Birkenhoff
New member
I think pulling up this finished discussions is the main reason for this thread's size.Im sorry, but are talking about the same game? [meh]
I think pulling up this finished discussions is the main reason for this thread's size.Im sorry, but are talking about the same game? [meh]
Do you get enough paper or do you need to use glue to make some? I ask because I haven't spec'ed into shotgun because of glue supply concerns. It used to be my favorite weapon.I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).
I play survivalist with hordes in speed "nightmare".
Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).
And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.
@MM
Found these 13.75 degree angle blocks in a POI that says "Plating" on the out side. Problem is they are no where in the game. I found them in the Creative menu. it is a 4 block set named:
narrow wedge high
narrow wedge mid
narrow wedge low
narrow wedge tip
these blocks are perfect for vehicles as they don't damage them when you drive up them or down them. can these please be added to the game?
The issue isn't the pump but the double barrel that is a terrible T2 weapon in comparison to the rest.I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).
I play survivalist with hordes in speed "nightmare".
Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).
And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.
At the moment I've enough, but I hope I'll find a Paper Mill in a few days... I'll be sitting on a paper mine then (Madmole forgot to nerf it ^^).Do you get enough paper or do you need to use glue to make some? I ask because I haven't spec'ed into shotgun because of glue supply concerns. It used to be my favorite weapon.
I agree it could be considered as a tier 1 instead of the blunderbuss. But in that case, what would be a T3 shotgun ? Maybe a shotgun with a better range and a larger capacity, but not a more powerful one I hope... It would be totally OP.The issue isn't the pump but the double barrel that is a terrible T2 weapon in comparison to the rest.
I think you can press C to do a little bunny hop.Finally getting some game time & crafted a bicycle & I was wondering if we could improve going up hills.
Is it possible to use the Space Bar in combination with Shift to make the Character stand up while riding?
I would like to simulate actual Bike Riding where you stand up to get extra torque just like you do when you rode your BMX as a kid.
Small hills are pretty much undoable & you have to ride at an angle & that just doesn't feel right.
Yes, I use it all the time. It's hard to climb hills with a makeshift bike IRL. I think it's a really good reason for wanting to get that minibike or motorcycleI think you can press C to do a little bunny hop.
I thought the game is balanced for all levels, it's not. So my feedback on shotguns not doing it's job on insane is irrelevant. I think devs also buffed it recently but yer as beHype said pump does ok but is a late game drop usually, the other two albeit fun (max reload blunderbuss is kewl), don't do anything on Insane so compared to other trees shotty's felt off.I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).
I play survivalist with hordes in speed "nightmare".
Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).
And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.
I recall MM saying you could go past 10 in the future by wearing +attribute items.You eventually reach a point where you cant increase your damage anymore with a given attribute and a maxed out weapon. And yet the game stage keeps increasing.
Should there not be a cap on the main attributes so our damage can keep up with the rising gamestage?
Not quite there, yet. It's going to get a buff... but not in DPS which is what many consider the only useful stat of a weapon. =PConclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).
Personally, after the first week it almost becomes a set routine quest, loot, mine, build. So any random events to mix things up sounds great to me. Addition of wandering horde was good but still isn't enough for me.I'm worried it will take out a lot of the old feeling of being left alone in a indifferent world. With all the leveled loot and if this system gonna sit and judge what enemies it deems I could find, or if I play badly it will make it easier for me, not putting me in charge of my destiny in the world so to speak. The only rule over a player should be random roll in a sandbox game, I think there is a danger to have a system watch over and make active decision regarding what enemies to encounter (except on bloodmoon, since there's no way to avoid that as a player)
7Days has been one of my most time played game on steam since I started playing in A14, but I'm just terrified it will evolve into something I don't want to play (without options to mod it right) Since it has no real equal to swap to.
I hope it will be used to populate the world again, but used wrongly, I think it can hurt the experience and fullfillment as a player. If I'm doing great, is that because I'm good, or the game thinks I'm bad so I get easy obstacles? Or turned around, I'm being skilled so the game punishes with extreme dangers until it's over? It's a hard balance which I don't feel the game should make in a sandbox type.
All this is of course just speculation from that text Madmole wrote so I'm taking it with a grain of salt understanding we don't have the full picture, but best to atleast point it out!![]()
Thing is I'm not saying that we should become all powerful, the shotty's perk bonus is cripple and stun, it's almost a necessity on higher difficulties and nightmare speed. But it wasn't coming into effect. So with the slow reload and small mag size the Strength ranged weapons becomes a real problem and falling behind other attributes.You eventually reach a point where you cant increase your damage anymore with a given attribute and a maxed out weapon. And yet the game stage keeps increasing.
Should there not be a cap on the main attributes so our damage can keep up with the rising gamestage?
The next thing you remove from the game are brass items?Well, after all, the truth is, why are they needed if you can just find ready-made brass scrap, extract brass scrap from doors, cars, batteries and other objects?
Why do these intermediate objects if we scrap them or melt them in the forge anyway?
Simplify so simplify! =)
NO! DO NOT DO THIS!!! PLEASEEEEEeeeeeeeee....
Oooo, do pray tell...Not quite there, yet. It's going to get a buff... but not in DPS which is what many consider the only useful stat of a weapon. =P
It was designed with a heavy crowd control component and due to animation shenanigans and a too generic approach to stuns it didn't really do that.