PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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To be fair the stream and videos barely changed, Gamez was one of the only ones with any issues during 17, so that's not really the issue you're making it out to be.
Also people are WAAAYY more likely to leave reviews when they are butthurt than when they are actually happy. So a bunch of bad reviews mean a lot less than a bunch of good reviews
OK barely, but still better and not worse.

OK, people are prone to do that... now explain the lack of good reviews at the same time there are so many bad reviews.

 
Just sitting on a roof for the night when a wandering horde came by..Doing the electric slide....1 out of the nine or so was moving their legs....the tank top guy. I thought all this was fixed??
FAATAL!!!!

Coughs * Airpot POI * Coughs
I have a bug ticket for it. Probably Unity turning off animations as an optimization because they are too far or if you are playing as a client it could be network anim messages are not being sent/applied for whatever reason.

 
A crawler crawled towards me by my motorcycle and completely damaged it 100% in like 2 seconds.. and worse, it would not repair using repair kits.
I chalked it up to a bug and just replaced it. I'll use the broken one as a lawn decoration...lol! Thats why the game isn't gold yet.. $hit happens.
I fixed that today. It turns out vehicles were getting bleeds and infections from zombie hits. At max infection the vehicle is set to 0 health, so repairs would be zeroed out.

 
I fixed that today. It turns out vehicles were getting bleeds and infections from zombie hits. At max infection the vehicle is set to 0 health, so repairs would be zeroed out.
Lmao I had a chuckle at that one. Gotta love programming.

 
Yeah, was super popular strat in A17 and also still in A18 to a certain extent. It's the strat where the zombies climb up a tunnel then fall down and back up again over and over again. Watched g4k recent horde night and it seemed too good of a strat still. (Altho there was some zeds that burrowed underneath him)

I have some experimental changes I'm working on that change AI unreachable side path handling.

 
I fixed that today. It turns out vehicles were getting bleeds and infections from zombie hits. At max infection the vehicle is set to 0 health, so repairs would be zeroed out.
Haha. My 4x4 was infected. I could never have figured out this :D Well done.

 
anyone know when players names where removed from being able to see name over players head?
That is a Unity bug where the font setting gets nulled when loaded. When it decides to break it can easily get into a build. We have to clear/change the font and reassign it to get it to work again.

 
Yeaaah... but if you touch texture quality any lower than Full the distant terrain bug appears. If 1080p then shader holy bug. If lower resolution then grey distant terrain+shader holy bug.
If you mean the black distant POI bug from changing quality, that is fixed in the latest experimental or you could just restart the game in A18 stable.

 
@faatal A18/A19 feature request: In my opinion, crawler zombies should be faster than the player when set to Nightmare speed. ;)
I don't care for that. There should be some types of zombies slower than the player at any setting and crawlers make perfect sense to be one of them.

 
If you mean the black distant POI bug from changing quality, that is fixed in the latest experimental or you could just restart the game in A18 stable.
No, black POIs are indeed fixed.

I meant everything in that post.

My comment was :

Just changing from full to half leaves a shinny halo washing several terrain textures on the horizon (ULTRA settings and HALF/QUARTER/EIGHTH texture size)

In lower resolutions (1280x720, for example) it also produces grey textures on the horizon (in addition to the washing halo) with the exact same Settings (ULTRA and HALF/QUARTER/EIGHTH texture size)

I hope this helps.

 
I fixed that today. It turns out vehicles were getting bleeds and infections from zombie hits. At max infection the vehicle is set to 0 health, so repairs would be zeroed out.
Nice I look forward to it. Side note, how well is zombie pathing with ladders/hatches now? I recall doing the waterworks POI a couple of times in A18 and noticed that the zombies in the fall trap near the loot room were unable to climb out using the nearby accessible ladder/hatch and thought that was strange.

 
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