PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Lemme break it down to what it is. It's not about iron ore.
The ore removal is just yet another example of the dumbing down/simplification that people who have played the game for many alphas and enjoyed it, don't like.
I value your contributions to this forums and they generally are really helpful and offer insight and perspective.

However, in this case I disagree. It's not about iron ore, but in this case not about dumbing down either.

I generally agree that there is a worrying trend towards simplification and a specific loot and gun playstyle.

That said, having production steps for the mere sake of having steps is a pointless grind.

I am all for more variety and I enjoy complexity. I also hope that playstyles other than "loot, trade, shoot" are getting more love again. The variety of biomes and the randomness of their order are an element I sorely miss - but stones to sharp stones and similar steps don't add to the experience. Sure, I can change farming. dig up dirt -&gt; plant seed -&gt; plow again -&gt; irrigate in regualr intervals. Might be more realistic, but is taking away from the gaming experience.

So yes, give us more books, more recipes, more complexity. But it all should add to the game. Iron ore, sharpened sticks ... do they add? If the just left it in I wouldn't have complained either, but if space is freed for other recipes by removing grinding steps, I am for it.

 
Number 11 on steam charts and 89% positive reviews the last 30 days!
So you're going to ignore my question , in fact half the forum posts that hate the balance of this patch and act high and mighty?

I should have known better. The developers of this game give no 2 cents about what the community thinks unless it favors their decisions.

 
Not a bad idea, although the recipe would have to be identical for each item. I'm not sure what balance implications that would have.
Having all identical recipes on the other hand, this would constitute a dire lack of variety in my book. It's a mere personal opinion, but this is too much streamlining in my opinion.

 
Number 11 on steam charts and 89% positive reviews the last 30 days!
Congratulations! One of those positive review was mine:tickled_pink: A18's doing very well, and I see good things ahead with legendary items, bandits, and a story line. I'm seeing a lot of positive reviews on twitter as well.

 
Number 11 on steam charts and 89% positive reviews the last 30 days!
Rightly so. A18 was a huge step in the right direction. A17, even though it blended in new mechanics, actually felt like a step backwards from a decent A16.

A18 just feels right in many ways.

 
As long as it has landmines for me to wrench on it.
Nope someone would still whine that they die to easily even tho tfp removed everything from the game and just had a flat world with landmines.

 
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So Gazz... first off, kudos to the team for continuing to hammer this RWG issue out. I am curious why it is that roads are such an issue wrt the whole "looks wonky" or out-of-place instances I am still seeing in the latest build. (having lots of fun btw!)

IRL we just lay it on top of an existing ground layer with a sub roadbed layer. I guess like most things PC, it just ain't that easy, eh?

 
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So then, have you ever scraped iron ore?
If yes, wold you say the total number of iron ore you scraped in all your time playing 7D2D was a single digit number, two digits, three digits ... ?
The only time I scrapped iron ore would be the first day to make an iron reinforced club from resource boulders iron ore. As for a number? Is that the number of times I've scrapped ore or how much ore I've ever scrapped? hmm.....................2 digits I would guess for times I've scrapped ore. Amount? No clue. That's with me currently sitting at 1968 hours played. After that I always had both iron ore and scrap iron as standard everyday slots in inventory as I would both be wrenching/breaking stuff during the day for scrap and also smacking the odd boulder for ore. A18 the ore portion is the nodes and not a daily thing, just when I run across them and still get a ton of scrap from all other sources.

 
It certainly fixes the old issue of not being able to find animals.
I thought you were talking about the old bug of invisible animals but you were talking about the flat terrain weren't you?

 
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No, you can just listen to where the explosions are coming from.

I'm not aware of any bug with invisible animals.

 
So you're going to ignore my question , in fact half the forum posts that hate the balance of this patch and act high and mighty?
I should have known better. The developers of this game give no 2 cents about what the community thinks unless it favors their decisions.
Now say that without crying.

 
I got lots of invisible animals on my map
If you can document that there are actual animals moving around but they are invisible, that would be a good thing to post in the bug topic.

 
So you're going to ignore my question , in fact half the forum posts that hate the balance of this patch and act high and mighty?
I should have known better. The developers of this game give no 2 cents about what the community thinks unless it favors their decisions.
Nice try.

 
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