Last time I removed those I got a Null reference error spam, I changed the number of the Chunk margin to 99 and it worked.The dust is a particle effect. I looked at one and toggled it off/on and FPS was the same.
You would need to remove this line in biomes.xml to stop it from spawning, but I doubt it will do much.
<ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7"/>
Type "gfx af 0" in the console. If that makes a big difference, then your terrain textures are probably in system RAM, so texture filtering is running very slow. In that case try decreasing Texture Quality in Video settings.
Then if the parallel doesn’t matter, it was a bad example.as an example
Yeaaah... but if you touch texture quality any lower than Full the distant terrain bug appears. If 1080p then shader holy bug. If lower resolution then grey distant terrain+shader holy bug.The dust is a particle effect. I looked at one and toggled it off/on and FPS was the same.
You would need to remove this line in biomes.xml to stop it from spawning, but I doubt it will do much.
<ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7"/>
Type "gfx af 0" in the console. If that makes a big difference, then your terrain textures are probably in system RAM, so texture filtering is running very slow. In that case try decreasing Texture Quality in Video settings.
Or the Flat Earthers Mod.Bit of a radical approach but I guess you could advertise it as a "Performance Enhancing Mod".
Funny, they just added that exact "feature" of constantly needing to compare weapon stats to 7dtd. Thanks for making my point even more obvious. My opinion stands, they are moving towards looter/shooter.Strange, when I play Borderlands, I’m constantly in my inventory deciding which weapon is better, which to sell, and which to keep for later.
Oh wait, I thought y’all wanted this game to be less like a looter/shooter.
"Mining is a focused expedition". Maybe in your playstyle it is. Do you think we all play the same? Personally with the iron nodes being everywhere I chop them off the surface as I am out doing other things and rarely even have any need to dig down for more. I do have a mine location marked out close to base for when I start going deep but I am not going to run past those easy to grab chunks without grabbing em.Then if the parallel doesn’t matter, it was a bad example.
Also, I asked earlier (elsewhere?): When are you running around with chunks of iron such that you need to decide to scrap them or ditch them or keep them? You only get them from mining, and mining is a focused expedition when you aren’t likely to have an inventory full of all kinds of loot. More likely still, you have a chest near your mine where you stash what you mined.
Its a great idea, but it's already been discussed about 50,000 times. Once I can confirm we are adding tier 3 rare firearms I'll ask for a list of cool weapons, and you gun nuts can kill each other over which one is best, until then it will just derail alpha 18 balance.
I was being sarcastic at all the stuff people want removed cause of their silly excuse or silly reason.Bit of a radical approach but I guess you could advertise it as a "Performance Enhancing Mod".
So then, have you ever scraped iron ore?"Mining is a focused expedition". Maybe in your playstyle it is. Do you think we all play the same? Personally with the iron nodes being everywhere I chop them off the surface as I am out doing other things and rarely even have any need to dig down for more. I do have a mine location marked out close to base for when I start going deep but I am not going to run past those easy to grab chunks without grabbing em.
Congratulations! You deserve it!Number 11 on steam charts and 89% positive reviews the last 30 days!
You would think more people would trust TFPs after how well received A18 has been in the fun department. I agree with you 100% As long we are getting awesome additions then the subtractions are worth it. People just want it all regardless of the cost. I am glad TFPs are the ones driving and not some of the extremist here on the forums.As a mad hoarder it does save inventory space, smelts faster, and we can use it right away. We've had raw iron in since A15 which isn't a big loss, if this small cut results in a leaner 7DTD that gives us more content through freeing up resources then who are we say otherwise - maybe adding in more PIOs between towns so that it isn't completely empty for a mile, or closing the distance to other towns, making 6K map the new default for performance reasons. There is certainly too many trees in the game, I'd cut back on the amount of plants in the wilderness again for performance reasons since they're everywhere.
I have a lot of respect for the direction of this game, sometimes it's like watching Bob Ross and saying he's ruined it, most of the time it turns out brilliantly and that was the reaction of A18. Encore une fois :victorious:
this is the one thing I don't like about A18, by the time I had enough steel parts to craft a T5 anything, I ALSO had a t5 of that thing and often a couple t6's, Either raw parts need to be more common in loot, or Things need to cost less parts to craft. Like I literally had 2 pieces of t6 steel armor and the rest tier 5 before I had enough scrap parts to make some. and Sure I could have still made some for potentially better rolls, but the lack of stats displayed in crafting recipes means I had no idea what was a good or bad roll so what would be a waste to remake or not.-Why we need to loot steel parts when we can craft iron tools and weapons just fine?
no its not!I don't want to argue with people on the forums anymore, it's pointless.
It was an xml bug. I fixed it today.@madmole
just a little question. when im picking the juniper tree (treejuniper4m) from creative menu and want to place it, no tree get placed...just an invisible block(i cant place another block on that same postion after placing. is this a bug with missing texture or did you guys just deleted this treeblock?
have a nice day