PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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It seems like a lot of people never heard of the saying: "When your up to your nose in ♥♥♥♥, keep your mouth shut."

In other words, if you don't know how the finished game will be, don't talk like you do.

 
I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.

Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).

I play survivalist with hordes in speed "nightmare".

Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).

And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.

 
I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).

I play survivalist with hordes in speed "nightmare".

Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).

And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.
Do you get enough paper or do you need to use glue to make some? I ask because I haven't spec'ed into shotgun because of glue supply concerns. It used to be my favorite weapon.

 
@MM
Found these 13.75 degree angle blocks in a POI that says "Plating" on the out side. Problem is they are no where in the game. I found them in the Creative menu. it is a 4 block set named:

narrow wedge high

narrow wedge mid

narrow wedge low

narrow wedge tip

these blocks are perfect for vehicles as they don't damage them when you drive up them or down them. can these please be added to the game?


these are for creative menu only and not planned for player create, hence no recipes.


 


sorry, i love them too but was told ... (not every dev block is to be available for crafting)
:)

 




good luck tho, maybe we can have them later, never know.

 
I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).

I play survivalist with hordes in speed "nightmare".

Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).

And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.
The issue isn't the pump but the double barrel that is a terrible T2 weapon in comparison to the rest.

 
Do you get enough paper or do you need to use glue to make some? I ask because I haven't spec'ed into shotgun because of glue supply concerns. It used to be my favorite weapon.
At the moment I've enough, but I hope I'll find a Paper Mill in a few days... I'll be sitting on a paper mine then (Madmole forgot to nerf it ^^).

One thing I noticed too : the shotgun is the only weapon that allows me to get out of a POI with more ammo than when I entered... (of course I use my baseball bat half of the time, but doing the same thing with the AK or a pistol uses much more of ammos).

For me the shotgun is and has alway been the real badass weapon ^^.

 
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The issue isn't the pump but the double barrel that is a terrible T2 weapon in comparison to the rest.
I agree it could be considered as a tier 1 instead of the blunderbuss. But in that case, what would be a T3 shotgun ? Maybe a shotgun with a better range and a larger capacity, but not a more powerful one I hope... It would be totally OP.

 
Finally getting some game time & crafted a bicycle & I was wondering if we could improve going up hills.


Is it possible to use the Space Bar in combination with Shift to make the Character stand up while riding?



I would like to simulate actual Bike Riding where you stand up to get extra torque just like you do when you rode your BMX as a kid.



Small hills are pretty much undoable & you have to ride at an angle & that just doesn't feel right.


 
Finally getting some game time & crafted a bicycle & I was wondering if we could improve going up hills.
Is it possible to use the Space Bar in combination with Shift to make the Character stand up while riding?



I would like to simulate actual Bike Riding where you stand up to get extra torque just like you do when you rode your BMX as a kid.



Small hills are pretty much undoable & you have to ride at an angle & that just doesn't feel right.
I think you can press C to do a little bunny hop. 😎👍

 
I think you can press C to do a little bunny hop.
Yes, I use it all the time. It's hard to climb hills with a makeshift bike IRL. I think it's a really good reason for wanting to get that minibike or motorcycle

 
I recently read in this thread that the shotgun was a mediocre weapon. On my current game I am specialized in strength and I just found a purple shotgun. So I put 4 points in the skill 'boomstik', installed the mods that stick to my style and, as we are the day 35, I climbed onto my roof to greet the weekly band of morons.
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).

I play survivalist with hordes in speed "nightmare".

Of course, the frequency of reloading may be a problem for players familiar with the M60, but in the end I spent 3 times less ammunition than with the AK (and they are much cheaper).

And concerning the double-barrel, I use it frequently in the beginning : it's the assurance to kill quickly and surely in close quarters without being hit.
I thought the game is balanced for all levels, it's not. So my feedback on shotguns not doing it's job on insane is irrelevant. I think devs also buffed it recently but yer as beHype said pump does ok but is a late game drop usually, the other two albeit fun (max reload blunderbuss is kewl), don't do anything on Insane so compared to other trees shotty's felt off.

Haven't tested shotty's after the buff, although might drink some elixir soon, current stealth build is not so fun without the nvg, day 35.

 
You eventually reach a point where you cant increase your damage anymore with a given attribute and a maxed out weapon. And yet the game stage keeps increasing.

Should there not be a cap on the main attributes so our damage can keep up with the rising gamestage?

 
You eventually reach a point where you cant increase your damage anymore with a given attribute and a maxed out weapon. And yet the game stage keeps increasing.
Should there not be a cap on the main attributes so our damage can keep up with the rising gamestage?
I recall MM saying you could go past 10 in the future by wearing +attribute items.

 
Conclusion: the shotgun is perfectly balanced, ultra powerful and is an excellent end-game weapon (I kill irradiated in 2 headshots).
Not quite there, yet. It's going to get a buff... but not in DPS which is what many consider the only useful stat of a weapon. =P

It was designed with a heavy crowd control component and due to animation shenanigans and a too generic approach to stuns it didn't really do that.

 
I'm worried it will take out a lot of the old feeling of being left alone in a indifferent world. With all the leveled loot and if this system gonna sit and judge what enemies it deems I could find, or if I play badly it will make it easier for me, not putting me in charge of my destiny in the world so to speak. The only rule over a player should be random roll in a sandbox game, I think there is a danger to have a system watch over and make active decision regarding what enemies to encounter (except on bloodmoon, since there's no way to avoid that as a player)
7Days has been one of my most time played game on steam since I started playing in A14, but I'm just terrified it will evolve into something I don't want to play (without options to mod it right) Since it has no real equal to swap to.

I hope it will be used to populate the world again, but used wrongly, I think it can hurt the experience and fullfillment as a player. If I'm doing great, is that because I'm good, or the game thinks I'm bad so I get easy obstacles? Or turned around, I'm being skilled so the game punishes with extreme dangers until it's over? It's a hard balance which I don't feel the game should make in a sandbox type.

All this is of course just speculation from that text Madmole wrote so I'm taking it with a grain of salt understanding we don't have the full picture, but best to atleast point it out! :)
Personally, after the first week it almost becomes a set routine quest, loot, mine, build. So any random events to mix things up sounds great to me. Addition of wandering horde was good but still isn't enough for me.

I'm also someone who likes harsh conditions to make the game feel more survival, I have blood moon every night with a range of 4, it makes it very random. If the game isn't challenging me I get really bored. So if I'm doing well, getting good xp and not dying I certainly look forward to more challenge. I mean you can complete a T5 clear quest with Q3 or 4 weapons, what's the point of finding all that great higher tier loot if there's nothing challenging to use it on.

 
You eventually reach a point where you cant increase your damage anymore with a given attribute and a maxed out weapon. And yet the game stage keeps increasing.
Should there not be a cap on the main attributes so our damage can keep up with the rising gamestage?
Thing is I'm not saying that we should become all powerful, the shotty's perk bonus is cripple and stun, it's almost a necessity on higher difficulties and nightmare speed. But it wasn't coming into effect. So with the slow reload and small mag size the Strength ranged weapons becomes a real problem and falling behind other attributes.

* Brawler is king for me atm, machine guns, fists, great survival perks

* Intellect stun baton + turret combo is wickedly awesome and who doesn't want a discount at the traders?

* Agility, archery starts off slow but is a powerhouse later on, blades are my fav weapons (looking at u machete u sweet sweet curvaceous beauty), Gunslinger bonus crit damage perks are awesome even on pistols.

* Perception, haven't played much

But as Gazz stated it's balanced for default settings which makes sense tbh. Maybe when all is finished other difficulties will get looked at.

 
The next thing you remove from the game are brass items?Well, after all, the truth is, why are they needed if you can just find ready-made brass scrap, extract brass scrap from doors, cars, batteries and other objects?

Why do these intermediate objects if we scrap them or melt them in the forge anyway?

Simplify so simplify! =)

NO! DO NOT DO THIS!!! PLEASEEEEEeeeeeeeee....
:D :D :D What?

Your pink colored glasses is cracked?

 
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Not quite there, yet. It's going to get a buff... but not in DPS which is what many consider the only useful stat of a weapon. =P
It was designed with a heavy crowd control component and due to animation shenanigans and a too generic approach to stuns it didn't really do that.
Oooo, do pray tell...😂

 
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