PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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You're forgetting removing the scrapping penalty. That was the big difference between the chunks and scrap iron. The penalty lead to decisions like, "Do I keep this Iron Axe to melt down or scrap it here and lose a big chunk of the burn." All the while you hear a zombie getting closer and closer.
It made the player slightly uncomfortable which added a sense of conflict. It added decision making in looting/mining, especially on MP servers where you couldn't just chuck what you couldn't carry into a chest in the middle of the road. Now it's just another dumb watered down system. But, I guess anything that takes a precious second away from shooting and looting is "clunky" anymore.

(Also, that wasn't sarcasm, it was hyperbole. Good try though big guy. :) )
Precisely! Not that it will be appreciated but that's the fact. Yet another dilemma removed from the game in order to streamline it into a looter/shooter.

 
You're forgetting removing the scrapping penalty. That was the big difference between the chunks and scrap iron. The penalty lead to decisions like, "Do I keep this Iron Axe to melt down or scrap it here and lose a big chunk of the burn." All the while you hear a zombie getting closer and closer.
It made the player slightly uncomfortable which added a sense of conflict. It added decision making in looting/mining, especially on MP servers where you couldn't just chuck what you couldn't carry into a chest in the middle of the road. Now it's just another dumb watered down system. But, I guess anything that takes a precious second away from shooting and looting is "clunky" anymore.

(Also, that wasn't sarcasm, it was hyperbole. Good try though big guy. :) )
Scrapping penalty isn't removed... Hold up, is it actually removed??? Madmole recently wrote about it like it still existed in the game.

 
Been that way forever.
As a mad hoarder it does save inventory space, smelts faster, and we can use it right away. We've had raw iron in since A15 which isn't a big loss, if this small cut results in a leaner 7DTD that gives us more content through freeing up resources then who are we say otherwise - maybe adding in more PIOs between towns so that it isn't completely empty for a mile, or closing the distance to other towns, making 6K map the new default for performance reasons. There is certainly too many trees in the game, I'd cut back on the amount of plants in the wilderness again for performance reasons since they're everywhere.

I have a lot of respect for the direction of this game, sometimes it's like watching Bob Ross and saying he's ruined it, most of the time it turns out brilliantly and that was the reaction of A18. Encore une fois :victorious:

 
Scrapping penalty isn't removed... Or is it??? Madmole recently wrote about it like it still existed in the game.
Because you still need a penalty in place for scrapping brass objects instead of smelting them whole (for now, probably the next to go).

 
That might make miner 69'r more of a must have. It takes about 5000 concrete mix to do a 10x10 4 high and 2 deep reinforced. The main problem is a couple of POIS go overboard on it, but it could be nerfed some, more like 20-30% IMO. MP has to share the world too.
I figure better to reduce the yield than to edit the pois... as far as mp, let them mine and dig if they need more...lol!

 
is there a graphics setting to turn off the "dust" storms. smoke effect?? i look at the sky and i get 60fps i look at the ground and i get 60 fps i look at the building accross the street in a desert biome 7fps!! the only difference i see is that loking up or down i dont see the dust clouds passing slowly by gpu is at 50% usage 60 fps vsync on with no dust. as soon as the dust clouds start 100% gpu usage and 7 fps.
The dust is a particle effect. I looked at one and toggled it off/on and FPS was the same.

You would need to remove this line in biomes.xml to stop it from spawning, but I doubt it will do much.

&lt;ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7"/&gt;

Type "gfx af 0" in the console. If that makes a big difference, then your terrain textures are probably in system RAM, so texture filtering is running very slow. In that case try decreasing Texture Quality in Video settings.

 
Survived day 24 horde night. They broke in, and I couldn't plug the gap, and so I went through about a hundred rounds more .762 than I intended to. Eventually stemmed the tide and got some bars in place and I was able to fight the rest of them off.

Used sawn off, pump shotgun, pistol, ak47, molotovs (5 or so). No count on ammo apart from approx on .762 but that felt expensive.

I'd rather explore than mine so next horde night might be the end of me (on dead is dead).

 
Personally I see iron more of a basic resource like stone and wood, rather than a higher tier resource like nitrate or brass. Just mine it up and use it I say. The "scrapping" penalty was a true thing, sure. It was able to be totally ignored though and was an insignificant step. Scrapping iron never once effected my gameplay unlike things like infection or food poisoning. I'm infected now and can't for the life of me find antibotics in loot or rewards. Been fun though.

I don't think in 100s of hours of playing I ever scrapped iron ore to iron.

 
I figure better to reduce the yield than to edit the pois... as far as mp, let them mine and dig if they need more...lol!
no, better to edit and update poi's. they are doing that as it is, and with block changes and such over the years, it is best to check on em anyways. player made poi's from a16 to 17 needed updating and from 17 to 18, more changes went through. so I am sure some of the stock poi's need it too.

 
Precisely! Not that it will be appreciated but that's the fact. Yet another dilemma removed from the game in order to streamline it into a looter/shooter.
Strange, when I play Borderlands, I’m constantly in my inventory deciding which weapon is better, which to sell, and which to keep for later.

Oh wait, I thought y’all wanted this game to be less like a looter/shooter.

 
Lemme break it down to what it is. It's not about iron ore.
The ore removal is just yet another example of the dumbing down/simplification that people who have played the game for many alphas and enjoyed it, don't like.

...cue MM's "stick" comment.

Used to be we'd have to take wood to make sticks. Take rocks to make sharp rocks. Then and only then could we make arrows. Now it's punch a tree and a boulder, straight to making arrows. Seems insignificant and slight to you? Multiply that simplification over dozens of systems, and you have the current generic and boring crafting system, when we once had a complicated one that made you think and plan, and more importantly made you prepare.

"But newbies couldn't figure it out!". Um, then why do you have the fevered fan base that you have? Because newbies COULD figure it out. And they enjoyed it.

...we once had 19 biomes in the xmls. 19. Now we functionally have 3. And they cause a bigger fps drop than the 19.

Jesus, I was actually going to make a list of all the things we have lost, but what's the point. MM et al likes the for dummies version of the game, that's not going to change, so why bother.

Y'all have fun.
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You're forgetting removing the scrapping penalty. That was the big difference between the chunks and scrap iron. The penalty lead to decisions like, "Do I keep this Iron Axe to melt down or scrap it here and lose a big chunk of the burn." All the while you hear a zombie getting closer and closer.
It made the player slightly uncomfortable which added a sense of conflict. It added decision making in looting/mining, especially on MP servers where you couldn't just chuck what you couldn't carry into a chest in the middle of the road. Now it's just another dumb watered down system. But, I guess anything that takes a precious second away from shooting and looting is "clunky" anymore.

(Also, that wasn't sarcasm, it was hyperbole. Good try though big guy. :) )
The scrapping penalty for items is still in the game. Just tested it, 150 iron for scraping an iron axe, 200 iron if smelting in a forge.

 
The scrapping penalty for items is still in the game. Just tested it, 150 iron for scraping an iron axe, 200 iron if smelting in a forge.
they mean the penalty from scrapping iron ore vs smelting

 
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