-lucky looter is the god perk of A18 . It somehow makes the player to magically find three times more exotic loot than before instead of reducing search times
It is called LUCKY looter and not SPEEDY looter after all. It doesn't have to be magic. You can think of it as someone with that skill set can salvage what is there better than someone without that skill. They have the good eye that can spot the diamond in the rough.
-farming requiring rotten ,infected meat to make plant pots. How watering plants ,hoeing the land and having a simple irrigation system is less realistic than finding dozens if not hundreds of cans in abundance in a zombie world infected by zombies and ravaged by scavengers for decades?
Farming has simply been abstracted. It has been stated that farming is not a focus or a major feature of the game so it has a minimal design and attention is prioritized elsewhere. I can understand the disappointment of video game farming enthusiasts that the part of the game that excites them has been marginalized but TFP has the right to focus on the parts they deem to be the most important.
The game is also not a sim. It has a tongue in cheek sense of humor. Would we actually farm using rotten flesh? No. Would anyone actually name their day care Poopy Pants or their gas station Pass-n-Gas? Sham is made out of paint and rotten flesh and gives 0% chance of infection. It's a joke. If you want a serious gritty sim of post apocalyptic life you will have to mod that in because it isn't the goal of the developers.
-Why we actually need 5 crops to make a seed instead of 1? How we can magically gather multiple times more crops from leveling up instead of crafting more fertile land to get those extra crops? Rotten meat <<< fiber ,soil and water << soil,fertilizer,fiber,paper and water
Because that is how unviable the seeds are. What is being abstracted is that you planted all of the seeds from five pieces of fruit and only one seedling survived. The perk shows you growing and progressing as a botanist allowing you to get more yield from plants you have cultivated. Showing all of that is beyond the scope of the game so it is abstracted to 5 fruit yield one viable seed and as you get better at what you do you get more yield from your plants. Of course, this means that you can also do more with smaller gardens which also helps performance.
As for the rest I already explained the nature of the game. It isn't a sim.
-How it's realistic to not being able to craft mechanical parts and springs which are the basis of a lot of electrical components?-Why we need to loot steel parts when we can craft iron tools and weapons just fine?
Everything tier 3 in the game has a component that can only be looted and not crafted. Looting and exploring is viewed by the devs as the primary way to get what you need. Crafting is still necessary for many things but for some things it is simply a fallback if you can't find what you want. That is the reality of the direction of the game. With the huge popularity this decision has created I don't see them wanting to change that.
-Why you keep removing the fun of building ,crafting and farming from the game and keep focusing on stupid ♥♥♥♥ing looting? -Why you can be both the crafter and the good yielder of the weapon? Why a blacksmith is supposed to be almost equal to a warrior? Why did you combine crafting an item and efficiently using an item in the same bloody perk?
-Why we can harvest human corpses in POI's but can't harvest zombie corpses?
-Why we can eat literal infected zombie meat but we're not becoming infected in the process?
In short, why you keep reducing realism in the game,breaking immersion,making the game a forced looting simulator and completely disregarding the building elements of the game?
So in general, my answers are the same. Looting and exploring is proving to be fun for the greatest number of players the game has ever had. Crafting is still a staple of the game but not the necessary integral way to survive that it once was. You can still craft if you need to-- if looting and trading fail you. For the rest, let go of the idea that this game was ever meant to be a sim. TFP has a sense of humor and they design it into the game. It's funny that we can eat zombie meat.