MechanicalLens
New member
The encounter system you are speaking of is one that brings great interest; in my view, the more dynamic mechanics, the better.Hey we have an incoming visitor! Zombies, get up, get in position we have visitors.... We can spawn whatever we want whenever we want. Maybe we'll spawn a horde traveling through the town, or a settler will be getting his house broken into. You can help him or not help him. Will we mindlessly fill the town with 5000 zeds? No. But if I see stuff going on around me I'm interested and immersed at that moment. That should be a big improvement over what we have now. Maybe bandits drive by on motorcycles and hear you shooting and decide to see what is going on. I'm surprised you don't see the potential here.
I think we could still spawn more guys in towns with this system or make it feel more interesting in more creative ways. But we're not filling the entire world with zombies again like old days unless we can improve the performance some. The wasteland is highly populated at night if you want some nostalgia you can go there.


I am curious though, are you planning for us to bump into these NPC's more than once, or will they be one-off encounters? Will a reputation system be raised if you go down the role of killer or hero? The more people you save, will bandit activity increase in the area? Just pitching questions out of my own hat here.

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