@Madmole & TFP and all to whom it may concern
As I'm sitting here eating a pizza and watching Neebs Gaming play minecraft. I started pondering about the lava and why the original creator (Markus Persson) went with that design choice. Upon analyzing all the possible reasons why an idea came to me. Granted I just got done smoking and I'm pretty stoned but none the less...it seems like a really good idea to me lol. Hear me out....
Bedrock, the pros and cons of it.
Pros:
Bedrock does a fine job fulfilling the role of creating a depth boundary for the playable area in the world and is a tried and true method used by verious other games.
Cons:
1. Decreases immersion by being an invincible type of stone that would not otherwise exist in this game.
2. Does not fit the overall feeling of freedom that most all other aspects of the game provides. (feels out of place)
3. Upon accidentally striking or hitting it, a god awful and annoying as F sound is played.
4. Provides the player the ability to have a invincible foundation which to build on.
Idea pitch for alternative system.
Minecraft used lava instead of bedrock to create a depth boundary (I could be wrong, it doesn't change my idea i'm pitching) which gave me this idea.
Instead of using bedrock, why not have a system in place so that once you dig past a certain depth tempature goes up. For every meter you dig deeper the temperature rises exponentially, thus extremely limiting how far one can dig down. This is much more realistic and based upon what is called geothermal temperature gradient.
The increase in tempature could be so extreme that just 5 meters bellow the cut of depth of playable area it rises to 500 degrees. Thats a rise of 100 degrees per meter insuring no player can live long should they keep digging down.
This would fulfill the intended role of a depth boundary without all the cons associated with bedrock. No more annoying sound, no more invincible stone limiting immersion and it creates a false illusion of freedom to dig forever.
obviously there must be some cons in this type of system vs bedrock that stops a player and zombies dead in there tracks. I have not come up with any as of yet but still giving it thought. In my honest and humble opinion, geothermal temperature gradient would fit this game much better than bedrock. Let me know what you think and if this is feasible for 7 Days to Die.