PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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WOW sounds like A19 will be coming sooner than later!
We're just going to roll stuff out when its done. "The book update" will probably be first, then "The vehicle mod update" after that, with whatever other goodies level design dishes out, etc. Legendaries might not be too far behind.

 
@MM
I had asked about this earlier, but I’ll ask again (maybe you answered, I’m not sure)...

Is it possible to get more options for icons on the mini map? There are tons of them in the game and it would be cool to label all the different pois visually, without having to manually mouse over them all to see what they are.

Also, it would be especially helpful to add colour to the icons. For example, I use the X to mark most pois, but it would be great to mark a red X on pois I need to raid and green checkmarks when I’ve completed them.

Loc
Hopefully we can improve that a bit.

 
I wouldn't remove the blunderbuss completely. I would just make it unaffected by any perks and maybe remove the quality and just use it as a very basic, somewhat cheap gun for early players, that would eventually be replaced by the first tier of the players chosen gun type.
I would then add a top tier shotgun.

Just my two cents.
In order for it to stay we'd have to make regular firearms impossible to get early game and add flintlock pistol, muzzle rifle, slingshot for perception guy, and something crude for the other ones. I'd rather do super late game loot only sweet stuff; such as auto shotgun, assault rifle, etc.

 
I survived day 35 horde. My Special K base took some serious damage. I used 30 grenades, 3 molotovs, 1000 762 and about 100 9mm, and 315 junk turret ammo. Still repairing, both drawbridges were severely damaged and one of my best chests almost got wrecked, had to have been acid spit coming through the windows, so I'll be sealing that place up like fort knox before the next horde. I got rank 3 of engineering so its trap time. I finally got my own chem station, the air drop dropped 2 beakers so I can save time traveling to the trader to use his chem station. I'm glad I made my base 2 thick, they can chew on it all night if I run out of bullets and I might be ok. I'm glad I'm done with spikes, time for real traps that give you XP.

 
Madmole, I would love to see a perk that worked as a gap closer for one of the melee weapons, possibly the sledgehammer.

So, smething similar to how the energy sword works in Halo, where you get within a certain range (5-10m) you immediately leap to them and attack the target.

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I survived day 35 horde. My Special K base took some serious damage. I used 30 grenades, 3 molotovs, 1000 762 and about 100 9mm, and 315 junk turret ammo. Still repairing, both drawbridges were severely damaged and one of my best chests almost got wrecked, had to have been acid spit coming through the windows, so I'll be sealing that place up like fort knox before the next horde. I got rank 3 of engineering so its trap time. I finally got my own chem station, the air drop dropped 2 beakers so I can save time traveling to the trader to use his chem station. I'm glad I made my base 2 thick, they can chew on it all night if I run out of bullets and I might be ok. I'm glad I'm done with spikes, time for real traps that give you XP.
Can you post some pics of your base?

 
I survived day 35 horde. My Special K base took some serious damage. I used 30 grenades, 3 molotovs, 1000 762 and about 100 9mm, and 315 junk turret ammo. Still repairing, both drawbridges were severely damaged and one of my best chests almost got wrecked, had to have been acid spit coming through the windows, so I'll be sealing that place up like fort knox before the next horde. I got rank 3 of engineering so its trap time. I finally got my own chem station, the air drop dropped 2 beakers so I can save time traveling to the trader to use his chem station. I'm glad I made my base 2 thick, they can chew on it all night if I run out of bullets and I might be ok. I'm glad I'm done with spikes, time for real traps that give you XP.
No video this time? Horde night defense videos are addicting to watch. At least the ones that dont over use the zombie loop design excessively. 😂

 
I survived day 35 horde. My Special K base took some serious damage. I used 30 grenades, 3 molotovs, 1000 762 and about 100 9mm, and 315 junk turret ammo. Still repairing, both drawbridges were severely damaged and one of my best chests almost got wrecked, had to have been acid spit coming through the windows, so I'll be sealing that place up like fort knox before the next horde. I got rank 3 of engineering so its trap time. I finally got my own chem station, the air drop dropped 2 beakers so I can save time traveling to the trader to use his chem station. I'm glad I made my base 2 thick, they can chew on it all night if I run out of bullets and I might be ok. I'm glad I'm done with spikes, time for real traps that give you XP.
video or it didnt happen.

come on, give us a peek at this special k

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No video this time? Horde night defense videos are addicting to watch. At least the ones that dont over use the zombie loop design excessively. 😂
zombie loop design?

 
In order for it to stay we'd have to make regular firearms impossible to get early game and add flintlock pistol, muzzle rifle, slingshot for perception guy, and something crude for the other ones. I'd rather do super late game loot only sweet stuff; such as auto shotgun, assault rifle, etc.
Delete blunderbuss vs add auto shotgun, assault rifle, .50 cal sniper rifle?

Delete that sucker ASAP!!!! 😂

 
video or it didnt happen.
come on, give us a peek at this special k

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zombie loop design?
Yeah, was super popular strat in A17 and also still in A18 to a certain extent. It's the strat where the zombies climb up a tunnel then fall down and back up again over and over again. Watched g4k recent horde night and it seemed too good of a strat still. (Altho there was some zeds that burrowed underneath him)

@ Faatal, is there a way for a zombie to not repeat the same path more then twice? I think that would be a good way for the design to still work but not be as effective without more active defense. I'm sure it's easier said then done...😂

 
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I forget what its called but there is a mod that increases reload speed and is a must have with shotguns. I honestly do not understand why so many say the double barrel shotty is useless. As a bow and shotgun are my two primary weapons of choice for years, I'm thinking most just do not know how to use shotguns effectively or know which perks and such should be invested in to that supports that playstyle.
Then again I have not had a chance to do my normal stealth playstyle in A18 yet (meaning have not used shotguns in this version) so maybe they have been nerfed and I have not heard of this news?
It's not that they are useless, I love the shotgun, most of us talking here love the shotgun, the problem is that the other weapons of the same tier are as a general rule, Just better. even for as a close quarters weapon, the M60 for example is better at what should be the shotguns niche, it'll kill enemies faster more reliably, and also knock them down more often, and if you have AP rounds you can do it with about the same number of bullets too.

 
Laz, with your next horde, place centered poles 3 high around 5 paces away from your base. and observe
AI bug? Back in the day the zeds would get stuck on poles laid flat and spin in circles...😂

 
@Madmole & TFP and all to whom it may concern

As I'm sitting here eating a pizza and watching Neebs Gaming play minecraft. I started pondering about the lava and why the original creator (Markus Persson) went with that design choice. Upon analyzing all the possible reasons why an idea came to me. Granted I just got done smoking and I'm pretty stoned but none the less...it seems like a really good idea to me lol. Hear me out....

Bedrock, the pros and cons of it.

Pros:

Bedrock does a fine job fulfilling the role of creating a depth boundary for the playable area in the world and is a tried and true method used by verious other games.

Cons:

1. Decreases immersion by being an invincible type of stone that would not otherwise exist in this game.

2. Does not fit the overall feeling of freedom that most all other aspects of the game provides. (feels out of place)

3. Upon accidentally striking or hitting it, a god awful and annoying as F sound is played.

4. Provides the player the ability to have a invincible foundation which to build on.

Idea pitch for alternative system.

Minecraft used lava instead of bedrock to create a depth boundary (I could be wrong, it doesn't change my idea i'm pitching) which gave me this idea.

Instead of using bedrock, why not have a system in place so that once you dig past a certain depth tempature goes up. For every meter you dig deeper the temperature rises exponentially, thus extremely limiting how far one can dig down. This is much more realistic and based upon what is called geothermal temperature gradient.

The increase in tempature could be so extreme that just 5 meters bellow the cut of depth of playable area it rises to 500 degrees. Thats a rise of 100 degrees per meter insuring no player can live long should they keep digging down.

This would fulfill the intended role of a depth boundary without all the cons associated with bedrock. No more annoying sound, no more invincible stone limiting immersion and it creates a false illusion of freedom to dig forever.

obviously there must be some cons in this type of system vs bedrock that stops a player and zombies dead in there tracks. I have not come up with any as of yet but still giving it thought. In my honest and humble opinion, geothermal temperature gradient would fit this game much better than bedrock. Let me know what you think and if this is feasible for 7 Days to Die. :)

 
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So as a shotgun build I tried out a quality 3 M60 with no perk points in automatics, and honestly? It still felt better and stronger than my fully modded high damage roll Q6 Pump with 5 ranks.

It's not that they are useless, I love the shotgun, most of us talking here love the shotgun, the problem is that the other weapons of the same tier are as a general rule, Just better. even for as a close quarters weapon, the M60 for example is better at what should be the shotguns niche, it'll kill enemies faster more reliably, and also knock them down more often, and if you have AP rounds you can do it with about the same number of bullets too.
I don't mind the blunderbuss, it can be useful on first few days if something fast is on your heels and cheap ammo too. Then late game when I'm all tanky I bring out Q6 blunderbuss just for a fun day out. I like to test weapons on insane/nightmare run, shotguns aren't a guaranteed knock down even at close range which is a big problem with their small mag size and slow rate of fire. All this time ak47/m60 has killed everything in sight.

Not saying shotguns have to be on the same level but they should have its own benefits like a guaranteed knock down at close range, I mean 4 points into shotgun perk, Q6 blunderbuss and Q4 double barrel weren't even knocking down regular zombies nevermind doing anything to radiated. I'm sure on lower settings it's fine but atm machine guns are always the go to. An AA12 would help their cause especially now we have the drum mod it fits nicely.

-- edit

I've tried Agility build and with points into Gunslinger even pistols are better at popping zombie heads with their critical damage bonus. It's not right I tell u, shotties needs some luv.

 
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