Well its up to you, I just hope you will not come up with iteration that I can pretty much ignore in heavy armor. That is somethhing I hated in Fallout 4 - they put awesome traps everywhere and then gave you perk to completely bypass it. Imho perks should provide quality of life and increased power and new playstyles but never diminish the threats and hazards too much. Consmables should be for that. I like the idea of using vitamins with your food and drink to avoid the negative symptoms. But first you need to find/craft/buy them.I think by fine tuning the stun to be less binary it will get us where we need to be. We've talked about making stun to where you start getting stunned after taking several hits depending on armor and perks, and you are slowed some, keep getting hit and you will get stunned worse (slowed more), avoid being hit and slowly return to normal movement speed. If stun meter reaches 100% you would get knocked out or fall to your knees or something. So maybe 30% stun would = 70% movement speed, and you get hit again, its 50% stun and 50% movement, etc. Avoid getting hit while stunned to get out of the stunned state, much like real life.
That is mostly because he designed it quite well. One wide entrance, it only zaps one Zed at the time and that prevents all other from passing, maximizing the potential.That is what I've heard, but in his video (I skimmed a lot) they seemed to hold up a long long time.
Just keep using weapons and tools that are QL 1 or 2 simulate degradation pretty well.Degradation would fix all that.
Got some advice for yee, ArrggghhhI just want to share my despair at day 18...
I left my base in the early morning to go to loot. I come back in the evening and discover two little bitches hitting the walls inside my base. I cut off their uggly little heads without warning and there ... I discover that they entered exactly through my storage boxes. Only one was destroyed, but obviously it is the most important: the one where I store all the basic elements to craft (mechanical parts, electric ones, springs, steel bars, etc ...) and, of course, my 60 000 tokens ...
The only weird thing was that I had gone very far, so the wandering zombies should have despawn. Or, they appeared when I entered into the chunk (my forges were running at full throttle).
I feel like I was raided on my solo game... Suddendly I'm no longer in a hurry to see bandits in game![]()
Whatever it is, if it's a new feature, it's awesome and ... awful.
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TBH, all the explanations are good, including those saying I was stupidGot some advice for yee, ArrggghhhNever put stuff on your X Wall, build some interior walls or something like I have been doing...Arrrggghhh
I have been putting boxes in the floor with hatches on top, same with campfires, seems to be working so far Matey...Arrrggghh
I don't see any defense out there & might be a heat source & not the attracting them, boxes have no heat.
Feel like a pirate this morning, seems to be a trend, Arrrggghhh
In loot drops... an I haven't seen one in over 160 game days as I mentioned a page back.So where does one get Steel Tool Schematics?
Did you start over after the trader nerf and change to MP loot being OP, and the change to all versions where purples drop less common and later game stages? I've been crafting a fair amount of gear, I'm level 35 and have a yellow m60, pink Brass knuckles, (no steel yet) and a bunch of crap armor, and brown scrap iron gloves. I'm going to drop points into heavy armor and start crafting up some armor.
I don't want players looting everything, I don't want them crafting everything. I want them looting more than crafting too. Crafting is a fall back if you can't get great loot, and its early game stuff IMO. I think its close, but it takes 50-100 hours to know anything. GO put some time in and lets see how it goes. Right now changing anything would be a knee jerk reaction IMO. There is still mod crafting, I don't find a lot of mods. I craft loads of food and base stuff. I think its about right tbh.
While I'd like that for smaller outdoor deco like trash piles, gore piles and the like, on larger items like couches and chairs IMHO it would look bad if they just walked through them.I would love to see the movement collider removed from some of the smaller stuff like terrain decorations, and stopping entities from "popping up" onto chairs and couches.
Yes, I thought you might misunderstand when I said POI's LIKE Graces.What exactly does weapon degradation have to do with concrete, cobble, flesh, bones, meat etc. Are we having the same conversation? You immediately went into defense mode when no one is asking to gamestage it all to hell, or remove treasure chests and working poi boxes.
But ok I will wait until degradation for armor goes in before i comment any further on.... food and resource gathering from a farm poi.
lol man i was thinking the same exact thing the first time i read his post, then I sat back and gave it a little more thought. I do not think he means turn off collision completely for these objects but instead force the zombie to stop as it would if incountering another object it is unable to jump over quickly. I agree 100% with him that it can be annoying for zombies to suddenly pop up from a small object when aiming at them and about to take a shot.While I'd like that for smaller outdoor deco like trash piles, gore piles and the like, on larger items like couches and chairs IMHO it would look bad if they just walked through them.
We have a t1 and a t2 in the first 8 days in our new mp game.But the one thing that should be hard coded above player level 40 is: The Auger!Cant find it and no trader will sell it until you break level 40.
It is the only late game item that almost guarantees you will do OK during late game.
T3 vs T6 M60? Not really, if the T3 guy can make 5 times the ammo as the T6 guy, he is in a stronger position!![]()
Thats why you maneuver your shot position anticipating it.lol man i was thinking the same exact thing the first time i read his post, then I sat back and gave it a little more thought. I do not think he means turn off collision completely for these objects but instead force the zombie to stop as it would if incountering another object it is unable to jump over quickly. I agree 100% with him that it can be annoying for zombies to suddenly pop up from a small object when aiming at them and about to take a shot.
The discussion is not about having to adjust aim its about zombies...nevermind. Let us know how it goes aiming a foot or two above a zombies head because the zombie may or may not pop up from stepping on an object. I personally cannot do that but if you are willing to teach I'm willing to learn.Thats why you maneuver your shot position anticipating it.
Yup and I bet you think its now a bit too easy? I really don't know how MP balancing is going right now but SP is easy with one.We have a t1 and a t2 in the first 8 days in our new mp game.
Yep that will be enough to cause a screamer loop. They’re working on it. Replace those torches with candles in the meantime and you should be fine.exp world, have a constant screamer horde, 3-4 times a day, only 2 torch and a forge running.
start a new world, 2nd day~evening trying to clear a POI, 3 screamer came knocking. Either the heatmap is bug or the screamer threshold is.
and melee feel kinda off, there a lot more miss/glancing. Had a spear went through a zed shoulder/torso, miss a spear point blank torso stab. I didn't miss like this in the earlier experimental (didn't get to play b155 for long).
edit: omg I can hear another screamer and it not even 3rd day morning yet.