xiiMaRcLeoN
New member
I like the new patch I have great fun overall. Performance is better for me too.
That's just ridiculous..The poi everyone should look for near the beginning of the game is Carl’s Corn.....the one with Grace the pig. I got 3000 cement(mother lode 3) nearly a thousand cobble, roughly 6 or 7 broken workstations to wrench, several hundred meat, nitrate from farm plots, super corn, rotten meat, bones & fat from a couple dozen dead bodies on top of usual loot. Because of that poi, I had my reinforced concrete base up and functional by Day 7 plus plenty of food for a couple weeks.
How about you have a chance of, instead of getting stunned, it just costs you like 35 stamina. Three solid blows to the head should at least leave anybody who's not ridiculously buff unable to sprint if they're still somehow in the fight.I think by fine tuning the stun to be less binary it will get us where we need to be. We've talked about making stun to where you start getting stunned after taking several hits depending on armor and perks, and you are slowed some, keep getting hit and you will get stunned worse (slowed more), avoid being hit and slowly return to normal movement speed. If stun meter reaches 100% you would get knocked out or fall to your knees or something. So maybe 30% stun would = 70% movement speed, and you get hit again, its 50% stun and 50% movement, etc. Avoid getting hit while stunned to get out of the stunned state, much like real life.
If you were in the CM menu who knows what you actually placed. Craft dirt in the game and they work how they are supposed to. If not let us know. We only allow adaptive terrain, dirt and gravel, anything else out of the cm menu will not work.If it is working as intended then I wonder why. Since if I place dirt on a road the dirt becomes asphalt, but still acts like dirt. That is confusing and should NOT happen. Pretty sure that is what he is referring to. The Microplut is what causes this, ignoring the actual block texture completely. I am hoping you will reconsider 'working as intended' and at least investigate to see if this can be improved.
I checked, they are on the list yet.MM These are the 2 poi’s I was referencing. I’m sorry I don’t know the official names but they are both A16 poi’s. In the first photo it’s tough to see the well since it’s surrounded by trees but you enter the well, replace one ladder piece that is missing & break up the wood spikes at the bottom. You can scavenge thousands of coins from wrenching all the computers.
The second photo you should more easily recognize. Enter the small building, break through the metal floor grate then descend the steps to the steel door. Not as much valuable stuff to scavenge but a very secure facility as a temp base. At least a random chance of some zombies in them would be nice considering their inherent value. Of course, maybe the designers had a reason for not putting them in. Just thought it was worth bringing to your attention.
I’ve noticed this too and pointed it out in a post somewhere. If you search for “dirt” in the creative menu, there is only one choice. I did not try crafting it. If the crafted dirt works, then I would say that player dirt is missing from CM menu.If you were in the CM menu who knows what you actually placed. Craft dirt in the game and they work how they are supposed to. If not let us know. We only allow adaptive terrain, dirt and gravel, anything else out of the cm menu will not work.
No way, pulling a Tyreese on _these_ zeds should be the province of Gods, if mortals wade or get trapped into a crowd, they are not coming out alive, and stun-lock is the only way to keep that threat.Re: Stun I think Haid is right about the players needing an 'out', so a stun-lock can't occur.
I think so, we can only hope! #14 on steam charts!Hey Madmole!
So close to get the record for most players on Steam for 7 days to Die; it was missing 1108 to beat it. Maybe next weekend?
Anyways, it shows that people love A18; even reviews are going up on the positive again, which is so nice to see.
Great job guys!!!
As long as we're talking about changing this up, it would be neat if there were different stun possibilities (whether based on zombie, armor, etc. or random). If the stun effect is different at different times, then it requires different strategies for recovering. More strategy seems good.How about you have a chance of, instead of getting stunned, it just costs you like 35 stamina. Three solid blows to the head should at least leave anybody who's not ridiculously buff unable to sprint if they're still somehow in the fight.
Agreed.As long as we're talking about changing this up, it would be neat if there were different stun possibilities (whether based on zombie, armor, etc. or random). If the stun effect is different at different times, then it requires different strategies for recovering. More strategy seems good.
Did you start over after the trader nerf and change to MP loot being OP, and the change to all versions where purples drop less common and later game stages? I've been crafting a fair amount of gear, I'm level 35 and have a yellow m60, pink Brass knuckles, (no steel yet) and a bunch of crap armor, and brown scrap iron gloves. I'm going to drop points into heavy armor and start crafting up some armor.Respectfully, I know you prefer looting over crafting, but as it is there is no balance between the two, weapon wise. Thats why so many people are saying crafting is badly nerfed. Just look at the comments in the feedback thread about it. And jut because you are bored of it doesn't mean it was a bad play mechanic...look at how much crafting is in Skyrim.
But you have it set up right now to find gun parts in loot. I literally just got a crate with parts for 5 different weapons. (That I already own.)
If you hate weapon crafting so badly, why not just scrap them to iron or steel and remove the parts and weapon crafting completely? As it is, its simply not used by players and is a waste of game resources.
I can't recall even ONE comment where someone crafted a weapon better than already found, or ONE comment where someone crafted a weapon they didn't already have.
If I'm wrong, someone PLEASE mention your experience, because I'm just not seeing it at all.
A18 is a breath of fresh air after a17 but that doesn't mean its perfect, and doesn't mean current weapon crafting play value is of any significant value.
Where is your avatar?
I crafted Q2 tools, then found a Q1 steel shovel. I later crafted Q4 fire axe and pickaxe. I crafted all scrap iron armor early game, then replaced most of it with iron stuff I found, and its all mostly trash green is the best color I have, and I still have brown scrap gloves. I'm going to buy heavy armor perks and craft up green of anything that isn't green here really soon. SO honestly I'm level 35 and will be using more crafted than looted gear, but I started over once the rebalance dropped, and its playing how I intended it to. I have one rank of lucky looter an +18 lucky goggles and my gear is gargage for the most part. My yellow m60 was a quest reward.This is literally the first time I've seen anyone craft a weapon other than the stone spear or primitive bow and have it worthwhile. Thanks for the reply!
Not sure if you are being sarcastic or not. So, jic you are not..No way, pulling a Tyreese on _these_ zeds should be the province of Gods, if mortals wade or get trapped into a crowd, they are not coming out alive, and stun-lock is the only way to keep that threat.
In my current playthrough, of which i'm only like 19 days in on 90 minute per day, I crafted a tier 5 iron pickaxe, axe, shovel, and sledgehammer. The name escapes me but I rushed the perk that allows you to craft better tools. I only just now found a tier 3 steel pickaxe that replaced my crafted one, but the others are still in use.Respectfully, I know you prefer looting over crafting, but as it is there is no balance between the two, weapon wise. Thats why so many people are saying crafting is badly nerfed. Just look at the comments in the feedback thread about it. And jut because you are bored of it doesn't mean it was a bad play mechanic...look at how much crafting is in Skyrim.
But you have it set up right now to find gun parts in loot. I literally just got a crate with parts for 5 different weapons. (That I already own.)
If you hate weapon crafting so badly, why not just scrap them to iron or steel and remove the parts and weapon crafting completely? As it is, its simply not used by players and is a waste of game resources.
I can't recall even ONE comment where someone crafted a weapon better than already found, or ONE comment where someone crafted a weapon they didn't already have.
If I'm wrong, someone PLEASE mention your experience, because I'm just not seeing it at all.
A18 is a breath of fresh air after a17 but that doesn't mean its perfect, and doesn't mean current weapon crafting play value is of any significant value.