's a very, very small chance of finding that Q4+ early game; still, I don't see the point of having even 0.01% chance. If it never happens the odds don't matter, if you do find one it kinda breaks your game in the sense that it's going to be tough to have any progression after that. The best feeling is the one happening when you improve your stuff bit by bit, quality by quality, tier by tier. If you happen to be lucky and roll those Q5 Steel Knuckles on day 1 on a Fort build, the rest of the playthrough is gonna be boring in that department.
You'll be able to use those for a good while then pray for a good roll on some repair kits or the ability to repair them, depending on the condition they were in when you found them. Basically, they won't last forever.
Maybe you play on a server with some mods active? In vanilla they really last forever.You'll be able to use those for a good while then pray for a good roll on some repair kits or the ability to repair them, depending on the condition they were in when you found them. Basically, they won't last forever.
Holy smokes! That some next level mining. My mines are like little rabbit holes lol
That would be a nice solution, i want these ramp blocks craftable too.I still think the table saw would be a good option for this situation. Make the table saw how you craft the oddball blocks that are only available in CM?
I wonder, would that fort stand horde with at least 16 alive and lot of radiated ferals and demolishers? If so, I really want a blueprint to gather some inspiration.
Especially because Repair kits are super easy/cheap to make/find now.Maybe you play on a server with some mods active? In vanilla they really last forever.
I'm interested in this as well, but the attachment doesn't seem to be workingIt's invincible with the current AI.
You can ignore the "penthouse" at the top, its all fluff.![]()
Why and how is your base floating?It's invincible with the current AI.
You can ignore the "penthouse" at the top, its all fluff.![]()