madmole
Fun Pimps Staff
You need to stop over thinking it. This new system could do exactly what alpha 10 did without being stupid spawning zombies where players won't even see them, and having them hang out until they expire, counting against the spawn count and making server cpu trash. WE could spawn them where a player is headed before he gets there instead of in every chunk every 10 meters. Same thing but no waste. Stop over analyzing it, the whole thing is an illusion. Why do you care if a zombie spawns 200 meters behind a wall? All you should be concerned with is seeing zombies where you are going, and having encounters that are interesting at the right time, instead of constant bombardment of stupidity.This just means you're technically making players nothing more than just a walking spawner. There is nothing you can do to control the encounters. This is silly to me. You're just walking around and zombies randomly spawn on you without you being able to actually influence the situation at all.
Before, (I'm talking A9,10,11) more specifically - you would try to penetrate the wasteland and it was very hard to do on the first few days. There were dogs and cops everywhere - so to successfully get through and loot - you had to be careful, well-prepared, really good at the game or any combination - but you had control and a decision about whether or not to even take on that risk.
If you walked into a town - you'd see several dozen zombies all around the town preventing clear access to most of the POIs - so you'd try to clear the town by taking on a few at a time and trying not to alert too many at once. Again, a clear and controlled situation where you are making decisions and things are occuring as a result of how you make that choice (or not).
But, with this thing you're proposing? Everything is 'fake' - you're walking around trying to be careful and the game just randomly spawns a group on you without you having any control or not - it wasn't because of the area you were in - it wasn't because of how much noise you were making - it wasn't because you were carrying raw meat on your belt - nope - it's because the game randomly fired a script and started spawning crap in front of you. That's incredibly cheap to me and just makes it all gamey - especially if it does it at really akward times and places like in locations where you literally just removed threats from the area and then you turn around and that script fires and you've got a random horde all over you.
We aren't going to cheaply spawn zombies in front of you. Its more like hey you are going to this POI, but you've cleared 3 and havne't died or even had low health for a while, this guy needs something special. Lets spawn a bunch in the yard so when he gets there he has to think about it. Or you are hurt and the game is handing you a rough one, how about a wandering trader who might be coming on the same road you are but headed in the opposite direction. If that bothers you then you have mental issues. Skyrim and Fallout have random encounters and they are pretty sweet, but we could do a lot more with it than they do.
I'm thinking of it as spawn manager 2.0 and wandering horde 2.0. There is nothing better about the legacy spawning in any way. This could simulate that in a much more efficient way, and we could spawn challenging enemies and game stage it, instead of being limited to basic zeds. That late game guy who's getting bored? Lets give him something special. If he doesn't want to deal with it he doesn't have to, he can run. But why not put 10 raiders on the road asking for a toll?